Fictium Sound Design (Open For Commissions!)
banner
fictiumsound.bsky.social
Fictium Sound Design (Open For Commissions!)
@fictiumsound.bsky.social
I help video game storytellers to better tell their story through sound & music. ♪ (づ ᴗ _ᴗ)づ ♪ #vgm #vgmcomposer

https://linktr.ee/fictiummusic

Pinned
Hi!

I'm a professional 🎵 VGM composer 🎵

I like anything related to horror (movies, games, real life stories and whatnot). Rock/metal band music, japanese food & animes/mangas!

I'm looking for mutuals, feel free to follow me if you click as I'll follow you too! 🤘🤘🤘

#vgmcomposer
You can create dynamic footsteps sound playback using FMOD, that adds realism as opposite to listening to a single footstep sound in-game all the time.

#gameaudio #gamedev #fmod #dynamicaudio
June 26, 2025 at 2:42 PM
The trick with thinking that game music is only about composing one-shots and loops is that you're missing out a LOT in terms of what dynamic audio can do. Here's an example of what audio automations and fade-in/out can do between two tracks:

#gameaudio #vgm #fmod #gamedev
June 23, 2025 at 6:23 PM
Reposted by Fictium Sound Design (Open For Commissions!)
Hi!👁‍🗨

I want to let everyone know that I'm open to commissions for PSX 3D art! If you need assets for a retro-style project, DM for more details!☀️

Price range: $20-$80, payments accepted through ko-fi or paypal.💎

#psx #lowpoly #blender #retro #gamedev #commissionsopen
June 23, 2025 at 5:14 PM
In this piece (which is another sad/melancholic music for my upcoming horror VGM pack), I repeated and modified a recurring musical motif while developing a classic feel with some polyphonic elements.

#indiegamedev #indievgm #gamemusic #gameaudio #piano
June 10, 2025 at 12:21 PM
I've been hell of busy with uni studies but I composed this piece. I'm currently studying the use of "compound intervals", which means bigger distance between intervals (and therefore, richer emotional depth).

#gamedev #gamemusic #gameaudio #piano
June 3, 2025 at 1:23 PM
I just realized how the cumulative results of seeking to master both harmony & melody makes one a better composer. Harmony is the foundation, a solid one helps you avoid doing bad musical choices, and melody, it's what makes people remember it later on.

#gamedev #indiedev #gamemusic #gameaudio
May 12, 2025 at 8:28 PM
In order to understand and recreate a melodic or harmonic effect in a given piece of music, it's useful to breakdown the analysis into different categories. Here's how I make notes in my research work.

#gamedev #gamemusic #gameaudio
May 9, 2025 at 3:59 PM
I already know how to orchestrate, but professional orchestration? That's something I'm still studying to be honest. In this exercise, I practiced copying a small heroic arrangement recipe for a heroic theme.

#gamedev #gamemusic #gameaudio
May 7, 2025 at 2:46 PM
In this day and age there's only one "trick" that will potentially create success in your creative endeavors:

To provide MASSIVE VALUE.

Yes, it's extremely counter-intuitive.

Yes, I myself am struggling with that.

But that's what I and many big people are betting on.

#gamedev #productivity
March 29, 2025 at 12:53 PM
I learned a valuable lesson of productivity.

The power of focus.

I've been exclusively composing VGM packs and nothing else, and the quality and speed of it has improved 10x.

I'm also feeling more motivated because that'll just keep adding up as a faster passive income.

#vgm #musicbusiness
March 8, 2025 at 2:05 PM
You're stuck in a labyrinth of flesh. It's made of corridors and rooms of flesh. The flesh is alive and is eating and digesting more flesh. The irregular heartbeat is unsettling, it's definitely "alive".

#gamedev #indiedev #horrorgame #horrormusic #horrorcomposer
February 13, 2025 at 12:45 PM
Another very simple horror atmospheric track to represent a "dimensional digital prison" made with a glitchy, slow loop, with just a few other atmospheric elements and drones.

