Daniel Esteban
danigatunes.bsky.social
Daniel Esteban
@danigatunes.bsky.social
I make stuff
VibeDoodler v0.2.0:
vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).
April 4, 2025 at 7:48 AM
While updating my portfolio (see previous post),
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...
January 24, 2025 at 12:14 AM
I just updated my neglected portfolio with some of my newest/coolest work.
I'm also about to be free for some contract work, so... Don't hesitate to drop me an email or send my a DM if you are/know somedoby that could use my skills.
#threejs #webgl #webgpu
dani.gatunes.com
Daniel Esteban Nombela
C++/GLSL/JS Full-Stack Developer
dani.gatunes.com
January 22, 2025 at 10:20 PM
Breathing cave. #threejs
December 12, 2024 at 11:14 PM
Domain repetition is nuts! #threejs
Just deployed the editor/capture UI.
Link in the replies 👇
December 10, 2024 at 12:25 AM
Goopity Goop! #threejs
December 9, 2024 at 5:48 AM
#threejs + #ffmpegwasm = perfect SDF loops.
December 5, 2024 at 12:10 PM
If you don’t know where you’re going, any trail will take you there.
November 26, 2024 at 10:41 AM
Jungle is massive.
November 25, 2024 at 1:56 PM
The entire gamestate is now serialized and persists across reloads.
#gamedev #threejs
November 13, 2024 at 6:20 AM
Added a few more threats.
#gamedev #threejs
November 12, 2024 at 9:38 AM
Textured blocks
#gamedev #threejs
November 11, 2024 at 6:48 PM
Buttons, Gates & Cables.
#gamedev #threejs
November 7, 2024 at 10:58 AM
I just deployed a test build for anyone who wants to give me some feedback about the movement before I start making the actual levels:
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl
November 4, 2024 at 8:33 PM
Added undo/redo to the live editor.
Almost ready to start building some proper levels.
#gamedev #threejs
October 31, 2024 at 9:10 PM
WIP Menu/Overworld.
#gamedev #threejs
October 30, 2024 at 5:02 PM
The Foes are starting to fight back.
#gamedev #threejs
October 24, 2024 at 6:24 AM
Pickups & Retro-ish PostProcessing.
#gamedev #threejs #webgl
October 16, 2024 at 2:01 PM
Tell me you really want me to stop using your browser without telling me.
October 14, 2024 at 3:14 PM
GameState, Colored blocks & Elevators.
#gamedev #threejs #webgl
October 11, 2024 at 8:26 PM
Enhanced Foe pathfinding AI.
#gamedev #threejs #webgl
October 10, 2024 at 2:51 PM
Is this what they call gameplay?
#gamedev #threejs #webgl
October 4, 2024 at 5:16 PM
Beauty has been achieved internally.
#gamedev #threejs #webgl
October 3, 2024 at 10:02 AM
Alrighty! Here's what you've been waiting for:
voxelmarch.gatunes.com
You'll prolly need a somewhat beefy GPU.
Also, the raymarching math is most definitely wrong since I just made a frankestein of several implementations I found around the web.
#voxels #webgpu
voxelmarch #webgpu
Alrighty! Here's what you've been waiting for:https://voxelmarch.gatunes.comYou'll prolly need a somewhat beefy GPU.Also, the raymarching math is most defini...
youtu.be
March 7, 2024 at 1:19 PM
Trying to get back into programming after a bit of a burnout. Will release the source soon. #voxels #webgpu
youtu.be/IOCbnwnYUew
fast voxel traversal #webgpu
Trying to get back into programming after a bit of a burnout.Will release the source soon.
youtu.be
March 4, 2024 at 1:59 AM