David Peipei
davidpei.bsky.social
David Peipei
@davidpei.bsky.social
Real time Graphics Engineer working on Wonderland Engine.

On the side I do WebGPU pathtracing and lightmapping 💫 in rust 🦀
I have hit that working on SVGF. Quite limiting indeed.
February 17, 2025 at 9:44 PM
Ha my bad! For some reason I assumed it was 1spp denoised, and I was quite amazed by a result like that with an env! Still looks amazing!
January 18, 2025 at 6:56 PM
Looks really nice! How much noise is visible when moving the light? Hard to tell with the compression :)
January 18, 2025 at 6:47 PM
*fast BVH intersections
January 18, 2025 at 4:46 PM
Thanks! Would indeed not have those BVH intersections without tinybvh 😄
January 18, 2025 at 4:45 PM
Really nice! What’s the ray max depth on the above gif? Is it 1ssp? :)
January 18, 2025 at 10:30 AM