R H
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flinflonimation.bsky.social
R H
@flinflonimation.bsky.social
Programmer, in Winnipeg, made a couple video games with Unity. Now learning Godot. He/Him

Some games here: https://rhill.itch.io
Made an outline selection material though it does rely on normals to display the outline which makes it messy anywhere the mesh has sharp edges.
November 5, 2025 at 6:35 PM
Made a little scanner in Godot. Because I had done shaders like the fading light trails I figured I could do the fading phosphor like in a radar display.
November 3, 2025 at 7:13 PM
This is called an emerald cut so I added a tint to the shader for it
October 28, 2025 at 2:05 AM
Added rose cut to the types of gems you can generate
October 24, 2025 at 5:31 PM
Some potential here with parallax offset sampling a voronoi texture.

Might want to layer with the cubemap variant I did before
October 20, 2025 at 8:11 PM