DexterZ 🎮
@dexterz.bsky.social
AppDev by day GameDev hobbyist at night.
SoloDev creating : 𝙀𝘼 - 𝘿𝙚𝙛𝙚𝙣𝙙𝙚𝙧 𝙤𝙛 𝘾𝙚𝙡𝙚𝙨𝙩𝙞𝙖𝙡 𝙎𝙥𝙝𝙚𝙧𝙚
⚫️ #VideoGames #RetroGames #Gaming
⚫️ #GameDev #SoloDev #AppDev #WebDev
⚫️ #PixelArts #3DModel #Shaders
🎮 https://dexterous.itch.io/ | He/him | IFB 💯%
SoloDev creating : 𝙀𝘼 - 𝘿𝙚𝙛𝙚𝙣𝙙𝙚𝙧 𝙤𝙛 𝘾𝙚𝙡𝙚𝙨𝙩𝙞𝙖𝙡 𝙎𝙥𝙝𝙚𝙧𝙚
⚫️ #VideoGames #RetroGames #Gaming
⚫️ #GameDev #SoloDev #AppDev #WebDev
⚫️ #PixelArts #3DModel #Shaders
🎮 https://dexterous.itch.io/ | He/him | IFB 💯%
Pinned
DexterZ 🎮
@dexterz.bsky.social
· Aug 6
Every October, I disappear to the province where the internet is poor or completely unavailable. I stay off the grid until December, then return to the city. Ciao!
October 20, 2025 at 4:37 PM
Every October, I disappear to the province where the internet is poor or completely unavailable. I stay off the grid until December, then return to the city. Ciao!
Reposted by DexterZ 🎮
Reposted by DexterZ 🎮
Sometimes what changes us the most isn’t the big twist, but a single line that invites us to see things differently.
October 7, 2025 at 5:18 PM
Sometimes what changes us the most isn’t the big twist, but a single line that invites us to see things differently.
Reposted by DexterZ 🎮
I've already initialized the Vulkan API, as mentioned in my previous post about my GameDev journey-building a pet 2D mini engine using Vulkan API and C#.
Today, I successfully completed the device creation step,
and it feels really great! 😊
Quick look at some of the capabilities exposed:
Today, I successfully completed the device creation step,
and it feels really great! 😊
Quick look at some of the capabilities exposed:
October 2, 2025 at 7:29 AM
I've already initialized the Vulkan API, as mentioned in my previous post about my GameDev journey-building a pet 2D mini engine using Vulkan API and C#.
Today, I successfully completed the device creation step,
and it feels really great! 😊
Quick look at some of the capabilities exposed:
Today, I successfully completed the device creation step,
and it feels really great! 😊
Quick look at some of the capabilities exposed:
Reposted by DexterZ 🎮
Added static enemies that exist in the world, plus the ones that spawn and attack your town.
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 7, 2025 at 2:32 PM
Added static enemies that exist in the world, plus the ones that spawn and attack your town.
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Reposted by DexterZ 🎮
October 6, 2025 at 2:43 PM
Reposted by DexterZ 🎮
Testing a magnet power-up
feels very powerful haha
getting some Mario Kart Tour / Vampire Survivors vibes
added a checkered floor to help with perspective too
#LDJam #godot #indiegame #gamedev
feels very powerful haha
getting some Mario Kart Tour / Vampire Survivors vibes
added a checkered floor to help with perspective too
#LDJam #godot #indiegame #gamedev
October 6, 2025 at 6:27 PM
Testing a magnet power-up
feels very powerful haha
getting some Mario Kart Tour / Vampire Survivors vibes
added a checkered floor to help with perspective too
#LDJam #godot #indiegame #gamedev
feels very powerful haha
getting some Mario Kart Tour / Vampire Survivors vibes
added a checkered floor to help with perspective too
#LDJam #godot #indiegame #gamedev
Reposted by DexterZ 🎮
Connected most of Drifter Dynasty’s existing events this #screenshotsaturday! There’s even a new one in there for those who are up to date.
📅First playtest scheduled for October 10th, 2025!
#godotengine #gamedev #indiegame #pixelart #srpg
📅First playtest scheduled for October 10th, 2025!
#godotengine #gamedev #indiegame #pixelart #srpg
October 4, 2025 at 2:20 PM
Connected most of Drifter Dynasty’s existing events this #screenshotsaturday! There’s even a new one in there for those who are up to date.
📅First playtest scheduled for October 10th, 2025!
