🇸🇪🫖🌶️
Made Skeletal Dance Party 💀 & Scrap Galaxy in own indie studio Catalope Games.
Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.
simplygon.com/posts/9886e4...
Using clustered meshlets you can get good culling of your model and what is called "continuous LOD", different parts of your model can have different quality. Extremely useful if you have very dense models.
simplygon.com/posts/9886e4...
The main takeaway is that if your monetization comes from microtransactions or gacha mechanics, then asset creation cost correlates directly to profit.
Reducing the cost of optimization == 💰
developer.microsoft.com/en-us/games/...
#gamedev
The main takeaway is that if your monetization comes from microtransactions or gacha mechanics, then asset creation cost correlates directly to profit.
Reducing the cost of optimization == 💰
developer.microsoft.com/en-us/games/...
#gamedev
simplygon.com/posts/04a899...
#gamedev
simplygon.com/posts/04a899...
#gamedev
simplygon.com/posts/6e848b...
#gamedev
simplygon.com/posts/6e848b...
#gamedev
simplygon.com/posts/1a2e1c...
simplygon.com/posts/1a2e1c...
A very fun DLC and looking forward to the next one!
#gaming
A very fun DLC and looking forward to the next one!
#gaming
🌟Import & export API for Unreal Engine 5.5.
🌟Improved quad reduction, small part remover & attribute tessellation.
🌟Compatibility with Maya 2025 and Blender 4.2 LTS.
simplygon.com/posts/296edc...
🌟Import & export API for Unreal Engine 5.5.
🌟Improved quad reduction, small part remover & attribute tessellation.
🌟Compatibility with Maya 2025 and Blender 4.2 LTS.
simplygon.com/posts/296edc...
simplygon.com/posts/bcb6bf...
#gamedev #techart
simplygon.com/posts/bcb6bf...
#gamedev #techart
In today's #Simplygon blog I'll cover a little known feature called Surface Mapper. With it you can create mapping images from different geometries. The use case I'll showcase is baking materials to an own supplied proxy model.
simplygon.com/posts/10e928...
#gamedev
#techart
In today's #Simplygon blog I'll cover a little known feature called Surface Mapper. With it you can create mapping images from different geometries. The use case I'll showcase is baking materials to an own supplied proxy model.
simplygon.com/posts/10e928...
#gamedev
#techart
#chiptune #metalhead
#chiptune #metalhead
First time visiting #Poznan and GIC, what can I expect?
gic.gd/agenda/#jesp...
First time visiting #Poznan and GIC, what can I expect?
gic.gd/agenda/#jesp...
⭐ For really distant LODs you can sometimes skip textures and just use vertex colors.
⭐ You can not just save color data in textures, but also other maps like metallic.
Let's create some LODs for that in #Blender with #Simplygon.
www.youtube.com/watch?v=e-qe...
⭐ For really distant LODs you can sometimes skip textures and just use vertex colors.
⭐ You can not just save color data in textures, but also other maps like metallic.
Let's create some LODs for that in #Blender with #Simplygon.
www.youtube.com/watch?v=e-qe...
simplygon.com/posts/377d25...
simplygon.com/posts/377d25...
Today we look at visibility culled stand-ins.
simplygon.com/posts/8b300a...
#gamedev #techart
Today we look at visibility culled stand-ins.
simplygon.com/posts/8b300a...
#gamedev #techart
Then have a look at the new #gamedev tutorial I released. It covers how to use material casting to merge materials together. This allows you to use only one draw call for more low end devices or distant LODs.
www.youtube.com/watch?v=gmeI...
Then have a look at the new #gamedev tutorial I released. It covers how to use material casting to merge materials together. This allows you to use only one draw call for more low end devices or distant LODs.
www.youtube.com/watch?v=gmeI...