George Vu
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georgevu.bsky.social
George Vu
@georgevu.bsky.social
VO Designer on Dota 2, Magic: The Gathering Arena, Nickelodeon Games. Sound Editor for feature films.
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Heyo! I'm a freelance sound editor based out of LA. I somehow went from quiet high school kid to working with voice actors. Funny how things work out.

I've had the opportunity to work on some of the largest games of my life and got critiqued by Debra Wilson just to see what voice acting is like.
Reposted by George Vu
This is a sound demo of mine from this year focused towards platformer, coop and metroidvania style games.

If you're looking for sound design and/or implementation in your game, feel free to reach out, I'd love to work together.

(Website in bio)

#gamedev #indiedev #gameaudio #gamesounddesign
November 14, 2025 at 11:26 AM
I got a bunch of posters back when I first started on Dota 2 from Valve. It only took a couple years to hang them up.
November 12, 2025 at 5:12 AM
teamLabs is very easy to get lost in. These are a few shots while I was lost.

I wish I’d filmed more in Japan. Editing and color grading is actually pretty fun.
November 3, 2025 at 4:39 AM
Of the loot I acquired from a recent Japan trip, I think picking up The Great Gatsby in Japanese was very off the cuff.

It’s also the 100 year anniversary edition.
October 22, 2025 at 7:42 AM
Curry craving follows me back from Japan all the time. Thinking about making Soba too.
October 12, 2025 at 12:19 AM
I think about Musashi’s life sometimes.
Be the best at something, retire to a mountain, write a book, don’t explain anything.
Maybe. Minus the duels to the death.

Might be doing a road trip with local friends the next time I’m in Japan.
October 10, 2025 at 9:57 PM
The past three years of games have covered a wide gamut of emotional and character arcs set in a variety of worlds.

Playing games reminds me of why I even got into game dev in the first place.
September 22, 2025 at 11:28 PM
JPL brings the hype every year. And this year, I got to help bring the magic to his voice with some audio sorcery.
September 11, 2025 at 7:19 PM
I got to do voice design for this year’s Dota International. So I got this year’s coffee mug. TI starts tomorrow!
September 11, 2025 at 1:12 AM
More scripts. These ones help me stay organized and deliver game ready dialogue to spec.

Only took me three tries to make the social media version of these videos have an actual thumbnail.
August 28, 2025 at 1:44 AM
Previously I talked about an auto renaming tool I made for Reaper. The region creator is how that auto-renamer can work in the first place.

And for those that didn’t know: video game scripts are largely written in Excel. Everyone’s favorite characters are spreadsheets.
August 18, 2025 at 9:22 PM
Labbing my Reaper scripts in a test session is only half the equation. At some point, I had to test them on a commercial session.

Because I found some bugs and logic errors I made.
August 8, 2025 at 11:40 PM
I got Mario Golf on sale. First two hours: time to make Miis of characters I work with instead of golfing.

Good start for now.
August 7, 2025 at 8:51 PM
I made an Auto Renamer tool in Reaper. It takes regions (that have the filenames the file itself must have from another script I will talk about later) and forces the file to have that filename in the session.
August 3, 2025 at 9:02 PM
On a finishing trajectory for Arceus. Currently: a Munchlax eludes me. I found a Snorlax way earlier.
August 3, 2025 at 2:09 AM
Reposted by George Vu
quite a few open roles on our unannounced projects over here - come work with me!
August 1, 2025 at 1:24 AM
I watched streamers discover for the first time Meet the Team for Team Fortress 2 today. Time comes for us all.
July 31, 2025 at 7:34 PM
Apparently what I do between projects is to think mostly about how to do those projects better. One thing I've learned recently with programming is to be a bit more judicial with descriptive constants so I'm not leaving magic numbers all over the place. I decided to listen to that advice.
July 29, 2025 at 10:48 PM
Fantastic portrayal of Mr. Terrific in Superman. Felt like I was watching a long episode of Justice League Animated.
July 13, 2025 at 1:24 AM
It is surreal regularly working with Tom and Bill on SpongeBob games. I watched the show when I was a kid.

I do wish I'd been able to work with Kevin Conroy at least once on a project. He'll always be Batman to me.
July 11, 2025 at 12:44 AM
Sound editing comes with a lot of problems that need solving. Letting the computer solve some of that for me is how I can be motivated to look for the fifth to last selected take 800 lines into an editing day. Scripting is how I let the computer handle the mundane details so I can focus on editing.
June 30, 2025 at 9:28 PM
One thing I tend to struggle with in Unreal is tracking data flow. Conceptually, I understand being able to watch for booleans/variables that are in other cpp or Blueprint classes and such. Getting a player weapon to make a sound sometimes takes a bit of wrenching.
June 18, 2025 at 6:32 PM
Been awhile since I last talked about anything in my world. Just been learning Wwise a step at a time. I figured out the LFE workflow for surround mixes (which you can’t hear on mobile).

Been doing a lot of mixing lately otherwise.
June 18, 2025 at 3:50 AM
I walked into the studio one day and Patrick Stewart strolled in.
Right folks. Feeling rather down at the moment so bringing back an oldie

Please Quote this with your most minor celebrity interaction
June 13, 2025 at 7:17 PM
Reposted by George Vu
It's time! Check out how game development and audio relate to the Pareto Principle in my talk for AirCon today at 4pm PDT. It's online and free. Thanks to Airwiggles for having me!

#sounddesign #gameaudio #freelancer #speak
www.airwiggles.com/c/live-event...
June 10, 2025 at 6:45 PM