#godotengine #gamedev #indiegame #pixelart #srpg
📅First playtest scheduled for October 10th, 2025!
#godotengine #gamedev #indiegame #pixelart #srpg
Reposted by DexterZ 🎮
I've been working on the rest of Stage 2 this week. It's almost done, so next week I'll start making the boss. I started around mid-August, so I guess each stage takes me about two months.🔨
#GameDev #IndieGameDev #GodotEngine #solodev
#GameDev #IndieGameDev #GodotEngine #solodev
October 5, 2025 at 5:44 AM
I've been working on the rest of Stage 2 this week. It's almost done, so next week I'll start making the boss. I started around mid-August, so I guess each stage takes me about two months.🔨
#GameDev #IndieGameDev #GodotEngine #solodev
#GameDev #IndieGameDev #GodotEngine #solodev
Reposted by DexterZ 🎮
See how I calculate water depth for my island game 🌴 – you might be surprised by how it actually works! 😅
(Turn on Sound 🔊)
#monogame #gamedev #indiedev
www.youtube.com/watch?v=FPKB...
(Turn on Sound 🔊)
#monogame #gamedev #indiedev
www.youtube.com/watch?v=FPKB...
2D Water Depth Made Easy – Dynamic Character & Object Submersion in MonoGame #monogame #gamedev
YouTube video by BlizzCrafter
www.youtube.com
October 3, 2025 at 4:24 PM
See how I calculate water depth for my island game 🌴 – you might be surprised by how it actually works! 😅
(Turn on Sound 🔊)
#monogame #gamedev #indiedev
www.youtube.com/watch?v=FPKB...
(Turn on Sound 🔊)
#monogame #gamedev #indiedev
www.youtube.com/watch?v=FPKB...
I was playing 𝗪𝗮𝗿𝗖𝗿𝗮𝗳𝘁 𝗜𝗜𝗜 𝗥𝗲𝗳𝗼𝗿𝗴𝗲𝗱 a while ago. I was losing a one-on-one fight, and instead of accepting defeat, I also hit some random 𝗽𝗼𝘄𝗲𝗿𝗳𝘂𝗹 𝗡𝗣𝗖𝘀 to save face and claim to the audience that I was ganged up on when I finally lost the 𝘄𝗮𝗿.
a close up of a monster 's face with a piercing in his nose
ALT: a close up of a monster 's face with a piercing in his nose
media.tenor.com
September 29, 2025 at 6:43 PM
I was playing 𝗪𝗮𝗿𝗖𝗿𝗮𝗳𝘁 𝗜𝗜𝗜 𝗥𝗲𝗳𝗼𝗿𝗴𝗲𝗱 a while ago. I was losing a one-on-one fight, and instead of accepting defeat, I also hit some random 𝗽𝗼𝘄𝗲𝗿𝗳𝘂𝗹 𝗡𝗣𝗖𝘀 to save face and claim to the audience that I was ganged up on when I finally lost the 𝘄𝗮𝗿.
Haven't touched my project for 2 weeks now, tho I'm still doing other gamedev related thingy helping a friend on the Vulkan project in C# 🤭 but I'm kitbashing some new ship for my RTS game in Godot.
September 28, 2025 at 10:38 AM
Haven't touched my project for 2 weeks now, tho I'm still doing other gamedev related thingy helping a friend on the Vulkan project in C# 🤭 but I'm kitbashing some new ship for my RTS game in Godot.
I've been too tired to work on my GameDev project over the past few weeks due to my day job, Lately, when I get home, I just unwind by playing Indiana jones and the Great Circle 🎮🤭
a man wearing a hat and a leather jacket is standing in a forest
ALT: a man wearing a hat and a leather jacket is standing in a forest
media.tenor.com
September 16, 2025 at 10:56 AM
I've been too tired to work on my GameDev project over the past few weeks due to my day job, Lately, when I get home, I just unwind by playing Indiana jones and the Great Circle 🎮🤭
Real SoloDevs don’t use tools. They build the tools… compiler? Built it. Image editor? Wrote it. 3D modeler? Coded it. OS?
Booted it from scratch. Sleep? Optional 😅
#SoloDev #GameDev #IndieDev #Developers
Booted it from scratch. Sleep? Optional 😅
#SoloDev #GameDev #IndieDev #Developers
When I say "I'm a #SoloDev" I don't mean I single-handedly created the engine, the game, and all of the assets. I don't mean I'm not going to credit other people for their contributions. What I mean is: "If this thing goes under, I'm the only one that's left unemployed."
