On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
Unfortunately, compiling a rust crate depending on tinybvh-rs is painful if you don't want to use emscripten. I just decided to not use tinybvh in wasm rust anymore, slowing down my progress on tinybvh-rs.
Unfortunately, compiling a rust crate depending on tinybvh-rs is painful if you don't want to use emscripten. I just decided to not use tinybvh in wasm rust anymore, slowing down my progress on tinybvh-rs.
Using wasm32-unknown-emscripten also means not using wasm-bindgen
Using wasm32-unknown-emscripten also means not using wasm-bindgen
I feel like I have no choice than making a wasm module out of the C++ dependency itself?
I feel like I have no choice than making a wasm module out of the C++ dependency itself?
Need to manually interpolate the texture atlas to get rid of the sampling artefacts tho.
Need to manually interpolate the texture atlas to get rid of the sampling artefacts tho.
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...
TLAS/BLAS construction and traversal, for single and double precision BVHs, and including a brand new GPU demo: See the attached real-time footage, captured at 1280x720 on an NVIDIA 2070 laptop GPU.
#RTXoff
github.com/jbikker/tiny...