freelance creative coder (senior)
2D / 3D / dataviz / ML / AI
https://www.barradeau.com
BTW, I'm available for freelance work (2 days a week for now).
HIRE ME, I'm GOOD (& CHEAP! 😁)
also ok with collabs, mentoring, Q&As, AMA...
BTW, I'm available for freelance work (2 days a week for now).
HIRE ME, I'm GOOD (& CHEAP! 😁)
also ok with collabs, mentoring, Q&As, AMA...
the source image is converted into a set a 2D primitives & rendered using the shadow of a morphing object. the video compression won't do it justice but the outcome is quite gorgeous ✨
#genuary #genuary2615
the source image is converted into a set a 2D primitives & rendered using the shadow of a morphing object. the video compression won't do it justice but the outcome is quite gorgeous ✨
#genuary #genuary2615
still lagging behind #genuary and this took me forever but it was fun. mediapipe, three.js and a bunch of custom shaders.
barradeau.com/2026/genuary... if you want to try it at home (you won't see my pretty face though 🤷)
audio 'Brooklyn' by Young Brass Band
#genuary13 #genuary26
still lagging behind #genuary and this took me forever but it was fun. mediapipe, three.js and a bunch of custom shaders.
barradeau.com/2026/genuary... if you want to try it at home (you won't see my pretty face though 🤷)
audio 'Brooklyn' by Young Brass Band
#genuary13 #genuary26
I wanted to create an infinite Klotski, a sliding puzzle game and it was going fine until I realized it was NP-complex and cowardly chose to display 4 of them side by side instead ^^
music: "Prickly pear" by Portico Quartet
#genuary #genuary12 #genuary26
I wanted to create an infinite Klotski, a sliding puzzle game and it was going fine until I realized it was NP-complex and cowardly chose to display 4 of them side by side instead ^^
music: "Prickly pear" by Portico Quartet
#genuary #genuary12 #genuary26
always wanted to do a Quine, it's both very silly and very challenging technically. here I print an ASCII rendition of my avatar then re-render it using the source code that can then be copy/pasted to re-create the whole animation ♾️
#genuary #genuary11 #genuary26
always wanted to do a Quine, it's both very silly and very challenging technically. here I print an ASCII rendition of my avatar then re-render it using the source code that can then be copy/pasted to re-create the whole animation ♾️
#genuary #genuary11 #genuary26
explores some famous conformal maps (en.wikipedia.org/wiki/Conform...), I still remember being galaxy-brained when I discovered this principle ✨
boids for scale.
#genuary #genuary10 #genuary26
explores some famous conformal maps (en.wikipedia.org/wiki/Conform...), I still remember being galaxy-brained when I discovered this principle ✨
boids for scale.
#genuary #genuary10 #genuary26
not strictly speaking a CA yet inspired by @sakana.ai latest paper on core wars, it uses tiny neural nets (10-12-6 p) to play a core wars in 2D, the fittest agent becomes the "Digital Red Queen"
#genuary #genuary9 #genuary26
not strictly speaking a CA yet inspired by @sakana.ai latest paper on core wars, it uses tiny neural nets (10-12-6 p) to play a core wars in 2D, the fittest agent becomes the "Digital Red Queen"
#genuary #genuary9 #genuary26
Jared Tarbell's Substrate (www.complexification.net/gallery/mach... ), PSLG (en.wikipedia.org/wiki/Planar_...), simplification, finding cycles (the "blocks"), relaxation, *ahem* "clouds", tilt shift and voilà!
#genuary #genuary8 #genuary26
Jared Tarbell's Substrate (www.complexification.net/gallery/mach... ), PSLG (en.wikipedia.org/wiki/Planar_...), simplification, finding cycles (the "blocks"), relaxation, *ahem* "clouds", tilt shift and voilà!
#genuary #genuary8 #genuary26
treat, trick, treat OR trick, treat AND trick, treat XNOR trick...
#genuary #genuary7 #genuary26
treat, trick, treat OR trick, treat AND trick, treat XNOR trick...
#genuary #genuary7 #genuary26
explores the Art gallery problem, vision cones, floorplan generation, nav-meshes, avoidance and such
#genuary #genuary6 #genuary26
explores the Art gallery problem, vision cones, floorplan generation, nav-meshes, avoidance and such
#genuary #genuary6 #genuary26
where I TOTALLY NOT used a font, it first uses Sinkhorn Optimal Transport to find the target locations then injects the particles into @liabru 's MatterJS engine and pure fairy dust is used to "rewind".
#genuary #genuary5 #genuary26
where I TOTALLY NOT used a font, it first uses Sinkhorn Optimal Transport to find the target locations then injects the particles into @liabru 's MatterJS engine and pure fairy dust is used to "rewind".
#genuary #genuary5 #genuary26
#genuary2026 #genuary4
#genuary2026 #genuary4
#genuary2603
#genuary2603
enclose.horse
#genuary #genuary2 #genuary2026
#genuary #genuary2 #genuary2026
#procgen #procedural #gamedev
#b3d #godot #gamedev #indiegame
#b3d #godot #gamedev #indiegame
The great Julius Csotonyi spent 5 months painting over 60 illustrations for the site, no ai used
> neal.fun/size-of-life/
The great Julius Csotonyi spent 5 months painting over 60 illustrations for the site, no ai used
> neal.fun/size-of-life/