Robert Panichpakdee 🦧
@rpanich.bsky.social
Solo dev
Founder of Pay Artists Studios
Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable!
Buy it today!
http://store.steampowered.com/app/3271860/
https://rpanichart.com
Founder of Pay Artists Studios
Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable!
Buy it today!
http://store.steampowered.com/app/3271860/
https://rpanichart.com
Pinned
The Universe of Death on Steam
Hand-drawn isometric Diablo style rogue like with Elden Ring style controls, and it's also a tower defense. Level up in run to try new skills and builds, level up between runs to increase your stats t...
store.steampowered.com
Steam page has been approved!
Wishlist today!
store.steampowered.com/app/3715010/...
#gamedev #pixelart #solodev #indiedev #indiegame #godot
Wishlist today!
store.steampowered.com/app/3715010/...
#gamedev #pixelart #solodev #indiedev #indiegame #godot
Potion drink, heavy attack, shield throw/ catch, and charging star!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 11, 2025 at 2:20 PM
Potion drink, heavy attack, shield throw/ catch, and charging star!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Some enemy animations. I’m trying to think of ways to take advantage of a persistent world:
Eggs that grow over time and hatch. Getting them earlier will be easier to deal with. Also, even more giant spiders.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Eggs that grow over time and hatch. Getting them earlier will be easier to deal with. Also, even more giant spiders.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 9, 2025 at 12:56 AM
Some enemy animations. I’m trying to think of ways to take advantage of a persistent world:
Eggs that grow over time and hatch. Getting them earlier will be easier to deal with. Also, even more giant spiders.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Eggs that grow over time and hatch. Getting them earlier will be easier to deal with. Also, even more giant spiders.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
3 light attacks! Drawing the heavy attack next, and then starting walk/ run cycles after that.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 8, 2025 at 4:42 PM
3 light attacks! Drawing the heavy attack next, and then starting walk/ run cycles after that.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 7, 2025 at 9:17 PM
Second character that will also act as an NPC. I’ll do a palette swap/ remove the cape and you’ll be able to hire mercenaries from him.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 7, 2025 at 3:06 PM
Second character that will also act as an NPC. I’ll do a palette swap/ remove the cape and you’ll be able to hire mercenaries from him.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Rings and amulets balanced! You can’t equip them yet, but they all do things now!
Adding in pickups for those, and the gems today.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Adding in pickups for those, and the gems today.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 6, 2025 at 2:22 PM
Rings and amulets balanced! You can’t equip them yet, but they all do things now!
Adding in pickups for those, and the gems today.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Adding in pickups for those, and the gems today.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
In game inventory UI for jewellery is in! Once it’s all done, I’ll have a better idea of how to balance drop rates, which is why ive been holding back on new enemy types.
Also added smoke bombs to exploding barrels!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Also added smoke bombs to exploding barrels!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 4, 2025 at 9:24 PM
In game inventory UI for jewellery is in! Once it’s all done, I’ll have a better idea of how to balance drop rates, which is why ive been holding back on new enemy types.
Also added smoke bombs to exploding barrels!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Also added smoke bombs to exploding barrels!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The gems are balanced and programmed into the UI!
Can’t pick em up or do anything with them yet.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Can’t pick em up or do anything with them yet.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 3, 2025 at 5:03 PM
The gems are balanced and programmed into the UI!
Can’t pick em up or do anything with them yet.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Can’t pick em up or do anything with them yet.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
You guys know the Norse has a rune specifically for the word “Ulcer”? It also means “torch”.
That’s fun.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
That’s fun.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 2, 2025 at 1:53 PM
You guys know the Norse has a rune specifically for the word “Ulcer”? It also means “torch”.
That’s fun.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
That’s fun.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Alright, final inventory/ gameplay loop step: socketable items and runes.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
November 1, 2025 at 10:35 PM
Alright, final inventory/ gameplay loop step: socketable items and runes.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 30, 2025 at 5:35 PM
I drew some big rocks assets I could add to the world; I only drew 3, but I can sorta combine them in certain ways to sort of tessellate them together.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 29, 2025 at 9:02 PM
I drew some big rocks assets I could add to the world; I only drew 3, but I can sorta combine them in certain ways to sort of tessellate them together.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Explosive barrels!
