José Pérez
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jcperezm.bsky.social
José Pérez
@jcperezm.bsky.social
Technology enthusiast.
IT Support Manager.
Hobbyist Gamedev.

PICO-8 Fan 🕹️

Currently writing on gamedevpills.com
Pinned
Ever played a game that made you want to make games?

For me, that was Fez.

This week I explored its art, gameplay and development process

Bonus: Fez reimagined on Pico-8 Palette 🎨

#gamedev #indiedev #Fez #pixelart
A Masterpiece Lost in Its Own Dimension, The Making Of Fez - Masters of Indiedev
The beauty of Fez and the fury of its creator
www.gamedevpills.com
Physics no matter which game engine are difficult to handle. This is my approach for PICO-8

#gamedev #pico8
Quick Physics on PICO-8: Ropes
It could be a really intense topic, so I've decided to simplify with our beloved engine
open.substack.com
February 8, 2026 at 6:27 PM
Reposted by José Pérez
Xbox has shared the first gameplay details for Forza Horizon 6, and confirmed its release date.

The PS5 version is coming "later this year".

www.videogameschronicle.com/news/forza-h...
Forza Horizon 6 first gameplay details revealed and release date confirmed | VGC
Playground Games shared the first look at the series’ Japan entry in a gameplay deep dive…
www.videogameschronicle.com
January 22, 2026 at 6:15 PM
PICO-8 is based on LUA but a minimal version of it, but with creativity there are few limitations.

The concept of metatables is our friend during gamedev sessions of PICO-8.

If you want to know more, just click below!

#gamedev #pico8
Object Oriented Programming in PICO-8 based On Metatables
A comprehensive guide to prototype-based programming in the Lexaloffle virtual console
open.substack.com
January 22, 2026 at 1:03 PM
Advice #1 for Game Jams - Time is gold, you can create a experience, it doesn’t need to be a fully playable classic videogame.

But keep it half of the size you initially thought and then…do this again.

#gamedev
January 16, 2026 at 5:53 PM
I really like to play on handled systems and I think steam deck release was a real game changer.

But what about gamedev on handheld systems? Here is my take.

#gamedev #pico8 #indiedev
Best Handheld Consoles for Pico-8 Gamedev
Creating another experience through the platform itself
open.substack.com
January 15, 2026 at 1:30 PM
Create small games can be done in less than 48 hours on Pico-8. You would need:

- Basic understanding of coding (LUA)
- Pico-8 Cheat Sheet. shorturl.at/reKft
- Pixel Art 8x8 assets
- Accept your bugs
- Last but not least: The end goal of your game!

#gamedev #pico8 #gamejam
Safety Ship by José Pérez
The sea is waiting for you to save...them
jos3k4.itch.io
January 11, 2026 at 12:30 PM
What a way to start the year...I've created my first jam game using PICO-8!

Learning is a continuous and rewarding journey.

If you want to know more about the process, this is my experience 🙌

#gamedev #indiedev #pico8
Starting the Year by Shipping a Game in 48 Hours
This is the story of how I started the year creating a small game, literally throwing lines of codes in 48 hours
open.substack.com
January 6, 2026 at 3:14 PM
Reposted by José Pérez
Adding more depth layers to the forest using parallax #pixelart #gamedev #terrytales #godotengine
December 25, 2025 at 8:44 PM
Nothing better than understand systems from really well designed games.

During Christmas, I had some time to play one of my favourites roguelites at it's 10th Annivesary and I also wrote some learning from it.

Probably you know the title already, but I like christmas magic.

#gamedev
The Best Roguelite Was Made in Gamemaker
A Roguelite genre masterclass with the lens of game design, but not without an introduction of the genres origin
open.substack.com
December 25, 2025 at 1:40 PM
Reposted by José Pérez
It's Parasite Eve ...
December 24, 2025 at 5:52 PM
Work in progress! #TOYBOXJAM2025 #pico8 #gamedev
December 20, 2025 at 4:29 PM
I've just finished my post to fuel your gamedev motivation just before I start my next game jam in about...45 minutes
#TOYBOXJAM2025

If this is not passion... what else could be?

