🇸🇪🫖🌶️
Made Skeletal Dance Party 💀 & Scrap Galaxy in own indie studio Catalope Games.
Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.
simplygon.com/posts/9886e4...
Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.
simplygon.com/posts/9886e4...
simplygon.com/posts/6e848b...
#gamedev
simplygon.com/posts/6e848b...
#gamedev
simplygon.com/posts/1a2e1c...
simplygon.com/posts/1a2e1c...
simplygon.com/posts/bcb6bf...
#gamedev #techart
simplygon.com/posts/bcb6bf...
#gamedev #techart
In today's #Simplygon blog I'll cover a little known feature called Surface Mapper. With it you can create mapping images from different geometries. The use case I'll showcase is baking materials to an own supplied proxy model.
simplygon.com/posts/10e928...
#gamedev
#techart
In today's #Simplygon blog I'll cover a little known feature called Surface Mapper. With it you can create mapping images from different geometries. The use case I'll showcase is baking materials to an own supplied proxy model.
simplygon.com/posts/10e928...
#gamedev
#techart
#chiptune #metalhead
#chiptune #metalhead
⭐ For really distant LODs you can sometimes skip textures and just use vertex colors.
⭐ You can not just save color data in textures, but also other maps like metallic.
Let's create some LODs for that in #Blender with #Simplygon.
www.youtube.com/watch?v=e-qe...
⭐ For really distant LODs you can sometimes skip textures and just use vertex colors.
⭐ You can not just save color data in textures, but also other maps like metallic.
Let's create some LODs for that in #Blender with #Simplygon.
www.youtube.com/watch?v=e-qe...