vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).
vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...
I'm also about to be free for some contract work, so... Don't hesitate to drop me an email or send my a DM if you are/know somedoby that could use my skills.
#threejs #webgl #webgpu
dani.gatunes.com
I'm also about to be free for some contract work, so... Don't hesitate to drop me an email or send my a DM if you are/know somedoby that could use my skills.
#threejs #webgl #webgpu
dani.gatunes.com
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl
voxelmarch.gatunes.com
You'll prolly need a somewhat beefy GPU.
Also, the raymarching math is most definitely wrong since I just made a frankestein of several implementations I found around the web.
#voxels #webgpu
voxelmarch.gatunes.com
You'll prolly need a somewhat beefy GPU.
Also, the raymarching math is most definitely wrong since I just made a frankestein of several implementations I found around the web.
#voxels #webgpu
youtu.be/IOCbnwnYUew
youtu.be/IOCbnwnYUew