vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).
vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...
Yes, the app generates the frames and encodes the video to avoid dropping frames or introducing any lag in the animation.
I haven't published it yet.. But this is the main gist:
Yes, the app generates the frames and encodes the video to avoid dropping frames or introducing any lag in the animation.
I haven't published it yet.. But this is the main gist:
gametest.gatunes.com
I also got around adding continuous integration so that every build from now on will be deployed to that same URL.
gametest.gatunes.com
I also got around adding continuous integration so that every build from now on will be deployed to that same URL.
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl