ᴆᴀᴎᴉᴋᴀᴢᴇ
banner
danikaze.bsky.social
ᴆᴀᴎᴉᴋᴀᴢᴇ
@danikaze.bsky.social
I've made up my mind and this time I'm coming back as #solodev + #indiegamedev

👨‍💻 Application Architect
📸 Photography
🕹️ Games
🚘 GR86
📍 Japan
🐹 福助's dad
Getting ready for Christmas xD
item.rakuten.co.jp/mskshop-3/ms...
item.rakuten.co.jp
November 17, 2025 at 2:56 PM
Not like I couldn't 😂
But I shouldn't 🥲

#adulting
November 3, 2025 at 3:18 PM
I mean, yeah... But I only followed people that at the beginning only talked about game dev.
I guess it's natural in the end blurring the line of communication on a personal account? 😅
October 30, 2025 at 9:05 AM
I understand why people post it, because they are important things to complain about... But since everyone usually mixes their account contents, it's so hard to disconnect or focus on something (indie game dev) on any social network 😣
October 30, 2025 at 7:47 AM
But I hated Marble Madness as a child 🤣
October 15, 2025 at 9:08 AM
I always tell to myself I'll start as soon as I have something to show 😅
October 13, 2025 at 8:34 AM
Any advice on what to do?
For the future me :)
October 13, 2025 at 7:42 AM
You can also enable linting directly in the #godot editor with the gdLinter addon.
It runs automatically on save, so you get instant feedback instead of waiting until commit time to fix style issues.

godotengine.org/asset-librar...
October 13, 2025 at 7:10 AM
Starting with the basics: code style. Consistency matters, but don’t reinvent your own rules—use an existing linter.

I found gdlint + gdformat (provided in Scony's toolkit), run automatically through a pre-commit git hook to keep everything clean.

github.com/Scony/godot-...
October 13, 2025 at 7:10 AM
Some in the #indiedev community dislike unit tests, but I see them as essential for quality.
Maybe it’s my 20 years of dev experience, but manual testing feels like wasted time (in a way)
Here’s how I handle CI/CD and automation in my projects.
October 13, 2025 at 7:10 AM
Yes! I've seen it. It looks beautiful!
October 12, 2025 at 10:30 AM
a man in a suit and tie is making a face
Alt: The Office "that's what she said"
media.tenor.com
October 11, 2025 at 12:32 PM
I understand that pov,
But I think creating a game is not just the fun parts, but also taking care of the details and quality overall.
Then we have lots of buggy games lol 😅
October 9, 2025 at 3:16 AM
I agree!
And that's written to be run in GUT 💪
October 9, 2025 at 12:48 AM
You are just assuming I'm not playing my game because I have tests? Ok... 😅
And if you are not sure tests reduce bugs ... 🤦‍♂️
Have it your way 😁
October 9, 2025 at 12:48 AM
Even small projects like this get big enough for one guy to maintain using just his free time so, call it an investment to save time later.
October 9, 2025 at 12:46 AM
Idk if smart or not, I just don't like finding random errors that I thought I fixed before.
Also, a lot of experience in an enterprise development environment.
Trust no human check. Automate as much as possible 💪
October 8, 2025 at 4:42 PM