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danikaze.bsky.social
ᴆᴀᴎᴉᴋᴀᴢᴇ
@danikaze.bsky.social
I've made up my mind and this time I'm coming back as #solodev + #indiegamedev

👨‍💻 Application Architect
📸 Photography
🕹️ Games
🚘 GR86
📍 Japan
🐹 福助's dad
Pinned
Hello bluesky algorithm! 👋
How do you work if my timeline is mainly about...
🗼 Japan (living in Tokyo 10+years)
🍡 Showa Japan (retro atmosphere is the best)
📷 Photography
🕹️ Games
👴 Retro games!
💻 Game Dev
👨‍💻 Web dev
🏎️ Cars (GR86)
🏁 Sim Racing
Let's connect and rebuild what Xwitter broke...
Donut tabehōdai at Mr. Donut: 2,000yen 1 hour...
With an average of ~187 yen/donut it means you have to eat 1 donut every 6 minutes.
I'm too old for this shit 🤣
Not worth it for me anymore 😭
November 3, 2025 at 9:24 AM
I came to bsky for indie game stuff, and somehow my timeline ended being political, again 😭
October 30, 2025 at 7:45 AM
I miss all the jungle tracks from the PSX1 era.
No games featuring that kind of music anymore? They were awesome. The UT99 OST is superb
October 15, 2025 at 4:47 AM
I’ve been using the logger addon I built recently as a shared module, and it’s been pretty stable and feature-complete so far — so I’ll be releasing v1.0.0 soon!

I’ll use this thread to share things I’ve learned about the #Godot ecosystem.

github.com/hanpeki/hanp...
GitHub - hanpeki/hanpeki-godot-logger: Logger for Godot based on Transports with namespaces.
Logger for Godot based on Transports with namespaces. - hanpeki/hanpeki-godot-logger
github.com
October 13, 2025 at 7:10 AM
I've been playing Cornerpond for a while now and I finally was able to understand the charm of the idle games.

I never have time to play anymore cuz I'm developing or busy doing whatever... but having this in the background kind of gives me the sensation that I'm playing nevertheless 😅
October 12, 2025 at 6:09 AM
Uhm... I'm seeing that using the Globals that #godot provide has a catch (who would have thought, using global variables!)

I think I prefer having only ONE global to provide global access, and then have that provide the others as instance members. It helps with memory management and memory leaks...
October 11, 2025 at 1:02 PM
Hi #indiedev world!

How do you test your games?
I'm writing a small function to go over all my script actions and evaluate every possible branching option with backtracking...

Is it overkill? I don't know, but not having consistency or automatic checks is scary to me!!

#gamedev #solodev #godot
October 8, 2025 at 2:30 PM
If you use the logger in your game and it has a page (Steam, itchio...) tell me and I'll add it to the list of featured users in the main page of the library!

Or, feel free to ask for support! I'm happy to help with its usage 😁 (tho, probably is simple enough)
Just released the v1.0.0-rc.2 of the HanpekiLogger

I don't think any other logger library in godot has as many features and configuration, and probably not as much love put into it 😉

I want it to become the de-facto standard when using #godot, so feedback is welcome!

#gamedev #solodev #indiedev
I'm super silent lately but... I just created a Logger library for #Godot (yep, another one to the list) tailored for my needs and the way I want to use it.

Basically, based on Winston for JS, with custom transports and namespaces...

github.com/hanpeki/hanp...

#indiedev #gamedev #solodev
October 4, 2025 at 3:18 PM
The material bought today for inspiration...
October 4, 2025 at 12:07 PM
Just released the v1.0.0-rc.2 of the HanpekiLogger

I don't think any other logger library in godot has as many features and configuration, and probably not as much love put into it 😉

I want it to become the de-facto standard when using #godot, so feedback is welcome!

#gamedev #solodev #indiedev
I'm super silent lately but... I just created a Logger library for #Godot (yep, another one to the list) tailored for my needs and the way I want to use it.

Basically, based on Winston for JS, with custom transports and namespaces...

github.com/hanpeki/hanp...

