⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
God Jul from the Simplygon team!
God Jul from the Simplygon team!
Want to hit top speed? Check out our latest blog for (5) expert tips using @simplygon.com : msft.it/63326tc40o
Want to hit top speed? Check out our latest blog for (5) expert tips using @simplygon.com : msft.it/63326tc40o
simplygon.com/posts/1c9203...
#gamedev
simplygon.com/posts/1c9203...
#gamedev
Here is how to tackle it in #unity3d with a combination of triangle reduction and billboard clouds.
youtu.be/MNR-fmlLYh4
Here is how to tackle it in #unity3d with a combination of triangle reduction and billboard clouds.
youtu.be/MNR-fmlLYh4
🗿 Keep topology with quad reduction
🧩 Reduce modular characters with modular seams
Simplified shaders for distant LODs with vertex color casters
developer.microsoft.com/en-us/games/...
#gamedev
🗿 Keep topology with quad reduction
🧩 Reduce modular characters with modular seams
Simplified shaders for distant LODs with vertex color casters
developer.microsoft.com/en-us/games/...
#gamedev
A stunning city builder optimized with Simplygon technology.
Start shaping your legacy as Governor today.
www.anno-union.com/games/anno-1...
A stunning city builder optimized with Simplygon technology.
Start shaping your legacy as Governor today.
www.anno-union.com/games/anno-1...
Perfect for creating proxy models for vegetation or fences.
simplygon.com/posts/91f895...
Perfect for creating proxy models for vegetation or fences.
simplygon.com/posts/91f895...
🔨 Triangle reduction
🪛 Vertex weights
⛏️ Bone reduction
🖌️ Material merging
In this #gamedev blog, we give an overview of when to apply them:
simplygon.com/posts/912bdf...
🔨 Triangle reduction
🪛 Vertex weights
⛏️ Bone reduction
🖌️ Material merging
In this #gamedev blog, we give an overview of when to apply them:
simplygon.com/posts/912bdf...
Does animation make LOD transitions easier or harder to spot?
Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
Does animation make LOD transitions easier or harder to spot?
Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.
The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.
The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
Here we'll showcase how to do it with Simplygon's #Blender3d plugin.
youtu.be/kB7Esq5RL80
#gamedev
Here we'll showcase how to do it with Simplygon's #Blender3d plugin.
youtu.be/kB7Esq5RL80
#gamedev
More information & code:
simplygon.com/posts/9886e4...
#gamedev
More information & code:
simplygon.com/posts/9886e4...
#gamedev
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
An important tool to get the game to run well on all devices is automated 3D optimization. Read our thoughts on it here:
developer.microsoft.com/en-us/games/...
#gamedev
An important tool to get the game to run well on all devices is automated 3D optimization. Read our thoughts on it here:
developer.microsoft.com/en-us/games/...
#gamedev
simplygon.com/posts/a2ea9a...
simplygon.com/posts/a2ea9a...
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
Let us look at how to do it in #blender3d with Simplygon.
simplygon.com/posts/1b1eb3...
Let us look at how to do it in #blender3d with Simplygon.
simplygon.com/posts/1b1eb3...
🔨Triangle reduction
🪛Vertex Weights
⛏️Bone reduction
🖌️Material merging
Does your #gamedev toolbox contain all of them?
developer.microsoft.com/en-us/games/...
🔨Triangle reduction
🪛Vertex Weights
⛏️Bone reduction
🖌️Material merging
Does your #gamedev toolbox contain all of them?
developer.microsoft.com/en-us/games/...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
Let us show you how!
simplygon.com/posts/2bb520...
#gamedev #techart
Let us show you how!
simplygon.com/posts/2bb520...
#gamedev #techart
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev