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farfama.bsky.social
farfama
@farfama.bsky.social
October 29, 2025 at 4:00 PM
I'm experimenting with the idea of adding the option to make this a shared experience.
October 25, 2025 at 7:33 PM
October 20, 2025 at 4:23 PM
I've always wanted to learn Blender so this is a good motivation. Thanks everyone for the continued support. You can wishlist the game here store.steampowered.com/app/3215280/...
October 20, 2025 at 4:15 PM
Project TORI will be delayed significantly while I learn Blender extensively so I can create original assets. Would love to hire a 3D artists, but there's just not much funding in games to make that happen. Grateful for what I have been given to make a prototype. Next step is learning a new skill.
October 20, 2025 at 4:07 PM
Soft announcement. My next ::ephemera game will be highway::ephemera where you will traverse a vast network of roads. Will feature original atmospheric soundscape by Greg Nunn (Glacial Anatomy) who provided music for ocean::ephemera
October 16, 2025 at 3:15 PM
I originally planned on making large open areas, but frustrations with the Unity terrain system made me down scope it for what I think is the better. I now prefer horse sequences to be short linear vignettes, similar to the game Promesa which I found inspiring.
September 20, 2025 at 1:45 PM
An environment test. Turns out a light flickering bug I was spending all night trying to fix was just a Unity editor bug. Doesn't exist in the build. Reminder to do continuous build testing.
September 1, 2025 at 7:51 PM
I'm considering using unconventional camera angles for the horse controller. It could work. (warning for horse fans, wonky animation asset is for testing purposes)
August 21, 2025 at 3:54 PM
Was playing this ps2 game called Urban Chaos. There are fire fighters that never put out fires. Reminds me of Hardly Working by Total Refusal. NPCs that do a simulacra of work, trapped in an endless loop of non-productive behavior.
August 20, 2025 at 3:54 AM
This weekend I went to an isolated beach and stared at the ocean for the whole day. I came home and worked on this scene more. The game is becoming more like a place of digital rest for me. It's very peaceful. This is something I'm making for myself first, but I hope others will be able to enjoy it.
August 19, 2025 at 4:11 PM
fun bug
August 13, 2025 at 6:19 PM
Getting confident that I can get a prototype of TO:RI finished this year. Currently can be played from start to finish. Polishing it is going to be brutal. Almost all assets need to be replaced and there's a lot of optimization that needs to be done. But I'm really happy with how far it's all come.
August 7, 2025 at 6:48 PM
warning. loud merzbow noises. good placeholder music for the sound design I want.
August 3, 2025 at 4:44 PM
Big fantastic bug turned feature?
August 2, 2025 at 3:09 PM
and then you start purging the birds dramatically to sober up
July 31, 2025 at 5:30 PM
Worked on a drunk effect system. Uses a bunch of preset depth of field focal length values that gradually change with each drink. Still a lot of fine tuning to do with the values (plus need to add shaky cam).
July 31, 2025 at 5:22 PM
This will make more sense once you play the game, but for now enjoy wobbly horse and the boloopi band
July 25, 2025 at 1:39 PM
screen recorders can't handle this grass shader
July 24, 2025 at 7:31 PM