DexterZ 🎮
@dexterz.bsky.social
AppDev by day GameDev hobbyist at night.
SoloDev creating : 𝙀𝘼 - 𝘿𝙚𝙛𝙚𝙣𝙙𝙚𝙧 𝙤𝙛 𝘾𝙚𝙡𝙚𝙨𝙩𝙞𝙖𝙡 𝙎𝙥𝙝𝙚𝙧𝙚
⚫️ #VideoGames #RetroGames #Gaming
⚫️ #GameDev #SoloDev #AppDev #WebDev
⚫️ #PixelArts #3DModel #Shaders
🎮 https://dexterous.itch.io/ | He/him | IFB 💯%
SoloDev creating : 𝙀𝘼 - 𝘿𝙚𝙛𝙚𝙣𝙙𝙚𝙧 𝙤𝙛 𝘾𝙚𝙡𝙚𝙨𝙩𝙞𝙖𝙡 𝙎𝙥𝙝𝙚𝙧𝙚
⚫️ #VideoGames #RetroGames #Gaming
⚫️ #GameDev #SoloDev #AppDev #WebDev
⚫️ #PixelArts #3DModel #Shaders
🎮 https://dexterous.itch.io/ | He/him | IFB 💯%
Slow progress in Build UI : Creating a (UI) for games isn't necessarily difficult; it's more tedious and time-consuming. The real challenge lies in making the UI responsive, intuitive, and performant across different screen sizes. Not final : D
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
September 9, 2025 at 2:10 PM
It's been a very busy week at work, currently in the middle of a server upgrade, development on my game project has been a bit slower than usual. That said, I still managed to make some progress! I worked on refining the Cruiser's thruster engine.
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 23, 2025 at 3:40 AM
August 17, 2025 at 10:36 AM
Never take good suggestions for granted from friends here. After some adjustments, the attack bomber missile launch has been a little bit improved and now wobble. Hopefully,
a few more tweaks and we'll have it running smoothly!
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
a few more tweaks and we'll have it running smoothly!
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 17, 2025 at 5:30 AM
Implemented a toggleable Ship Indicator system last night, that allows to selectively display or hide visual markers for Friendly, Mine, and Enemy vessels. This feature is designed to improve tactical awareness and reduce on-screen clutter during high-intensity combat scenarios. #GameDev
August 14, 2025 at 4:48 AM
Implemented a toggleable Ship Indicator system last night, that allows to selectively display or hide visual markers for Friendly, Mine, and Enemy vessels. This feature is designed to improve tactical awareness and reduce on-screen clutter during high-intensity combat scenarios. #GameDev
𝗔𝘁𝘁𝗮𝗰𝗸 𝗕𝗼𝗺𝗯𝗲𝗿'𝘀 - 𝗔𝘁𝘁𝗮𝗰𝗸 𝗔𝗜 ! It can now 𝗔𝘁𝘁𝗮𝗰𝗸 𝗮𝗻𝗱 𝗘𝘃𝗮𝗱𝗲 using its 𝗣𝗿𝗶𝗺𝗮𝗿𝘆 𝘄𝗲𝗮𝗽𝗼𝗻 𝗠𝗮𝗰𝗵𝗶𝗻𝗲 𝗴𝘂𝗻. Maybe tomorrow it’ll get its 𝗦𝗲𝗰𝗼𝗻𝗱𝗮𝗿𝘆 𝘄𝗲𝗮𝗽𝗼𝗻 𝗮 𝗚𝘂𝗶𝗱𝗲𝗱 𝗠𝗶𝘀𝘀𝗶𝗹𝗲🚀to take down large ships easily 😅 See the primary weapon doesn’t quite pack enough punch! #GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 11, 2025 at 7:25 PM
Not much progress today. I juz tested the game using the Top-Down typical RTS camera along with the new targeting system. Sometimes I win against the AI, sometimes I lose, this time,I lost!😄Also, I managed to fix the stuttering bugs on explsions✌️
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 10, 2025 at 1:25 PM