Nothing impressive but it's the bread and butter of horror games!

#gamedev #indiegamedev #horrormusic #horrorgaming
February 12, 2025 at 1:05 PM
This one is for a "deserted village" theme.

It's an atmospheric track that is a bit trippy and and gives an overall feeling of "nausea" and "wrongness in the air".

#gamedev #indiegamedev #horrormusic #horrorcomposer #horrorgaming
February 7, 2025 at 1:14 PM
Here's a graveyard theme. Very dynamic soundscape & atmospheric-based original soundtrack.

#gamedev #indiegamedev #horrormusic #horrorcomposer #horrorgaming
February 6, 2025 at 1:45 PM
So, here's the latest. It's a simple atmospheric sound design for a swampland region.

There lesson here is also simple, properly layer all your sounds and think in terms of 3D spacing.

#gamedev #indiegamedev #horrormusic #horrorgame
February 4, 2025 at 5:54 PM
That's one sort of chasing horror loop that I routinely compose.

It's a very linear track with tons of sound design elements divided between high energy and low energy moments.

#gamedev #indiegamedev #horrordev #horrorgaming #horrormusic #horrorsounddesign
January 27, 2025 at 1:27 PM
Not all my horror atmospheric tracks are impressive, most of them are simple but effective horror ambiences that many horror Devs need.

This one is such an example.

#gamedev #indiegamedev #horrordev #horrorgamedev #horrormusic #horrorambience
January 23, 2025 at 1:18 PM
Do you know why many creatives feel resistance towards doing specific tasks? Because they simply suck at it and they know it, lol.

I decided to reduce my VGM lessons to very small tutorials with only the most essential information, because I realized the previous work sucks!

#gamedev #indiegamedev
January 22, 2025 at 2:11 PM
Here's today's music lesson.

I realized throughout the years that the whole point of studying music theory is that it makes you "faster, better & stronger".

You can bend & break the rules and emerge beauty out of chaos.

Here's today's piano piece.

#gamedev #indiegamedev #vgm #pianomusic
January 17, 2025 at 2:49 PM
Reposted by Fictium Sound Design (Open For Commissions!)
For people wondering when to make a Steam page, I always say ASAP, and this is why.

My game is almost at a point where you can play 2 colors, but nowhere near fully playable. I don't even have a trailer.

But by existing and talking about your game, you passively get wishlists.

#indiegamedev
January 16, 2025 at 6:44 PM
I just wanted to celebrate this. Just got 500 subs on my YouTube channel for video game music!

If you'd like to see my free game music and music lessons for beginners, check it out!

www.youtube.com/@fictiumsoun...

#vgm #gamemusic
January 16, 2025 at 2:24 PM
To make an effective horror piano track you need to play a little with chromatic notes, that is, notes that don't belong to the music scales you're using.

Here's an example:

#gamedev #indiegamedev #vgm #pianomusic #gamemusic
January 16, 2025 at 12:56 PM
I've composed this piece in Am with subtle insinuations toward A Dorian, to create a sad but lightweight emotion.

The beauty of through-composed songs is their lack of repetition of motifs, it's always a nuanced and rich musical journey.

#gamedev #indiegamedev #vgm #pianomusic
January 14, 2025 at 2:18 PM
I've read a bunch of music theory resources but I'm not satisfied and that's why I started creating content teaching music.

Lesson?

Information is limitless and accessible, but YOUR perspective of it is unique and valuable.

I'm curious to see yours, creatives.

#gamedev #indiegamedev #vgm
January 13, 2025 at 11:22 PM
My approach to compose for indie horror games is simplicity. In this tension atmosphere I used chromatic repetitions of guitar power chords, each in one side of the panning, and each with a different sound design + layered noises and drones.

#gamedev #indiegamedev #horrormusic #vgm
January 13, 2025 at 2:54 PM