grgrdvrt
grgrdvrt.bsky.social
grgrdvrt
@grgrdvrt.bsky.social
I make things with code.
grgrdvrt.com
mutsuacen.com
pictobrush.com
Ran into some issues with jj workspaces. It seems you have to be careful about what workspace you are in when manipulating the changes graph
February 16, 2026 at 9:37 AM
Pure talent.
Not sure what it is, but it is....
My new Portfolio! (best on desktop/laptop)
neuroproductions.be
February 13, 2026 at 4:13 PM
"AI allows me to build things I would never have the time to build before"

The things:
February 12, 2026 at 11:19 AM
I am way less tempted to consult social media and news websites when I reframe them as "the voices in my head"
February 9, 2026 at 6:13 PM
Reposted by grgrdvrt
10m documentary film on the local-first software movement!

www.youtube.com/watch?v=10d8...
January 30, 2026 at 1:27 PM
Reposted by grgrdvrt
Been ruminating on this lately as a maker of small one-off things… years back I’d made console.frog github.com/tholman/cons... … prob took a few hours, would take ai 1 minute. It’s not that my enjoyment from executing on an idea is gone, but the way my work is perceived has shifted.
January 29, 2026 at 10:42 PM
Reposted by grgrdvrt
"Order and disorder." probably my last take at #genuary26, uses a 3D pathfinder to go from neatly ordered stacks to a random layout. #genuary2615

BTW, I'm available for freelance work (2 days a week for now).

HIRE ME, I'm GOOD (& CHEAP! 😁)

also ok with collabs, mentoring, Q&As, AMA...
January 23, 2026 at 6:35 PM
Reposted by grgrdvrt
Friendly reminder that if you're doing #genuary with either 2D canvas, p5.js or three.js, I would love for you to try out Fragment

github.com/raphaelameau...

#genuary2026 #madewithfragment
GitHub - raphaelameaume/fragment: [alpha] A web development environment for creative coding
[alpha] A web development environment for creative coding - raphaelameaume/fragment
github.com
January 21, 2026 at 1:34 PM
Circles, feedback loop
January 19, 2026 at 8:32 PM
Inigo Quilez wrote multiple "avoiding trigonometry" articles:
iquilezles.org/articles/noa...
iquilezles.org/articles/sin...
iquilezles.org/articles/noa...

I remember reading the first one years ago, it completely changed how I think about angles.
Oh, and avoiding trig functions. One acos() made it through, but in general, if you use any trig functions in this, you're doing it wrong and there's almost certainly a better way. That's some algebra I'm glad I didn't have to repeat.
January 19, 2026 at 11:52 AM
Reposted by grgrdvrt
Oh, and avoiding trig functions. One acos() made it through, but in general, if you use any trig functions in this, you're doing it wrong and there's almost certainly a better way. That's some algebra I'm glad I didn't have to repeat.
January 18, 2026 at 4:00 AM
The process of code review we are used to is not really adapted to the new practices involving AI.
January 16, 2026 at 10:41 AM
Reposted by grgrdvrt
A magnetic pendulum simulation, as I've been slowly polishing and moving some @observablehq.com notebooks from the web editor over to blog posts. Observable Notebook Kit is such a joy to use. rreusser.github.io/notebooks/ch...
Chaotic Magnetic Pendulum
Interactive visualization of a magnetic pendulum demonstrating chaotic dynamics.
rreusser.github.io
January 10, 2026 at 8:33 AM
Reposted by grgrdvrt
My personal projects are my escape from reality—each one its own little world that rewards slow, diligent work. I enjoy watching them evolve from nothing or a forgotten something into a brand new thing for others to enjoy. I can’t remember a time when I wasn’t making something and I love it.
January 8, 2026 at 11:06 PM
There is a floating idea that code quality is not that important, only the final product matters.

My experience is that for each developer who thinks like that, you need another one to fix the mess.
January 5, 2026 at 8:15 AM
Reposted by grgrdvrt
Sketching with Math and Quasi Physics

kyndinfo.notion.site/Sketching-wi...

Reposting to wrap up the year. Humbled to see these materials being used by many more people than I ever expected. Truly grateful for all the support and collaborations through this work. Thanks!
December 30, 2025 at 11:49 AM
Reposted by grgrdvrt
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Reposted by grgrdvrt
6 years of thinking I can make a better portfolio.
1 year of actually building it.

My new portfolio is LIVE 🚀
Please, don't break anything!
👉 bruno-simon.com
December 9, 2025 at 2:00 PM
Nice article about css, layout and constraints. pavpanchekha.com/blog/why-css...

The idea of constraints always felt more natural fore than whatever css proposes (ok, flexbox is not too bad).
When people ditch constraints because they have issues, I'd like to point that css have their issues too.
Should CSS be Constraints?
pavpanchekha.com
December 7, 2025 at 1:17 PM
Wait! it was "Dreamweaver" the whole time!? Not "Dreamwaver"??
December 7, 2025 at 8:19 AM
jj is what git should have been
December 3, 2025 at 10:40 PM
I think a lot about code quality these days
December 2, 2025 at 8:53 PM
AoC day 2 ⭐️⭐️
December 2, 2025 at 10:55 AM
AoC ⭐️⭐️
December 1, 2025 at 12:01 PM