Director of Game Design at Dolphin Hat Games (Taco Cat Goat Cheese Pizza), former President of Underdog Games Studio (The Trekking Trilogy), former Director of Online Marketing at North Star Games, former Neuroscientist.
Here I'm mostly talking about this feeling:
"I see no good options and I don't know how to advance."
...rather than:
"I don't know how to choose between my options."
But the latter can also be a problem if it slows the game too much.
🎲✂️(1/3)
Here I'm mostly talking about this feeling:
"I see no good options and I don't know how to advance."
...rather than:
"I don't know how to choose between my options."
But the latter can also be a problem if it slows the game too much.
🎲✂️(1/3)
This past Saturday, I conceived, designed, made files for, printed, sleeved, and tested a game in under an hour.
Today the company I work for greenlit it.
Personal record for return-on-design time.
🎲✂️
This past Saturday, I conceived, designed, made files for, printed, sleeved, and tested a game in under an hour.
Today the company I work for greenlit it.
Personal record for return-on-design time.
🎲✂️
TLDR: make a compelling promise, deliver on it, then exceed expectations.
jboger.substack.com/p/games-as-p...
🎲✂️
TLDR: make a compelling promise, deliver on it, then exceed expectations.
jboger.substack.com/p/games-as-p...
🎲✂️
👍 players can learn the rules in pieces, over turns, instead of all at once.
👍 It can create an escalating game arc.
But be careful not to make the early turns *too* simple. That can make for a boring first impression.
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👍 players can learn the rules in pieces, over turns, instead of all at once.
👍 It can create an escalating game arc.
But be careful not to make the early turns *too* simple. That can make for a boring first impression.
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I also think there's a degree to which this can't be fixed, thanks to 2 unfixable issues:
1. lots of folks dislike learning rules, so they learn poorly
2. our short term memory is tiny
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I also think there's a degree to which this can't be fixed, thanks to 2 unfixable issues:
1. lots of folks dislike learning rules, so they learn poorly
2. our short term memory is tiny
🎲✂️(1/3)
It'll also add cognitive burden: using our hands requires surprising brain power (I was once a neurobiologist).
Protip: count touches-per-turn in tests
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It'll also add cognitive burden: using our hands requires surprising brain power (I was once a neurobiologist).
Protip: count touches-per-turn in tests
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In truth choosing joy, community, and play *is* a radical idea in this day and age.
Taking account of that power and using it is revolutionary.
Let’s kick 2026 in the ass!
In truth choosing joy, community, and play *is* a radical idea in this day and age.
Taking account of that power and using it is revolutionary.
Thank you everyone who has supported the channel this year, and have a wonderful 2026!
youtu.be/62zLZONQc4Q
🎲✂️
Thank you everyone who has supported the channel this year, and have a wonderful 2026!
youtu.be/62zLZONQc4Q
🎲✂️
There are a few design techniques you can use to reduce this (🧵1/6):
🎲✂️ #gamedesign #gamedev
There are a few design techniques you can use to reduce this (🧵1/6):
🎲✂️ #gamedesign #gamedev
A very happy holiday season to everyone!
youtu.be/XH4o2alaNoA
🎲✂️
A very happy holiday season to everyone!
youtu.be/XH4o2alaNoA
🎲✂️
Today's takeaway: It's easy to fall into the trap of creating something because it's interesting to design rather than interesting to play, especially if you've come up with a really clever mechanic
boardgamegeek.com/thread/36308...
Today's takeaway: It's easy to fall into the trap of creating something because it's interesting to design rather than interesting to play, especially if you've come up with a really clever mechanic
boardgamegeek.com/thread/36308...
I've also yet to meet anyone who has tried the kind on the right and still prefers the pyramidal type.
(get 'em here: role4initiative.com/collections/...)
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I've also yet to meet anyone who has tried the kind on the right and still prefers the pyramidal type.
(get 'em here: role4initiative.com/collections/...)
🎲✂️
"There exists a paradox in game design. You are simultaneously the most knowledgeable and least knowledgeable person about your game..."
🎲✂️(1/4)
"There exists a paradox in game design. You are simultaneously the most knowledgeable and least knowledgeable person about your game..."
🎲✂️(1/4)
I doubt I could have if I hadn’t shifted from prioritizing my own opinions to prioritizing others’.
It's the difference between auteur and commercial art.
To me, commercial art is no less artful, just different.
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I doubt I could have if I hadn’t shifted from prioritizing my own opinions to prioritizing others’.
It's the difference between auteur and commercial art.
To me, commercial art is no less artful, just different.
🎲✂️(1/2)
In tabletop games, the best rulebooks are hard to recognize because they make complex games feel easier.
So we perceive them as average rulebooks for easier games rather than elite ones for harder games.
🎲✂️
In tabletop games, the best rulebooks are hard to recognize because they make complex games feel easier.
So we perceive them as average rulebooks for easier games rather than elite ones for harder games.
🎲✂️
For me, Data Merge for Figma (which requires a plugin called "Google Sheets Sync") is less fiddly and more reliable than Data Merge for Adobe products. It's AWESOME.
Made this deck and populated directly into print-and-play template with a click.
🎲✂️(1/2)
For me, Data Merge for Figma (which requires a plugin called "Google Sheets Sync") is less fiddly and more reliable than Data Merge for Adobe products. It's AWESOME.
Made this deck and populated directly into print-and-play template with a click.
🎲✂️(1/2)
Changes that allow you to remove rules from your rulebook without altering the core of your game are *usually* good changes. 🎲✂️
Changes that allow you to remove rules from your rulebook without altering the core of your game are *usually* good changes. 🎲✂️
youtu.be/qPWgQCNkRsM
🎲✂️
youtu.be/qPWgQCNkRsM
🎲✂️
Sales are similarly strong in all channels.
I just joined the company & played no part in this success, but I'm grateful to work at a publisher of one of Earth's bestselling games.
It affords a stability rare in this industry.
AMA 🎲✂️
Sales are similarly strong in all channels.
I just joined the company & played no part in this success, but I'm grateful to work at a publisher of one of Earth's bestselling games.
It affords a stability rare in this industry.
AMA 🎲✂️
I want to spread love, especially now, in a time of rising hate.
How to spread love in such a time?
I want to spread love, especially now, in a time of rising hate.
How to spread love in such a time?
This saddens me, because great strategy games can’t be appreciated without depth of experience.
We’re in a world that makes it hard for greatness to be noticed.
This saddens me, because great strategy games can’t be appreciated without depth of experience.
We’re in a world that makes it hard for greatness to be noticed.