👨💻 Application Architect
📸 Photography
🕹️ Games
🚘 GR86
📍 Japan
🐹 福助's dad
How do you work if my timeline is mainly about...
🗼 Japan (living in Tokyo 10+years)
🍡 Showa Japan (retro atmosphere is the best)
📷 Photography
🕹️ Games
👴 Retro games!
💻 Game Dev
👨💻 Web dev
🏎️ Cars (GR86)
🏁 Sim Racing
Let's connect and rebuild what Xwitter broke...
With an average of ~187 yen/donut it means you have to eat 1 donut every 6 minutes.
I'm too old for this shit 🤣
Not worth it for me anymore 😭
With an average of ~187 yen/donut it means you have to eat 1 donut every 6 minutes.
I'm too old for this shit 🤣
Not worth it for me anymore 😭
No games featuring that kind of music anymore? They were awesome. The UT99 OST is superb
No games featuring that kind of music anymore? They were awesome. The UT99 OST is superb
I’ll use this thread to share things I’ve learned about the #Godot ecosystem.
github.com/hanpeki/hanp...
I’ll use this thread to share things I’ve learned about the #Godot ecosystem.
github.com/hanpeki/hanp...
I never have time to play anymore cuz I'm developing or busy doing whatever... but having this in the background kind of gives me the sensation that I'm playing nevertheless 😅
I never have time to play anymore cuz I'm developing or busy doing whatever... but having this in the background kind of gives me the sensation that I'm playing nevertheless 😅
I think I prefer having only ONE global to provide global access, and then have that provide the others as instance members. It helps with memory management and memory leaks...
I think I prefer having only ONE global to provide global access, and then have that provide the others as instance members. It helps with memory management and memory leaks...
How do you test your games?
I'm writing a small function to go over all my script actions and evaluate every possible branching option with backtracking...
Is it overkill? I don't know, but not having consistency or automatic checks is scary to me!!
#gamedev #solodev #godot
Or, feel free to ask for support! I'm happy to help with its usage 😁 (tho, probably is simple enough)
I don't think any other logger library in godot has as many features and configuration, and probably not as much love put into it 😉
I want it to become the de-facto standard when using #godot, so feedback is welcome!
#gamedev #solodev #indiedev
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Or, feel free to ask for support! I'm happy to help with its usage 😁 (tho, probably is simple enough)
I don't think any other logger library in godot has as many features and configuration, and probably not as much love put into it 😉
I want it to become the de-facto standard when using #godot, so feedback is welcome!
#gamedev #solodev #indiedev
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Probably will do in the future! But for now, I'll just write the API for the logger lib in markdown
Probably will do in the future! But for now, I'll just write the API for the logger lib in markdown
Something I want to integrate for sure on the main repo.
I'll keep updating on this but you can just check the repo
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Something I want to integrate for sure on the main repo.
I'll keep updating on this but you can just check the repo
I'm trying to write unit tests via GUT and I'd like to test invalid input/params ーlike I'd do with "throws()" in JavaScriptー by using `assert_engine_error`, but the engine stopping every time doesn't help...
I'm trying to write unit tests via GUT and I'd like to test invalid input/params ーlike I'd do with "throws()" in JavaScriptー by using `assert_engine_error`, but the engine stopping every time doesn't help...
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Basically, based on Winston for JS, with custom transports and namespaces...
github.com/hanpeki/hanp...
#indiedev #gamedev #solodev
Any guesses what it might be?
#gamedev #indiegame #indiedev
And yes, now I have the urge to re-play the original Monkey Island... again 🐒
And yes, now I have the urge to re-play the original Monkey Island... again 🐒
I don't know if I'm gonna survive 😅
Send help!
I don't know if I'm gonna survive 😅
Send help!
It's been ages since I used it as my main OS 😭
It's been ages since I used it as my main OS 😭
Glad they are still useful.
Glad they are still useful.
Only to find out I forgot my bicycle keys... 🤦♂️🤦♂️🤦♂️
I'm a master of my own art.
Only to find out I forgot my bicycle keys... 🤦♂️🤦♂️🤦♂️
I'm a master of my own art.