Florian Grolig
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fgrolig.bsky.social
Florian Grolig
@fgrolig.bsky.social
Indie game developer & animation filmmaker - nGon, High Rise, Sisyphos, Friends, In the Distance http://smpl.productions
September 27, 2025 at 1:15 PM
Rough animation of a generic Sword-fighter that probably will not be used in a game that is unlikely to be released. Already like the impact though, what do you think? #gamedev #gameanimation #lowpoly #prototype #fantasy #knight #bigsword #indiegamedev
September 26, 2025 at 8:49 PM
50% #gamedev and #indiegames, thats not a bad ratio at all!
September 18, 2025 at 6:21 PM
We need your feedback!
Our puzzle game nGon is due for release soon and we’d love to get feedback before. Crashes, gameplay, Ui concerns, color complains - we want to hear it all. You can join the open beta (iOs only, sorry) here: testflight.apple.com/join/QPVRUpHB
#mobilegame #gamedev #beta
Join the nGon - Shapes and Solids beta
Available on iOS
testflight.apple.com
September 9, 2025 at 8:53 PM
Combining shapes into 3D solids is what nGon is all about. Aiming for a release later this week on #iOs and #Android - we’ll let you know! #madewithunity btw. #indiegame #gamedev #casual #puzzlegame @benjamin-rose.bsky.social & Tobias Heukaeufer (code) Thomas Hoehl (music, Soundspores.com)
September 9, 2025 at 2:33 PM
Morphing #shapes is one of the two core mechanics of our upcoming mobile game nGon - A game of Shapes and Solids - guess what my next post will be about ) #gamedev #indiegamedev #mobilgamedev #shapes #solids #puzzegame #matchthree #minimalism #smplgames #smpl
September 9, 2025 at 7:40 AM
How to spend a Sunday evening before the release of our mobile game nGon - fixing bugs, enhancing animation, or… adding a definitely super crucial rotating headphone. #audioisimportant #lowpoly #headphones #gamedev #indiedev #mobilegamedev #nGon #upcoming
September 7, 2025 at 9:05 PM
Reposted by Florian Grolig
Made by Arcane Cabinet @arcanecabinet.bsky.social

arcane-cabinet.itch.io/swimpossible

Move each limb separately to go against the current and avoid obstacles in Swimpossible!
July 16, 2025 at 11:02 AM
Reposted by Florian Grolig
Made by Stas Vysotska
@wis-wis.bsky.social

wiswis.itch.io/heartgunshoot

A Boomer Shooter with Grotesque and Off-Putting graphics where you need to constantly shoot to stay alive.
July 17, 2025 at 3:15 PM
Any suggestions for a #bright #colorscheme? I’m happy with our selection but can’t come up with anything brighter than dark blue :) #nGon #mobilegame #matchthree #platonicsolids #geometry #gamedev #brightcolors #yesimcolorblindsowhat
May 18, 2025 at 3:15 PM
Still underestimating the time level design takes. Anyway, how do you like the level selection of our upcoming #mobilegame #nGon? #gamedev #mobiledev #puzzelgame #geometry #mathematics @fgrolig.bsky.social @benjamin-rose.bsky.social @smplgames.bsky.social
May 18, 2025 at 2:44 PM
Reposted by Florian Grolig
Very very good stuff!
Houses (with things that've died)
by Rooms Without Doors

Thank you to all who look after each other in this visibly dark future
Additional thank you to AvianVEVO, whose art piece inspired this album and allowed me to use it as the cover

roomswithoutdoors.bandcamp.com/album/houses...
February 12, 2025 at 10:30 PM
Attending #talkandplay at UE Berlin today? I’m looking for some feedback on #nGon ! #indiegamedev #mobilegame
February 12, 2025 at 4:55 PM
Reposted by Florian Grolig
Talk & Play #49 is taking place this Wednesday! Here's what we’ve got in store:

🗣️ A presentation by Jenni Wergin on why your game should become a product and why that's not as boring as you think

👾 19 projects to try, from commercial releases to prototypes to student projects
February 11, 2025 at 3:37 PM
First prototype of a maybe upcoming sequel - now we’d need to figure out if its fun :) Anyone interested in testing, especially if you played #highrise feel free to get in touch!
January 9, 2025 at 11:43 AM
Reposted by Florian Grolig
Bigger Solid = Better Person?
#Ngon #gamedev #proceduralanimation
January 3, 2025 at 2:21 PM
Reposted by Florian Grolig
October 25, 2024 at 2:36 PM