Some games here: https://rhill.itch.io
The images are from the original blog but the text feels very “written by ChatGPT” and includes asides about online gambling.
The images are from the original blog but the text feels very “written by ChatGPT” and includes asides about online gambling.
Not necessarily a realistic grass texture gets the idea across.
Not necessarily a realistic grass texture gets the idea across.
Like, it’s so easy for people to assume that subtitles can and should appear at the bottom of the screen while people speak and nothing else.
Crunchyroll is destroying its subtitles for no good reason
daiz.moe/crunchyroll-...
A ton of research and effort went into this one. This is the article to read to get to the bottom of Crunchyroll's subtitle changes!
Replies here will show up as comments (eventually)
Like, it’s so easy for people to assume that subtitles can and should appear at the bottom of the screen while people speak and nothing else.
That’s in rgb channel so I could add a fourth property if I decide what it should be.
That’s in rgb channel so I could add a fourth property if I decide what it should be.
boardgamewire.com/index.php/20...
If you choose these colours more deliberately you could blend two colours further apart for the effect but this is the version a computer can easily figure out.
If you choose these colours more deliberately you could blend two colours further apart for the effect but this is the version a computer can easily figure out.
I think it’s kind of enforced conformity. Google sees any deviation from the norm as a mistake to be corrected.
Creators can opt-out on a per video basis (but the channel may be long abandoned).
When researching props or behind the scenes, old videos are useful, but not if upscaling produces artefacts.
I think it’s kind of enforced conformity. Google sees any deviation from the norm as a mistake to be corrected.
I did this before in Unity but Godot has the NODE_POSITION_VIEW which makes it more straightforward.
I did this before in Unity but Godot has the NODE_POSITION_VIEW which makes it more straightforward.
#indiedev #indiegame #gamedev #platformfighter #godot
#indiedev #indiegame #gamedev #platformfighter #godot
Might want to layer with the cubemap variant I did before
Might want to layer with the cubemap variant I did before
#godot #indiedev #gamedev #3dcg
And I need to go through the UVs and make the scale match. My previous gem shader wasn’t using uv so I hadn’t paid attention before.
And I need to go through the UVs and make the scale match. My previous gem shader wasn’t using uv so I hadn’t paid attention before.
This reads better when there’s a wall of the same colour behind it.
This reads better when there’s a wall of the same colour behind it.
It renders four cameras and displays that like a cubemap in the peephole shader to get the fisheye look.
At first I tried to get that down to three cameras but that doesn’t actually cover a wide enough angle.
It renders four cameras and displays that like a cubemap in the peephole shader to get the fisheye look.
At first I tried to get that down to three cameras but that doesn’t actually cover a wide enough angle.