farfama
banner
farfama.bsky.social
farfama
@farfama.bsky.social
Pinned
Created an updated gameplay reel for a private talk I'm giving on Wednesday.
Reposted by farfama
🍠🌽🦃 Gæmz #53.5 in Tokyo 🦃🌽🍠
When: 20 November 2025 (Thu) 18:30
Where: near Fudo-mae station
Host: @farfama.bsky.social
Cover art by @thenomi.bsky.social
RSVP via Luma: luma.com/j5jjc6tm

Let's talk about what we've been up to! Turkey and sweet potato corn pie optional. 最近の近況を教えに、遊びにきてね!
November 12, 2025 at 4:34 PM
Reposted by farfama
drive. fall. sink. dream
October 31, 2025 at 1:04 PM
October 29, 2025 at 4:00 PM
I'm experimenting with the idea of adding the option to make this a shared experience.
October 25, 2025 at 7:33 PM
Project TORI will be delayed significantly while I learn Blender extensively so I can create original assets. Would love to hire a 3D artists, but there's just not much funding in games to make that happen. Grateful for what I have been given to make a prototype. Next step is learning a new skill.
October 20, 2025 at 4:07 PM
Soft announcement. My next ::ephemera game will be highway::ephemera where you will traverse a vast network of roads. Will feature original atmospheric soundscape by Greg Nunn (Glacial Anatomy) who provided music for ocean::ephemera
October 16, 2025 at 3:15 PM
This is one of my favorite shots from my game The Light Of Our Yearning. I delayed it 1 month to make this happen. Basically, after you complete the game, time still continues. Bones start to decay. Nature reclaims the land. There is no end. If you completed it a while ago, try opening it again...
a cosmic yearning
October 14, 2025 at 9:57 AM
Reposted by farfama
📢PUBLICATION DAY📙
"Everything To Play For: How Videogames Are Changing The World" out now w/ @versobooks.bsky.social.🌏
www.versobooks.com/products/308...

The 📕 blends cultural theory & materialist critiques with accessible language and personal stories engaging both novices & seasoned connoisseurs.
September 17, 2024 at 11:36 AM
Reposted by farfama
The main focus is building out a budget for writing about the games and contributors in the zine.

Other people (pizzapranks.com/10-indiepoca...) and I (pizzapranks.com/features/) have done this in the past, but cons have taken the I would use for this and would like it to be a consistent thing.
There's currently a subscription drive for Indiepocalypse if a monthly curated 10 game collection of indie games (plus a ~5 year back library) from a *wide* range of devs sounds like something you'd be into.

Every subscription directly supports contributors.

patreon.com/indiepocalypse
Get more from Indiepocalypse on Patreon
creating Alternative Indie Game Anthologies
patreon.com
October 2, 2025 at 9:30 PM
I'll be at TGS today helping out with Off-Score: A game of songs. It's a surreal music game with carefully crafted interactive music set in magical worlds. The music is soo good.
store.steampowered.com/app/1355000/...
September 26, 2025 at 10:59 PM
My friend gave a presentation at Tokyo Indies about his game Doom Spiral which is inspired by gnarly skeleton memes. I met him at Tokyo Indies over a year ago and we've been good friends since. He'll be at @gaemz.bsky.social meetup Tokyo on the 29th to talk about his magical shader skills.
September 24, 2025 at 3:52 PM
I'll be at Tokyo Game Show and hosting Tokyo GÆMZ Show on the 29th. Still looking for 3 speakers. So far there will be a talk about cool shaders from the in development game Doom Spiral, and a talk about the creation and development of plunderludics / unityhawk
​🗼🦞🛹Tokyo Gæmz Show (Meetup #52) 🛹🦞🗼
When: 29 September 2025 (Mon) 18:30
Where: near Fudō-mae station
Host: @farfama.bsky.social
It’s a special edition of Gæmz and we’re doing an open call for speakers. More info & RSVP via Luma: luma.com/u5agvngz

Cover art by @thenomi.bsky.social
September 23, 2025 at 3:16 PM
I originally planned on making large open areas, but frustrations with the Unity terrain system made me down scope it for what I think is the better. I now prefer horse sequences to be short linear vignettes, similar to the game Promesa which I found inspiring.
September 20, 2025 at 1:45 PM
Woah, saw this beautifully animated game during the @gdocexpo.com direct called A Heavy Morning. Something I've been thinking about a lot lately is how I start my mornings. What will the tone of the day feel like? That first action you take can ruin or energize a whole day.
youtu.be/2t5g40p5bqQ
A Heavy Morning | Trailer Game Devs of Color Expo 2025
YouTube video by Insider Gaming Trailers
youtu.be
September 17, 2025 at 5:13 PM
GDoC Expo happens soon. I'll be giving a talk! Check out the full schedule and buy a ticket here. There are affordable options available as well and everyone is welcome to attend the online festival. They also have in-person watch parties across America.
www.gamedevsofcolor.org
September 15, 2025 at 4:38 PM
Some notes on this. Most games featuring indigenous people are full of stereotypes. I could only find 12 good examples that fit. Many are made by Dr. Elizabeth LaPensée an award-winning Irish, Anishinaabe, and Métis game creator. Please check out these important games.
New Exhibit:Play Curation

Indigenous Voices of Turtle Island

This list features games made or heavily consulted by Indigenous developers, artists, storytellers, elders, and members of the community based in Turtle Island (so-called North America).

exhibitplay.com/indigenous-v...
Indigenous Voices of Turtle Island
Explore games focused on Indigenous culture and language created by Indigenous people of Turtle Island.
exhibitplay.com
September 14, 2025 at 5:29 PM
I played Ico and wrote about it

farfamahar.github.io/blog/i-playe...
I Played Ico
farfamahar.github.io
September 12, 2025 at 11:44 AM
Been reading @jordanmagnuson.bsky.social book Game Poems and it's really helping me find the language to describe the game I'm making. TO:RI (tentative title) is essentially a collection of visual poems that use the language of games to redefine and expand the constraints of the medium.
September 3, 2025 at 4:56 PM
Reposted by farfama
Congrats to @roguesite.bsky.social for the launch of their website. Rogue is worker-owned and independent games media that is human-first. We've added the website to our Game Worker Cooperatives collection. If you know of more games media or studios that are taking this approach, let us know!
September 3, 2025 at 4:22 PM
An environment test. Turns out a light flickering bug I was spending all night trying to fix was just a Unity editor bug. Doesn't exist in the build. Reminder to do continuous build testing.
September 1, 2025 at 7:51 PM
Reposted by farfama
This bundle supports Game Devs of Color, a nonprofit organization that uplifts and amplifies game creators of color.

itch.io/b/3171/game-...
August 21, 2025 at 11:17 AM
I'm considering using unconventional camera angles for the horse controller. It could work. (warning for horse fans, wonky animation asset is for testing purposes)
August 21, 2025 at 3:54 PM
Was playing this ps2 game called Urban Chaos. There are fire fighters that never put out fires. Reminds me of Hardly Working by Total Refusal. NPCs that do a simulacra of work, trapped in an endless loop of non-productive behavior.
August 20, 2025 at 3:54 AM
This weekend I went to an isolated beach and stared at the ocean for the whole day. I came home and worked on this scene more. The game is becoming more like a place of digital rest for me. It's very peaceful. This is something I'm making for myself first, but I hope others will be able to enjoy it.
August 19, 2025 at 4:11 PM
fun bug
August 13, 2025 at 6:19 PM