Stu Atkinson 'demos' the character & animation editor for the OG Tomb Raider games. This editor was used to texture & paint meshes imported from 3D Studio 4 and link, sequence and markup sets of imported animations. Built in-house by myself and Gary Antcliffe.
#TR30
Stu Atkinson 'demos' the character & animation editor for the OG Tomb Raider games. This editor was used to texture & paint meshes imported from 3D Studio 4 and link, sequence and markup sets of imported animations. Built in-house by myself and Gary Antcliffe.
#TR30
Stu Atkinson 'demos' the character & animation editor for the OG Tomb Raider games. This editor was used to texture & paint meshes imported from 3D Studio 4 and link, sequence and markup sets of imported animations. Built in-house by myself and Gary Antcliffe.
#TR30
So an excuse to post this wonderful short from 1963.
www.youtube.com/watch?v=cl4p...
So an excuse to post this wonderful short from 1963.
www.youtube.com/watch?v=cl4p...
Is the Sasha character a doppelgänger? Dead ringer for Lara...
Is the Sasha character a doppelgänger? Dead ringer for Lara...
Where did all the time go...
Where did all the time go...
I'm quite looking forward to seeing both new games now. Visually they are stunning, something we only dreamed of 30 years ago. We will have to wait and see if the gameplay and resulting feelings of exploration and adventure are as good.
I'm quite looking forward to seeing both new games now. Visually they are stunning, something we only dreamed of 30 years ago. We will have to wait and see if the gameplay and resulting feelings of exploration and adventure are as good.
She's back apparently.
Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh.
Dinosaurs will always be cool though...
She's back apparently.
Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh.
Dinosaurs will always be cool though...
She's back apparently.
Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh.
Dinosaurs will always be cool though...
However, I suspect most of those magazine covers were in the 90s and 00s so it's hardly a contest nowadays. And I imagine Aloy is looking quite large in the rearview mirror too.
Let's hope CD and Amazon don't rest on their laurels, eh...
However, I suspect most of those magazine covers were in the 90s and 00s so it's hardly a contest nowadays. And I imagine Aloy is looking quite large in the rearview mirror too.
Let's hope CD and Amazon don't rest on their laurels, eh...
Dans "Les Légendes de Tomb Raider : sur la piste d'une icône", je revisite une série qui compte énormément pour moi et qui a marqué ma vie de joueur !
www.thirdeditions.com/products/les...
Then we had a huge list of higher priority tasks to crunch through before launch so it stayed as the temporary bun.
Nothing to do with polygon count as stated here⬇️🤦
Did you know that Lara Croft did not have her iconic braid in the original Tomb Raider released in 1996? It was removed because it used too many of the polygons that could be displayed at one time. Instead, Lara's hair was tucked into a bun.
#TombRaider
Then we had a huge list of higher priority tasks to crunch through before launch so it stayed as the temporary bun.
Nothing to do with polygon count as stated here⬇️🤦
Not cool.
Not classy.
She only recently found out about the remasters.
Thanks to OFP members @hedteur.bsky.social & @ssiguss.bsky.social!
#TombRaider
Not cool.
Not classy.
#Amiga
#Amiga
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.
#Amiga
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.
#Amiga
Mark your calendars.
Grab a copy of our book - Commodore Amiga: a visual compendium: www.bitmapbooks.com/collections/...
#bitmapbooks #books #retrogaming #gaming #birthday #ocs @rachelsham.bsky.social
Grab a copy of our book - Commodore Amiga: a visual compendium: www.bitmapbooks.com/collections/...
#bitmapbooks #books #retrogaming #gaming #birthday #ocs @rachelsham.bsky.social
Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was.
#Sega
Pretty sure I got this card from the one in Irvine, CA. 1990s. More standard arcade than the theme park like attraction that SegaWorld at the Troc was.
#Sega