📍 Brisbane, Australia
🔗 https://linktr.ee/chrisyearn
Hi, I'm Chris, I'm an animator and gamedev 👋
I can't show any of my recent work-work so here's a compilation of some old personal work:
45 min video >> www.youtube.com/watch?v=vihI...
45 min video >> www.youtube.com/watch?v=vihI...
I’m a 3D / 2D Animator based in LA, and I recently updated my #animation reel! 🎥
vimeo.com/211037662
I’m a 3D / 2D Animator based in LA, and I recently updated my #animation reel! 🎥
vimeo.com/211037662
www.youtube.com/watch?v=THxQ...
Also other people were impacted. Can provide many roles!
www.youtube.com/watch?v=THxQ...
Also other people were impacted. Can provide many roles!
Photograph by Daniel Ibanez
There are so many "holiday jobs" I've been waiting to do, plus lots of family and rest time--I look forward to not achieving half of what I planned 😅
There are so many "holiday jobs" I've been waiting to do, plus lots of family and rest time--I look forward to not achieving half of what I planned 😅
Your donation will fuel our work and help the next generation of game animators to grow.
animfund.org/donate/
Your donation will fuel our work and help the next generation of game animators to grow.
animfund.org/donate/
If anyone is looking for an experienced character technical director for video games, I know a guy (it's me).
If anyone is looking for an experienced character technical director for video games, I know a guy (it's me).
"Here's the story so far, this is what you've unlocked, this is your current goal, these are the controls--ok let's go"
"Here's the story so far, this is what you've unlocked, this is your current goal, these are the controls--ok let's go"
Starting with a kick that flows into a big greatsword swipe, using the momentum to drive the impact! 🦵💨💥
No Rest for the Wicked by Moon Games Studio 🌖
#GameDev #Animation #3d #game
Starting with a kick that flows into a big greatsword swipe, using the momentum to drive the impact! 🦵💨💥
No Rest for the Wicked by Moon Games Studio 🌖
#GameDev #Animation #3d #game
I've never thought about it this way but they probably contributed to me becoming an animator. Thanks Mr Zhu!
A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
I've never thought about it this way but they probably contributed to me becoming an animator. Thanks Mr Zhu!
In some ways gameplay animation is an evolution of this: we often create animation out of context and are thinking ahead about how it will work in game
In some ways gameplay animation is an evolution of this: we often create animation out of context and are thinking ahead about how it will work in game