The sounds stack and they do not like being played over each other like that at the end though. I think I’ll need to record other versions of the sounds, or just randomise it somehow.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The sounds stack and they do not like being played over each other like that at the end though. I think I’ll need to record other versions of the sounds, or just randomise it somehow.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 28, 2025 at 4:33 PM
Explosive barrels!
The sounds stack and they do not like being played over each other like that at the end though. I think I’ll need to record other versions of the sounds, or just randomise it somehow.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The sounds stack and they do not like being played over each other like that at the end though. I think I’ll need to record other versions of the sounds, or just randomise it somehow.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Connecting the caves and coding in the triggered events!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 28, 2025 at 2:19 PM
Connecting the caves and coding in the triggered events!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Boss fight animation!
Also a soft skill check for deeper dungeon levels.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Also a soft skill check for deeper dungeon levels.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 27, 2025 at 10:05 PM
Boss fight animation!
Also a soft skill check for deeper dungeon levels.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Also a soft skill check for deeper dungeon levels.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Ok, numbers flying out also display the amount of elemental damage in different colours!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 26, 2025 at 1:33 PM
Ok, numbers flying out also display the amount of elemental damage in different colours!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Alright, I’ve been going back and fourth about it for a while, but it’s just too useful a design choice:
Numbers fly out of enemies heads now.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Numbers fly out of enemies heads now.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 25, 2025 at 9:33 PM
Alright, I’ve been going back and fourth about it for a while, but it’s just too useful a design choice:
Numbers fly out of enemies heads now.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Numbers fly out of enemies heads now.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Drew some new zombie models! I’ll make them slightly faster and stronger, but they’re mainly for environmental storytelling. (Fail to save your citizens and they’ll become zombies and attack you later)
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 24, 2025 at 11:52 PM
Drew some new zombie models! I’ll make them slightly faster and stronger, but they’re mainly for environmental storytelling. (Fail to save your citizens and they’ll become zombies and attack you later)
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Tunnels work both ways! Keys to unlock later dungeons coded in!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 24, 2025 at 8:23 PM
Tunnels work both ways! Keys to unlock later dungeons coded in!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Made these gold vein’ed rocks to mine: they’ll be blocking off sections underground, which when the player or enemy miners break through, will open up a path for stronger (normally later game) enemies to attack your town.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 23, 2025 at 10:58 PM
Made these gold vein’ed rocks to mine: they’ll be blocking off sections underground, which when the player or enemy miners break through, will open up a path for stronger (normally later game) enemies to attack your town.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Building out the underworld! Making sure to make things correlate to what’s happening above ground.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 20, 2025 at 7:53 PM
Building out the underworld! Making sure to make things correlate to what’s happening above ground.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Basic dungeon system set up!
Since all the art are basically hand done 2d sprites, it doesn’t use very much processing power at all, which theoretically should allow me to have the whole world hopefully exist at once!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Since all the art are basically hand done 2d sprites, it doesn’t use very much processing power at all, which theoretically should allow me to have the whole world hopefully exist at once!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 18, 2025 at 10:41 PM
Basic dungeon system set up!
Since all the art are basically hand done 2d sprites, it doesn’t use very much processing power at all, which theoretically should allow me to have the whole world hopefully exist at once!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Since all the art are basically hand done 2d sprites, it doesn’t use very much processing power at all, which theoretically should allow me to have the whole world hopefully exist at once!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
So I think only the diagonals tessellate so far, but it’s good to get the general art direction and underground tile set logic sorted out.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 16, 2025 at 9:55 PM
So I think only the diagonals tessellate so far, but it’s good to get the general art direction and underground tile set logic sorted out.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Finishing up a cleanup phase and moving back into an expansion phase:
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 16, 2025 at 1:36 PM
Finishing up a cleanup phase and moving back into an expansion phase:
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The old aiming art was too subtle, so I’ve made it more noticeable.
I also coded in colour changes in the menus so you know what’s changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I also coded in colour changes in the menus so you know what’s changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 15, 2025 at 4:07 PM
The old aiming art was too subtle, so I’ve made it more noticeable.
I also coded in colour changes in the menus so you know what’s changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I also coded in colour changes in the menus so you know what’s changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath