Share your #boardgames news, what have you been playing, crafting, reviewing, etc? Support your fellow board gamers!
Don't forget to check out this month's #indietabletopnewsletter and maybe have a subscribe? 😉
atikingames.com/newsletter/f...
Share your #boardgames news, what have you been playing, crafting, reviewing, etc? Support your fellow board gamers!
Don't forget to check out this month's #indietabletopnewsletter and maybe have a subscribe? 😉
atikingames.com/newsletter/f...
https://f.mtr.cool/ctkyeakjfu
https://f.mtr.cool/ctkyeakjfu
It looks like this:
🎲✂️(1/19)
It looks like this:
🎲✂️(1/19)
SHOW, don't just tell.
Yes, give an overview of the game and mechanics.
Yes, give me the vibes.
Then walk me through a turn and
1/▶️
SHOW, don't just tell.
Yes, give an overview of the game and mechanics.
Yes, give me the vibes.
Then walk me through a turn and
1/▶️
🎲✂️
open.substack.com/pub/gametek/...
🎲✂️
open.substack.com/pub/gametek/...
It teaches you to let go.
Finishing games is how people make better games. Length doesnt matter. Our entire industry encourages people however to get trapped making enormous endless work they never finish
medium.com/mammon-machi...
It teaches you to let go.
Break My Game is coming to Baltimore! Play games by local designers and help make them better with your feedback. Reserve a ticket (free!) if you have a game you want tested:
🗓️ Mon, Feb 9
🕕 6-10pm
📍 Creative Alliance
🆓
creativealliance.org/event/break-...
@breakmygame.com
Break My Game is coming to Baltimore! Play games by local designers and help make them better with your feedback. Reserve a ticket (free!) if you have a game you want tested:
🗓️ Mon, Feb 9
🕕 6-10pm
📍 Creative Alliance
🆓
creativealliance.org/event/break-...
@breakmygame.com
https://f.mtr.cool/cbgpczuivh
https://f.mtr.cool/cbgpczuivh
I will be in San Francisco soon for GDC March 10th and 11th.
I will be taking pitches for original board games and card games designed with the hobby game market in mind for some of the tabletop studios at Asmodee.
Please send me an e-mail (bbornmueller@asmodee.com)
I will be in San Francisco soon for GDC March 10th and 11th.
I will be taking pitches for original board games and card games designed with the hobby game market in mind for some of the tabletop studios at Asmodee.
Please send me an e-mail (bbornmueller@asmodee.com)
Keep your core gameplay loop as close to "Do 1 Thing" as possible.
This is particularly true for family-weight games, but even heavier games can deliver a lot of depth with just "play 1 card" or "place 1 tile."
Keep your core gameplay loop as close to "Do 1 Thing" as possible.
This is particularly true for family-weight games, but even heavier games can deliver a lot of depth with just "play 1 card" or "place 1 tile."
Tonight at a special time of 10:15 PM ET (UTC -5), @senfoonglim.bsky.social and Hafiz talk to Amy and Dusty of Dux Somnium (Botany) about exploring uncharted waters in terms of themes.
Join us live in the chat at facebook.com/MeepleSyrup or youtube.com/MeepleSyrup!
Tonight at a special time of 10:15 PM ET (UTC -5), @senfoonglim.bsky.social and Hafiz talk to Amy and Dusty of Dux Somnium (Botany) about exploring uncharted waters in terms of themes.
Join us live in the chat at facebook.com/MeepleSyrup or youtube.com/MeepleSyrup!
Strive for high coherence across your components, mechanics, and theme.
When all 3 align, the mechanics are easier to learn, it's satisfying to use the components, and players feel immersed in the world.
Strive for high coherence across your components, mechanics, and theme.
When all 3 align, the mechanics are easier to learn, it's satisfying to use the components, and players feel immersed in the world.