Paul Douglas
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cnhyv.bsky.social
Paul Douglas
@cnhyv.bsky.social
Developer. Alongside other less serious things co-created Tomb Raider half a lifetime ago.
I look forward to reading that. The ports cant have been too difficult. More lucrative for them than me by sounds of it ;)
December 31, 2025 at 7:55 PM
Bon sang, ça fait 31 ans pour moi et 29 ans pour toi.
November 7, 2025 at 11:38 AM
The braid joints were animated via a rudimentary physics engine, rather than hand animated like rest of Lara.
The physics engine used spheres and boxes to represent solid objects like her backpack and neck to collide the braid against. Ergo, independent of polygon count.

It just needed tuning...
September 25, 2025 at 1:48 PM
My experience was the classism was pernicious. Quite a few working class in the trenches but rarely in positions above that; "Congratulations, here's a job on the production line but don't get ideas above your station" It's been similar outside gaming, just with less exploitation and abuse.
July 17, 2025 at 6:34 PM