Jesper Tingvall
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jespertingvall.bsky.social
Jesper Tingvall
@jespertingvall.bsky.social
Product Expert at Simplygon. Post about techart and game development. Big tea fan.

🇸🇪🫖🌶️

Made Skeletal Dance Party 💀 & Scrap Galaxy in own indie studio Catalope Games.
New #gamedev tool is out - the Clustered meshlet optimizer.

Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.

simplygon.com/posts/9886e4...
October 28, 2025 at 6:34 PM
#Unity focused Simplygon blog post: This one addresses the quite common issues developers face when using assets from lots of different sources. It a common thing that the assets have a wide range of poly count, some over tessellated.

simplygon.com/posts/6e848b...

#gamedev
April 30, 2025 at 7:18 AM
It is now time for a #Simplygon #gamedev blog, the first for 2025. In it we will have a look at how to use compute casting to cast textures in #Unity. This is useful if you have materials that does not use the standard shaders and want to create proxy models.

simplygon.com/posts/1a2e1c...
January 20, 2025 at 4:15 PM
Today's Simplygon blog is about how to extend and adapt the Simplygon scripting framework to suit your own needs.

simplygon.com/posts/bcb6bf...

#gamedev #techart
December 9, 2024 at 8:50 AM

In today's #Simplygon blog I'll cover a little known feature called Surface Mapper. With it you can create mapping images from different geometries. The use case I'll showcase is baking materials to an own supplied proxy model.

simplygon.com/posts/10e928...

#gamedev
#techart
November 25, 2024 at 9:00 AM
I am blown away from seeing #Arottenbit live. Never thought a man with a Gameboy and a garbage can would put me into a mosh pit.

#chiptune #metalhead
November 7, 2024 at 11:14 PM
#gamedev tips:

⭐ For really distant LODs you can sometimes skip textures and just use vertex colors.
⭐ You can not just save color data in textures, but also other maps like metallic.

Let's create some LODs for that in #Blender with #Simplygon.

www.youtube.com/watch?v=e-qe...
October 7, 2024 at 3:18 PM