Chris Yearn
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chrisyearn.bsky.social
Chris Yearn
@chrisyearn.bsky.social
Senior Animator @sledgehammergames.com • Prev: Lecturer, worked on some old games • ✝️ • Dad x 3 • Drummer • Opinions are my own.

📍 Brisbane, Australia
🔗 https://linktr.ee/chrisyearn
Pinned
Time to make a pinned post!

Hi, I'm Chris, I'm an animator and gamedev 👋

I can't show any of my recent work-work so here's a compilation of some old personal work:
Reposted by Chris Yearn
"Walks", a workshop with James Baxter.
45 min video >> www.youtube.com/watch?v=vihI...
January 21, 2026 at 6:53 PM
Reposted by Chris Yearn
Once again, another #PortfolioDay post. Hey, I'm Grey and i'm a 3D animator in Vancouver with a love for animating dynamic stuff. Here's a highlight reel of some of my work!
January 15, 2026 at 7:18 AM
Reposted by Chris Yearn
hi #PortfolioDay! 🫶🏽
I’m a 3D / 2D Animator based in LA, and I recently updated my #animation reel! 🎥

vimeo.com/211037662
Faustina's Animation Reel
Last Update: January 2026 https://www.linkedin.com/in/faustina-arriola/ --- Reel Breakdown: Shot 1: Gamma and the Sword Shot 2: Gamma, Dragon, and Jerry (dialogue…
vimeo.com
January 13, 2026 at 8:50 PM
Reposted by Chris Yearn
Hey Internet! I and a handful of others were laid off today, so I'll be looking for whatever animation work exists out there. I've got 20+ years of experience, so hit me up if you need that on your teams!

www.youtube.com/watch?v=THxQ...

Also other people were impacted. Can provide many roles!
Nate Horsfall: 3d Animation Reel 2024
YouTube video by LightningArts
www.youtube.com
January 5, 2026 at 10:11 PM
Oof, what a year, huh?
January 3, 2026 at 2:02 PM
Reposted by Chris Yearn
Reminder that companies are not their CEOs and workers at all levels are not cool with this shit, and should not have to tolerate unilateral decisions that undermine their work made by a single person
December 22, 2025 at 4:29 PM
I wonder what they're listening to
'Skull of St. Thomas Aquinas being transported to Fossanova Abbey.'
Photograph by Daniel Ibanez
December 10, 2025 at 11:46 PM
For the first time in my adult life I'm taking off the entire 6 week Christmas holiday period (this is the standard school break in Australia)

There are so many "holiday jobs" I've been waiting to do, plus lots of family and rest time--I look forward to not achieving half of what I planned 😅
December 10, 2025 at 3:27 AM
Reposted by Chris Yearn
When you fuckers gonna figure this shit out.
December 9, 2025 at 5:13 AM
New reaction gif just dropped
can't stop watching this clip of a tesla Optimus teleoperator taking his headset off before properly logging out the robot
December 9, 2025 at 6:49 AM
Reposted by Chris Yearn
It's #GivingTuesday! This holiday season, please consider donating to the Animation Diversity Foundation to help us run our development programs, like our mentorship and GDC scholarships.

Your donation will fuel our work and help the next generation of game animators to grow.

animfund.org/donate/
Donate!
animfund.org
December 3, 2025 at 2:37 AM
Projected earnings
December 1, 2025 at 2:50 PM
I thought this was satire until I saw the same story from other outlets 🙃
The Game Awards' Geoff Keighley teases announcement by placing a whopping demon-covered statue in the desert www.eurogamer.net/the-game-awa...
December 1, 2025 at 2:43 PM
Reposted by Chris Yearn
Officially looking for work again! My contract ended a week ago so I'm back on the job market.

If anyone is looking for an experienced character technical director for video games, I know a guy (it's me).
November 25, 2025 at 10:11 PM
Reposted by Chris Yearn
This T-Rex animation was a demo I did for an online course several years ago; it illustrates my process at the time. I go to spline early and work within the graph editor to refine the basic offsets and weight within the body before adding details on top. 🎬🦖
November 25, 2025 at 3:32 PM
Damn, so Pluribus is really good huh
November 19, 2025 at 1:46 PM
Bargaining with tech artists
November 15, 2025 at 6:30 AM
Reposted by Chris Yearn
credits that include the names of everyone who worked on the game at any point
November 11, 2025 at 4:32 AM
A "recap" option for players who are picking it back up after a long hiatus

"Here's the story so far, this is what you've unlocked, this is your current goal, these are the controls--ok let's go"
November 12, 2025 at 12:15 PM
this is the best product ad I've ever seen

www.youtube.com/watch?v=hbO1...
"How to Orchid" by Telepathic Instruments
YouTube video by Telepathic Instruments
www.youtube.com
November 7, 2025 at 5:21 AM
This was a good day to be online. Well done USA
November 5, 2025 at 9:34 AM
Reposted by Chris Yearn
🔥⚔️Another week, another Wicked Animation ⚔️🔥

Starting with a kick that flows into a big greatsword swipe, using the momentum to drive the impact! 🦵💨💥

No Rest for the Wicked by Moon Games Studio 🌖

#GameDev #Animation #3d #game
November 4, 2025 at 10:53 AM
Wow, this is a great trip down memory lane...I was in high-school in the early 2000s and was *obsessed* with these stick fight sequences.

I've never thought about it this way but they probably contributed to me becoming an animator. Thanks Mr Zhu!
It wasn't deep. It didn't have much to say. But Xiao Xiao inspired millions to try Flash animation for themselves.

A Beijing artist made this series -- and turned stick fights into a phenomenon. We're exploring why and how he did it:
animationobsessive.substack.com/p/when-stick...
November 5, 2025 at 12:56 AM
Reposted by Chris Yearn
another scene from the film A Magnificent Life (Marcel et Monsieur Pagnol) by Sylvain Chomet, which is out in french cinemas and starting to screen around festivals.. this time i got to animate some animals which was cool! #2danimation #film #animation #linetest #marcelpagnol
October 31, 2025 at 7:06 AM
Old school animators often had to wait days to get their work shot to see how it worked in motion, so they learned how to predict how it would look

In some ways gameplay animation is an evolution of this: we often create animation out of context and are thinking ahead about how it will work in game
October 31, 2025 at 3:18 AM