#IndieDev
#IndieDev
As a solodev and someone who does a lot of freelancing, I'm always a little weirded out about the discourse surrounding solo + contractors.
I do 85% of the work on my title. I've done 5% work on other people's titles. It's all dev, but it's not the *same*, right.
I do 85% of the work on my title. I've done 5% work on other people's titles. It's all dev, but it's not the *same*, right.
September 9, 2025 at 5:48 PM
Real SoloDevs don’t use tools. They build the tools… compiler? Built it. Image editor? Wrote it. 3D modeler? Coded it. OS?
Booted it from scratch. Sleep? Optional 😅
#SoloDev #GameDev #IndieDev #Developers
Booted it from scratch. Sleep? Optional 😅
#SoloDev #GameDev #IndieDev #Developers
Slow progress in Build UI : Creating a (UI) for games isn't necessarily difficult; it's more tedious and time-consuming. The real challenge lies in making the UI responsive, intuitive, and performant across different screen sizes. Not final : D
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
September 9, 2025 at 2:10 PM
It's been a very busy week at work, currently in the middle of a server upgrade, development on my game project has been a bit slower than usual. That said, I still managed to make some progress! I worked on refining the Cruiser's thruster engine.
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 23, 2025 at 3:40 AM
Never take good suggestions for granted from friends here. After some adjustments, the attack bomber missile launch has been a little bit improved and now wobble. Hopefully,
a few more tweaks and we'll have it running smoothly!
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
a few more tweaks and we'll have it running smoothly!
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 17, 2025 at 5:30 AM
Implemented a toggleable Ship Indicator system last night, that allows to selectively display or hide visual markers for Friendly, Mine, and Enemy vessels. This feature is designed to improve tactical awareness and reduce on-screen clutter during high-intensity combat scenarios. #GameDev
August 14, 2025 at 4:48 AM
Implemented a toggleable Ship Indicator system last night, that allows to selectively display or hide visual markers for Friendly, Mine, and Enemy vessels. This feature is designed to improve tactical awareness and reduce on-screen clutter during high-intensity combat scenarios. #GameDev
𝗔𝘁𝘁𝗮𝗰𝗸 𝗕𝗼𝗺𝗯𝗲𝗿'𝘀 - 𝗔𝘁𝘁𝗮𝗰𝗸 𝗔𝗜 ! It can now 𝗔𝘁𝘁𝗮𝗰𝗸 𝗮𝗻𝗱 𝗘𝘃𝗮𝗱𝗲 using its 𝗣𝗿𝗶𝗺𝗮𝗿𝘆 𝘄𝗲𝗮𝗽𝗼𝗻 𝗠𝗮𝗰𝗵𝗶𝗻𝗲 𝗴𝘂𝗻. Maybe tomorrow it’ll get its 𝗦𝗲𝗰𝗼𝗻𝗱𝗮𝗿𝘆 𝘄𝗲𝗮𝗽𝗼𝗻 𝗮 𝗚𝘂𝗶𝗱𝗲𝗱 𝗠𝗶𝘀𝘀𝗶𝗹𝗲🚀to take down large ships easily 😅 See the primary weapon doesn’t quite pack enough punch! #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 11, 2025 at 7:25 PM
Not much progress today. I juz tested the game using the Top-Down typical RTS camera along with the new targeting system. Sometimes I win against the AI, sometimes I lose, this time,I lost!😄Also, I managed to fix the stuttering bugs on explsions✌️
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 10, 2025 at 1:25 PM
Previously, fast-moving units were difficult to target, now, with the new targeting system, any enemy craft within your selection area will be automagically queued as targets for your currently selected ship. Even fast movers can’t escape now! 😈
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 6, 2025 at 6:21 AM
Reposted by DexterZ 🎮
𝗠𝗶𝘀𝘀𝗶𝗹𝗲 𝗺𝗼𝗱𝗲𝗹 is done for the 𝗔𝘁𝘁𝗮𝗰𝗸 𝗕𝗼𝗺𝗯𝗲𝗿 𝗙𝗮𝘀𝘁 𝗖𝗿𝗮𝗳𝘁, now it’s fully armed and ready to rain chaos from the skies. This bird’s not just flying fast, it’s about to unleash its payload for larger ships like it owes someone a sandwich 😆
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
July 30, 2025 at 3:39 PM