coded.palette
codedpalette.bsky.social
coded.palette
@codedpalette.bsky.social
Just a tired frontend dev learning to make some cool and interactive computer stuff
Pinned
Heya, it's time for #intro post! My name is Daniel and recently I've decided to reignite my childhood passion for making video games. I'll be sharing my gamedev journey here (and probably some CG/electronics stuff), and if you're just starting out like me I'd be happy to connect!

#GameDev #IndieDev
#genuary10 + #genuary20 = one line in polar coordinates.

Ok, I know there are actually two separate lines, but the point is that each one can be traced as continuous bezier spline. And I get shading for free from p5.js triangulation, how neat is that!

#genuary #genuary2026
January 27, 2026 at 9:07 PM
A city made entirely from boxes only

#genuary #genuary2026 #genuary8 #genuary12
January 19, 2026 at 10:26 PM
Completing a prompt each day takes too much time, so I'm trying to combine multiple prompts into one artwork. Here is #genuary5 write genuary + #genuary6 lights on/off

sources are here github.com/codedpalette...

#genuary2026 #genuary
January 7, 2026 at 9:35 PM
#genuary2: 12 principles of animation

Movement is driven by an elastic easing function, producing anticipation and overshoot, and squash/stretch is influenced by each box's acceleration. Colors chosen by sampling golden spiral in HSL, so it also counts for #genuary3 fibonacci

#genuary #genuary2026
January 4, 2026 at 1:23 PM
One color, one shape #genuary #genuary1 #genuary2026

I decided to try p5.js again. Will be publishing my works with a source code, you can find this one here github.com/codedpalette...

Happy new year everyone, and productive and inspiring Genuary to us all!
January 1, 2026 at 9:27 PM
Had a crazy couple of months, but we're finally settled in Portugal, and Silksong is 100%-ed, so it's time to breathe out and reorient. Thinking of participating in this coming #genuary, hoping it'll go better than the past one (I got burnt out on day 1 😔). What are your aspirations for the 2026?
December 28, 2025 at 10:12 PM
Lately most of my time has been consumed by preparations for the Big Move (we're moving abroad in a month or so). So my wife and I decided to make a checklist of all local things we wanted to do before. Today we went out to paint ceramic cups.
September 7, 2025 at 7:36 PM
Been struggling with a nasty case of cold this week, so no gamedev-related progress. Instead, here’s one really cute pillow cover that my wife has been crocheting for the past month, and one pic of my cat, Alma
August 30, 2025 at 7:30 PM
Playing with #Arduino and touchscreen shield. Lots of fun going close to bare metal after working only with high-level PLs for a decade. Thinking of implementing some small (Tetris/Snake sized) game next
August 25, 2025 at 7:48 PM
Reposted by coded.palette
I have a better idea: S

Software

You just download it and keep it. When you make money with it you donate some of it back so support it

Oh wait
I have a tremendous idea: SaaP

Software as a Product

Instead of paying every month, you just buy it once and then you just kind of keep it

Who's with me
August 18, 2025 at 9:51 PM
Heya, it's time for #intro post! My name is Daniel and recently I've decided to reignite my childhood passion for making video games. I'll be sharing my gamedev journey here (and probably some CG/electronics stuff), and if you're just starting out like me I'd be happy to connect!

#GameDev #IndieDev
August 17, 2025 at 11:59 AM