Previously, fast-moving units were difficult to target, now, with the new targeting system, any enemy craft within your selection area will be automagically queued as targets for your currently selected ship. Even fast movers can’t escape now! 😈
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
August 6, 2025 at 6:21 AM
Hey there! I'm a SoloDev, working on my own as a hobbyist GameDev during the nights. Currently building a Fast-paced Space-Themed RTS Game. 5 Months old in development using the Godot engine 4.x, but having a blast experimenting and learning ^_^y
𝗘𝗮𝗿𝘁𝗵 𝗔𝗹𝗹𝗶𝗮𝗻𝗰𝗲 : 𝗗𝗲𝗳𝗲𝗻𝗱𝗲𝗿 𝗼𝗳 𝗖𝗲𝗹𝗲𝘀𝘁𝗶𝗮𝗹 𝗦𝗽𝗵𝗲𝗿𝗲
𝗘𝗮𝗿𝘁𝗵 𝗔𝗹𝗹𝗶𝗮𝗻𝗰𝗲 : 𝗗𝗲𝗳𝗲𝗻𝗱𝗲𝗿 𝗼𝗳 𝗖𝗲𝗹𝗲𝘀𝘁𝗶𝗮𝗹 𝗦𝗽𝗵𝗲𝗿𝗲
August 2, 2025 at 5:17 PM
Hey there! I'm a SoloDev, working on my own as a hobbyist GameDev during the nights. Currently building a Fast-paced Space-Themed RTS Game. 5 Months old in development using the Godot engine 4.x, but having a blast experimenting and learning ^_^y
𝗘𝗮𝗿𝘁𝗵 𝗔𝗹𝗹𝗶𝗮𝗻𝗰𝗲 : 𝗗𝗲𝗳𝗲𝗻𝗱𝗲𝗿 𝗼𝗳 𝗖𝗲𝗹𝗲𝘀𝘁𝗶𝗮𝗹 𝗦𝗽𝗵𝗲𝗿𝗲
𝗘𝗮𝗿𝘁𝗵 𝗔𝗹𝗹𝗶𝗮𝗻𝗰𝗲 : 𝗗𝗲𝗳𝗲𝗻𝗱𝗲𝗿 𝗼𝗳 𝗖𝗲𝗹𝗲𝘀𝘁𝗶𝗮𝗹 𝗦𝗽𝗵𝗲𝗿𝗲
𝗠𝗶𝘀𝘀𝗶𝗹𝗲 𝗺𝗼𝗱𝗲𝗹 is done for the 𝗔𝘁𝘁𝗮𝗰𝗸 𝗕𝗼𝗺𝗯𝗲𝗿 𝗙𝗮𝘀𝘁 𝗖𝗿𝗮𝗳𝘁, now it’s fully armed and ready to rain chaos from the skies. This bird’s not just flying fast, it’s about to unleash its payload for larger ships like it owes someone a sandwich 😆
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
#GameDev #IndieDev #IndieGame #SoloDev #RTS #Godot
July 30, 2025 at 3:39 PM
While the Attack Bomber AI is still underdev, I've added new camera mode. 𝗙𝗼𝗹𝗹𝗼𝘄 𝗦𝗵𝗶𝗽 𝗖𝗮𝗺𝗲𝗿𝗮 𝗠𝗼𝗱𝗲: The camera will lock onto the ship and follow it from a dynamic perspective for an immersive view of the battle, like you're piloting the ship in real-time : )
#GameDev #IndieDev #SoloDev #RTS #Godot
#GameDev #IndieDev #SoloDev #RTS #Godot
July 25, 2025 at 3:27 PM
It's satisfying if you can hear your ship getting hit and even more impactful when it explodes with a powerful sound effects. Adding distinct audio cues for damage and destruction enhances the players immersion and provides immediate feedback during battles.
#GameDev #IndieDev #SoloDev #RTS #Godot
#GameDev #IndieDev #SoloDev #RTS #Godot
July 22, 2025 at 9:59 AM
Tried to balance the power of weaponry based on ship types, a group of 3 Cruiser ships should be able to defeat a 3 Attack Fighters as Cruiser-Ships are more heavily armed and durable. However, a dozen Attack-Fighters can overpower 3 Cruiser ships...
#GameDev #IndieDev #SoloDev #RTS #Godot
#GameDev #IndieDev #SoloDev #RTS #Godot
July 20, 2025 at 11:39 AM
How about a swarm of Fast-Attack Fighter-Craft launching a coordinated assault against large enemy warship, striking from all directions to overwhelm its defenses, this isn't the final AI attack mode, it can be improved later : )
Zzzz Zzzz Zzzz 😴
#GameDev #IndieDev #SoloDev #SpaceRTS #Godot
Zzzz Zzzz Zzzz 😴
#GameDev #IndieDev #SoloDev #SpaceRTS #Godot
July 18, 2025 at 6:58 PM