⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
Does animation make LOD transitions easier or harder to spot?
Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
Does animation make LOD transitions easier or harder to spot?
Find out in our latest #gamedev blog:
simplygon.com/posts/11f004...
Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.
The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
Before launch, our developer team took a trip to Arcadia and helped optimize the new frontier with Simplygon technology.
The universe needs a hero, but you’ll have to do.
outerworlds2.obsidian.net
Here we'll showcase how to do it with Simplygon's #Blender3d plugin.
youtu.be/kB7Esq5RL80
#gamedev
Here we'll showcase how to do it with Simplygon's #Blender3d plugin.
youtu.be/kB7Esq5RL80
#gamedev
More information & code:
simplygon.com/posts/9886e4...
#gamedev
More information & code:
simplygon.com/posts/9886e4...
#gamedev
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
An important tool to get the game to run well on all devices is automated 3D optimization. Read our thoughts on it here:
developer.microsoft.com/en-us/games/...
#gamedev
An important tool to get the game to run well on all devices is automated 3D optimization. Read our thoughts on it here:
developer.microsoft.com/en-us/games/...
#gamedev
simplygon.com/posts/a2ea9a...
simplygon.com/posts/a2ea9a...
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
Let us look at how to do it in #blender3d with Simplygon.
simplygon.com/posts/1b1eb3...
Let us look at how to do it in #blender3d with Simplygon.
simplygon.com/posts/1b1eb3...
🔨Triangle reduction
🪛Vertex Weights
⛏️Bone reduction
🖌️Material merging
Does your #gamedev toolbox contain all of them?
developer.microsoft.com/en-us/games/...
🔨Triangle reduction
🪛Vertex Weights
⛏️Bone reduction
🖌️Material merging
Does your #gamedev toolbox contain all of them?
developer.microsoft.com/en-us/games/...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
Let us show you how!
simplygon.com/posts/2bb520...
#gamedev #techart
Let us show you how!
simplygon.com/posts/2bb520...
#gamedev #techart
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev
We are happy to see many new recruits in the fight for managed democracy! 🫡
We are happy to see many new recruits in the fight for managed democracy! 🫡
simplygon.com/posts/04a899...
#gamedev
simplygon.com/posts/04a899...
#gamedev
We are looking forward to the release and wish them good luck!
We are looking forward to the release and wish them good luck!
One of the highlights was our CTO luncheon, co-hosted with our friends at @havokbuzz.bsky.social , Makers Fund, Hathora, and Pragma.
A big thank you to everyone who joined us for the conversation. Exciting times ahead for games!
One of the highlights was our CTO luncheon, co-hosted with our friends at @havokbuzz.bsky.social , Makers Fund, Hathora, and Pragma.
A big thank you to everyone who joined us for the conversation. Exciting times ahead for games!
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.
Let us show you how!
simplygon.com/posts/453ceb...
By reserving a small part in the original texture our remeshed proxy model can reuse the same texture.
Let us show you how!
simplygon.com/posts/453ceb...
Request and invite here: lu.ma/cto_gamescom
Request and invite here: lu.ma/cto_gamescom
Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
Read more about your newest Gas N' Grill work-cation: owlchemylabs.com/blog/new-dim...
Read more about your newest Gas N' Grill work-cation: owlchemylabs.com/blog/new-dim...
For this you can skip texture sampling and just use vertex colors. Here is how to do it in #blender3d.
www.youtube.com/watch?v=e-qe...
#gamedev
For this you can skip texture sampling and just use vertex colors. Here is how to do it in #blender3d.
www.youtube.com/watch?v=e-qe...
#gamedev