#indiedev #gamedev #solodev
GitHub - hanpeki/hanpeki-godot-logger: Logger for Godot based on Transports with namespaces.
Logger for Godot based on Transports with namespaces. - hanpeki/hanpeki-godot-logger
github.com
October 4, 2025 at 8:33 AM
Seeing that there's no "proper" tool to generate technical documentation from #godot source files (i.e. like doxygen/javadocs/etc.), it's tempting to create my own!

Probably will do in the future! But for now, I'll just write the API for the logger lib in markdown
October 1, 2025 at 2:09 PM
The other day I bought some material for art and style inspiration...
Anyone interested?

#art #retro #anime #indiedev #gamedev #japan
September 29, 2025 at 4:24 PM
I've been coding the whole Sunday but, omg sometimes a break for relaxing is needed...

...
Ok, 5min done. Back to work 😅

#solodev #indiedev #gamedev
September 28, 2025 at 9:13 AM
Stepping "aside" of the game dev to focus on this addon is going super well as it's helping me to know the "Godot ways" in Unit Testing, linting, tooling and ICD with GitHub actions.

Something I want to integrate for sure on the main repo.
I'll keep updating on this but you can just check the repo
I'm super silent lately but... I just created a Logger library for #Godot (yep, another one to the list) tailored for my needs and the way I want to use it.

Basically, based on Winston for JS, with custom transports and namespaces...

github.com/hanpeki/hanp...

#indiedev #gamedev #solodev
GitHub - hanpeki/hanpeki-godot-logger: Logger for Godot based on Transports with namespaces.
Logger for Godot based on Transports with namespaces. - hanpeki/hanpeki-godot-logger
github.com
September 26, 2025 at 5:44 AM
Is there any way in #godot to avoid `assert(false)` calls to stop the execution?
I'm trying to write unit tests via GUT and I'd like to test invalid input/params ーlike I'd do with "throws()" in JavaScriptー by using `assert_engine_error`, but the engine stopping every time doesn't help...
September 23, 2025 at 2:30 PM
I'm super silent lately but... I just created a Logger library for #Godot (yep, another one to the list) tailored for my needs and the way I want to use it.

Basically, based on Winston for JS, with custom transports and namespaces...

github.com/hanpeki/hanp...

#indiedev #gamedev #solodev
GitHub - hanpeki/hanpeki-godot-logger: Logger for Godot based on Transports with namespaces.
Logger for Godot based on Transports with namespaces. - hanpeki/hanpeki-godot-logger
github.com
September 19, 2025 at 3:41 PM
The level of detail put in Dandadan is a-ma-zing!
September 12, 2025 at 2:04 PM
It's been a super long month... but we're back in development everyone!!!
Alongside the hacking game, a second project is in development. For now, I can only share the app icons…

Any guesses what it might be?

#gamedev #indiegame #indiedev
August 26, 2025 at 12:17 PM
Just watched Pirates of the Caribbean 🏴‍☠️ after mmmmpffff years.
And yes, now I have the urge to re-play the original Monkey Island... again 🐒
August 24, 2025 at 2:10 PM
Starting a new job in the middle of crunch time, processing visa paperwork and moving homes, all of that at the same time... maybe was not the best idea.

I don't know if I'm gonna survive 😅
Send help!
August 20, 2025 at 3:45 PM
I installed Linux again on an old small Optiplex to set up a simple server at home for stuff and testing (just a simple debian+xfce)... and damn it's fun playing with Linux.
It's been ages since I used it as my main OS 😭
August 20, 2025 at 4:48 AM
It's been *ages* since I had to touch jumpers for anything.
Glad they are still useful.
August 17, 2025 at 1:02 AM
Went to my previous house to finish the last touches of the moving 📦 and come back to the new place by a nice 40min bicycle ride... 🚲
Only to find out I forgot my bicycle keys... 🤦‍♂️🤦‍♂️🤦‍♂️

I'm a master of my own art.
August 12, 2025 at 12:50 PM
My super power is arriving at the train station 20 seconds after the train leaves.
August 2, 2025 at 2:27 AM
No cheating, post your lock screen.
July 26, 2025 at 2:17 PM