R H
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flinflonimation.bsky.social
R H
@flinflonimation.bsky.social
Programmer, in Winnipeg, made a couple video games with Unity. Now learning Godot. He/Him

Some games here: https://rhill.itch.io
Will you be selling "Man, I sure picked a dud baby" onesies?
November 14, 2025 at 1:56 AM
Maybe 4:3 cropped to 16:9 works as an example? They are willing to lose part of the image to make everything on the platform fit one standard.
November 9, 2025 at 1:19 AM
I dunno, it feels a part of a larger thing with AI, motion smoothing, YouTube upscaling old videos. Things can’t be allowed their own idiosyncrasies, they must conform to the priorities of capital.
November 8, 2025 at 7:39 PM
But a lot of companies won’t even bother distinguishing between subtitles and captioning, like you’ll turn on subtitles and see “music plays” “dog barking” etc.
November 8, 2025 at 7:15 PM
But TV as a visual medium can have on-screen text. And it makes sense to indicate what you translated with something that visually corresponds with position and colour.

We’re watching tv on tiny computers, the technology can do this if we’re willing to prioritize it.
November 8, 2025 at 7:09 PM
Though emitting only through code means I’ve learned nothing about the emitter settings.
November 8, 2025 at 3:33 PM
Made a version that displays the outline through other objects.
November 5, 2025 at 6:49 PM
It’s a painting I made
November 4, 2025 at 2:23 PM
Got some interesting results from hsl distance
November 3, 2025 at 11:26 PM
The other avenue is changing the distance function. Based on hsl instead of rgb for instance
November 3, 2025 at 11:05 PM
I tweaked the fade rate and allowed myself to cheat a little by storing a second value that makes the blips fade more slowly.

Also randomized the shapes slightly so they aren’t perfectly circular.
November 3, 2025 at 8:54 PM
See here for the light trails. But this one isn’t using the compositor effect framework just a Texture2DRD passed to a compute shader.

bsky.app/profile/flin...
That is correct

There are still occasional gaps in the trails but it is improved. I might also wonder about decreasing strength based on speed, since the faster it’s moving the less time it spent at a given position.
November 3, 2025 at 7:37 PM