Ansimuz
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ansimuz.bsky.social
Ansimuz
@ansimuz.bsky.social
Working on a new Game while bringing the 16-bit magic back to life!
https://linktr.ee/ansimuz
Added more decorations like birds and water animation #pixelart #gamedev #terrytales #godotengine
January 4, 2026 at 1:51 AM
Added more water layers to add depth to the river background. What are your thoughts? #pixelart #gamedev #terrytales #godotengine
January 3, 2026 at 3:40 AM
Tektite like enemy! Only vulnerable in the bottom. #pixelart #gamedev #terrytales #godotengine
January 2, 2026 at 11:53 PM
Splashy splashy! It's hard to avoid these green dudes inside the water. #pixelart #gamedev #terrytales #godotengine
January 2, 2026 at 3:54 AM
Here, I'm setting an Area2D to define a water area that modifies the player's speed. #pixelart #gamedev #terrytales #godotengine
January 2, 2026 at 1:11 AM
A look at the general layout of the bridge level.
Still tweaking flow and pacing #pixelart #gamedev #terrytales #godotengine
December 31, 2025 at 7:02 PM
A small preview of the bridge area — still a work in progress, but getting there #pixelart #gamedev #terrytales #godotengine
December 30, 2025 at 4:15 AM
December 29, 2025 at 3:15 AM
December 28, 2025 at 6:45 PM
WIP Bridge environment rough draft. #pixelart #gamedev #terrytales #aseprite
December 28, 2025 at 2:50 AM
Added aggressive behavior to flying enemy. Now more proactive than just following player. #pixelart #gamedev #terrytales #godot
December 27, 2025 at 7:02 PM
Updated the spritesheet for the Player, added the tail and some fluidity. #pixelart #gamedev #terrytales #godotengine
December 27, 2025 at 6:13 PM
Some testing with the tail animation #pixelart #gamedev #terrytales #aseprite
December 27, 2025 at 3:42 AM
Just adding a bit of damping to the camera avoids rapid, jittery movement — which can be annoying and even cause dizziness. #pixelart #gamedev #terrytales #godotengine
December 26, 2025 at 11:41 PM
Progress on the atmosphere for the Woods Area. #pixelart #gamedev #terrytales #godotengine
December 26, 2025 at 4:01 AM
Adding more depth layers to the forest using parallax #pixelart #gamedev #terrytales #godotengine
December 25, 2025 at 8:44 PM
The camera changes its behavior depending on the area of the level. #pixelart #gamedev #terrytales #godotengine
December 24, 2025 at 3:29 PM
This camera setup lets me move freely in all directions,
with a vertical dead zone to avoid excessive movement when jumping #pixelart #gamedev #terrytales #godotengine
December 24, 2025 at 5:09 AM
Little pesky shy light plants
They glow… until the player gets close #pixelart #gamedev #terrytales #godotengine
December 24, 2025 at 12:42 AM
This is the finished animation for a plant that will emit lights in caverns. #pixelart #gamedev #terrytales #aseprite
December 24, 2025 at 12:28 AM
Adding light to a dark 2D environment is easy in Godot:
a black CanvasModulate + multiple PointLight2D nodes. #pixelart #gamedev #terrytales #godotengine
December 23, 2025 at 11:09 PM
Godot lets you use scenes as tiles.
Really powerful for modular levels and dynamic elements. #pixelart #gamedev #terrytales #godotengine
December 23, 2025 at 4:46 PM
Camera Comparison.
The difference is pretty clear. #pixelart #gamedev #terrytales #godotengine
December 22, 2025 at 2:30 AM
Steep climb + falling rocks
Camera looks ahead so players can react in time. #pixelart #gamedev #terrytales #godotengine
December 21, 2025 at 7:49 PM
Tried the camera trap feature from Phantom Camera and it instantly improved camera control and visibility. #gamedev #terrytales #godotengine
December 20, 2025 at 11:21 PM