Home of the Microsoft Game Developer Community. Join us on Discord: https:/discord.gg/msftgamedev
If you want to:
🧑🤝🧑Meet fellow developers
🤝 Connect with Microsoft/Xbox Developer experts
📢 Keep up to date on MS Game Dev news
You should come join us! 🔗 https://msft.it/63326SdA64
For more information and to learn more about the PlayFab Data Connections feature, see our latest blog: msft.it/63327tMKrv
For more information and to learn more about the PlayFab Data Connections feature, see our latest blog: msft.it/63327tMKrv
Tons of exciting updates from a new GameInput API to unify Xbox and PC devices, PlayFab Game Saves for cross progression, unified packaging and upload management, and more: msft.it/63321tJuix
Tons of exciting updates from a new GameInput API to unify Xbox and PC devices, PlayFab Game Saves for cross progression, unified packaging and upload management, and more: msft.it/63321tJuix
Here we'll showcase how to do it with Simplygon's #Blender3d plugin.
youtu.be/kB7Esq5RL80
#gamedev
Here we'll showcase how to do it with Simplygon's #Blender3d plugin.
youtu.be/kB7Esq5RL80
#gamedev
msft.it/63325tDrS1
msft.it/63325tDrS1
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
Discover how the clustered meshlet optimizer enables continuous LOD for modern mesh shader pipelines.
simplygon.com/posts/9886e4...
Start watching now: msft.it/63329sCFMz
Start watching now: msft.it/63329sCFMz
🛠️Read more in our latest blog: msft.it/63325sCLsV
🛠️Read more in our latest blog: msft.it/63325sCLsV
🔖 Don't forget to bookmark our Handheld Development hub, your one-stop shop for tips, tricks, and resources for your next project: msft.it/63328sfFj0
🔖 Don't forget to bookmark our Handheld Development hub, your one-stop shop for tips, tricks, and resources for your next project: msft.it/63328sfFj0
simplygon.com/posts/a2ea9a...
simplygon.com/posts/a2ea9a...
Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about: msft.it/63324sF2SY
Subscribe to hear from experienced developers from across the industry and learn what SLICE is all about: msft.it/63324sF2SY
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
Let us look at how to use us it when creating standins.
youtu.be/SjXuVgWEPGg
#gamedev
Inside you'll find all the latest info for handheld development, GDK and PlayFab updates, news from our middleware partners, and more: msft.it/63320sFV78
Inside you'll find all the latest info for handheld development, GDK and PlayFab updates, news from our middleware partners, and more: msft.it/63320sFV78
💡Learn more from Simplygon: msft.it/63325svzP9
💡Learn more from Simplygon: msft.it/63325svzP9
📖Read more: msft.it/63322svO2p
📖Read more: msft.it/63322svO2p
What's the smallest little detail you've put into a project you think no one noticed? #AskADev
What's the smallest little detail you've put into a project you think no one noticed? #AskADev
With these four fundamental tools, @simplygon.com can help you build an automated character optimization pipeline in no time: msft.it/63329svPmZ
With these four fundamental tools, @simplygon.com can help you build an automated character optimization pipeline in no time: msft.it/63329svPmZ
September brings a few new updates and an upcoming deprecation for GetPlayersInSegment APIs. Check out the full blog for more info: msft.it/63321svKkt
September brings a few new updates and an upcoming deprecation for GetPlayersInSegment APIs. Check out the full blog for more info: msft.it/63321svKkt
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
Read more on our efforts at Eurogamer:
Inside Xbox's increasingly vital indie publishing operation:
www.eurogamer.net/inside-xboxs...
Read more on our efforts at Eurogamer:
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
⭐ New clustered meshlet optimizer
⭐ Improvement to high-density reducer
⭐ Improvements to UE plugin
And much more, read all about it here.
simplygon.com/posts/999239...
From creating engaging community events to controlling real-time data flow, there’s something for development teams of every size in August’s updates: msft.it/63328sYbvu
From creating engaging community events to controlling real-time data flow, there’s something for development teams of every size in August’s updates: msft.it/63328sYbvu
Read about Stacey here:
🔗: developer.microsoft.com/games/articl...
Read about Stacey here:
🔗: developer.microsoft.com/games/articl...
Our latest blog series digs into this: msft.it/63326sYbNA
Our latest blog series digs into this: msft.it/63326sYbNA
You'll be able to find our Weekly & Monthly Collections on Xbox as always, but now you may find everything on our new site: Xbox.com/IndieSelects
You'll be able to find our Weekly & Monthly Collections on Xbox as always, but now you may find everything on our new site: Xbox.com/IndieSelects
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev
Let us look at how to use impostor from single view in #unity3d.
youtube.com/watch?v=9Vul...
#gamedev