BTW I think I will keep my own article open, just in case 😁

#gamedev #indiedev
3 Tips To Fuel Your Motivation
Without external motivation is easy to give-up, but taking some advice could support your journey
open.substack.com
December 19, 2025 at 7:16 PM
I really like each title from Sokpop Collective

#gamedev

open.substack.com/pub/josprez/...
December 15, 2025 at 5:59 AM
Fez and Super Mario Maker are some of those games that inspired me to think about gamedev as a hobby.

I think there is nothing better than learning by teaching, so I've just released the next chapter of my workshop series.

Super Pico Maker, a Super Mario Maker inspired demake.

#gamedev #indiedev
Creating Super Mario Maker Demake #1 - Level Editor Toolbar, Mouse and Camera
Creating the core elements to playtest the experience as soon as possible
www.gamedevpills.com
December 14, 2025 at 4:36 PM
2024 laysoffs estimation is at 14,600 just after a 2023 lineup of massive AAA titles, including Tears of the kingdom, baldurs gate 3.

2025 layoffs estimation is at 3,563 and the lineup is 33/33/33 between AAA, AA and Indie games

I can clearly see a pattern of industry transformation. #goty #games
Why Bigger Isn’t Always Better: Lessons from the Industry’s Transformation
Videogame industry is suffering a transformation process, that could be easily read as a crisis.
open.substack.com
December 10, 2025 at 9:13 PM
I've created an auto-tiling system on my PICO-8 project. Is so satisfying when you start using it to create your own levels.

This is part of a Super Mario Maker inspired project 👀

#gamedev #pico8
December 9, 2025 at 8:58 PM
Reposted by José Pérez
I guess it's chibi, gameboy, pixelart metroid time again.
4 colors
160x144px
December 8, 2025 at 10:23 PM
Reposted by José Pérez
What the Weapons (2025) movie would look like as a game

#gamedev #indiedev
December 6, 2025 at 12:33 PM
Solo gamedev is overwhelming. I cut through the noise with 5 rules for those willing to start learning but lost on the way to see a realistic path.

[SPOILER]

1. Why small engines beat big ones for learning the fundamentals
2. Logic first, aesthetics later.

#gamedev #indiedev #SoloDev #programming
5 Things To Know Before Start Solo Gamedev
The Non-Obvious Advice: Why You Should Skip the Art and Learn Linear Algebra First
open.substack.com
December 6, 2025 at 6:41 PM
Quick prototypes and mechanics development are even more enjoyable when you have assets.

This deal is huge!

Happy coding this Christmas.

#gamedev
10,000 Game Assets by Chequered Ink
10k Handmade Assets For Your Games!
ci.itch.io
December 6, 2025 at 10:14 AM
Reposted by José Pérez
Reconnect Recommends:

Two Years of Big Nerd Gaming

#gaming #videogames
Two Years of Big Nerd Gaming
This article has been curated by Reconnect, the games writing discovery platform.
bignerdgaming.com
December 6, 2025 at 9:45 AM
Reposted by José Pérez
Been working on some UI in a small game project of mine! A card album.

#pixelart #Gamedev #UI
December 6, 2025 at 9:50 AM
PICO-8 Dev environment is lovely, but if you want to unlock all the potential and create games faster you need to do some changes.

Are you ready to leave other engines behind? 🤓

#gamedev #pico8 #indiedev
Create Your Gamedev Environment for PICO-8 in 7 minutes
After this article the perception of game development experience on PICO-8 will change for you, forever.
open.substack.com
November 27, 2025 at 12:46 PM
There is a hack to design good game feel... It is called algebra.

Smooth and natural gameplay is usually powered by math, but don't be afraid, simple algebra can solve lot of things.

Arkanoi-8 (PICO-8) by Josh Millar collisions are calculated based on trigonometry.

#gamedev #learning
November 25, 2025 at 9:04 PM
Reposted by José Pérez
Spoke to a number of devs about how, in the face of CEOs claiming gen-AI is the future, their declaration of being genAI free is making waves.
November 24, 2025 at 7:13 PM