I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!
https://ko-fi.com/Caaz
I make games, shaders, and websites!
I'm looking for work, and in my spare time I like diving into interesting problems and projects!
You can find more about me on my site at caaz.me
Need some eyes on such
Need some eyes on such
#gamedev #indiedev #thisisprobablysaferthanashockcollar
#gamedev #indiedev #thisisprobablysaferthanashockcollar
I've been applying for jobs every day, reaching out to hiring managers and recruiters to no response.
In the meantime, I've also been working on Godscrown! Which is going well, but it could certainly use some funding!
I've been applying for jobs every day, reaching out to hiring managers and recruiters to no response.
In the meantime, I've also been working on Godscrown! Which is going well, but it could certainly use some funding!
#gamedev #indeigames #pinball
It works pretty well, and godot's UI features will probably make the interface a breeze. With fancy theming options? And RichTextLabels allowing me to do all the fancy features modern users have come to expect!
It works pretty well, and godot's UI features will probably make the interface a breeze. With fancy theming options? And RichTextLabels allowing me to do all the fancy features modern users have come to expect!
So I have this raycast renderer for cards. The thing it renders is technically in world space, and it moves with the NODE_POSITION_WORLD variable.
Rotations however, I have to pass along with a script. I want to change that.
So I have this raycast renderer for cards. The thing it renders is technically in world space, and it moves with the NODE_POSITION_WORLD variable.
Rotations however, I have to pass along with a script. I want to change that.
I make games, shaders, and websites!
I'm looking for work, and in my spare time I like diving into interesting problems and projects!
You can find more about me on my site at caaz.me
I make games, shaders, and websites!
I'm looking for work, and in my spare time I like diving into interesting problems and projects!
You can find more about me on my site at caaz.me
#b3d #indiedev #gamedev
I've been hard at work refining the UI for @godscrown.caaz.me this week!
A lot of effort has been done to ensure this all works with keyboard and controller! I'm well on my way to reimplementing the gameplay, with multiplayer support!
I've been hard at work refining the UI for @godscrown.caaz.me this week!
A lot of effort has been done to ensure this all works with keyboard and controller! I'm well on my way to reimplementing the gameplay, with multiplayer support!
They're big enough in relation to the resolution to be readable on a phone screen!
Buttons were another issue that I'm hoping to solve with that, cause bigger font means bigger button anyway, and my thumbs are phat
your text size needs to be bigger
no, bigger
c'mon coward, bigger!
what is this, A GAME FOR ANTS? BIGGER
They're big enough in relation to the resolution to be readable on a phone screen!
Buttons were another issue that I'm hoping to solve with that, cause bigger font means bigger button anyway, and my thumbs are phat
🗣
INDIE DEVS!
Show off your turn-based games in this thread with the hashtag!
PLAYERS!
Come on in & 💬comment, ❤️like, 🔁repost & ✨wishlist all the great games in the thread!
🗣
INDIE DEVS!
Show off your turn-based games in this thread with the hashtag!
PLAYERS!
Come on in & 💬comment, ❤️like, 🔁repost & ✨wishlist all the great games in the thread!
vec2 p=(FC.xy*2.-r)/r.y*vec2(10,1),
a=vec2(.5,.1),
f=fract(vec2(p.x,p.y+t*4./PI+sin(ceil(p.x)/.1+t)))-a,
m=1.-max(f/(1.-a),-f/a);
o+=tanh(.1/(1.-m.x))*m.x*m.y;
vec2 p=(FC.xy*2.-r)/r.y*vec2(10,1),
a=vec2(.5,.1),
f=fract(vec2(p.x,p.y+t*4./PI+sin(ceil(p.x)/.1+t)))-a,
m=1.-max(f/(1.-a),-f/a);
o+=tanh(.1/(1.-m.x))*m.x*m.y;
💾 Download and #devlog here :
pandesoft.itch.io/tired/devlog...
#indiegame #gamedev
💾 Download and #devlog here :
pandesoft.itch.io/tired/devlog...
#indiegame #gamedev
I've got two Sprite3Ds, one's 64x, the other quite a bit wider, with a 64x64 square on it. My plan was to line them up, but it appears despite the same pixel size (.1)
I've tried toggling fixed size and that also has this issue.
I've got two Sprite3Ds, one's 64x, the other quite a bit wider, with a 64x64 square on it. My plan was to line them up, but it appears despite the same pixel size (.1)
I've tried toggling fixed size and that also has this issue.
Along with that, I want to make sure everyone who donates is credited in game as well! Once we start nearing completion I'll send out a form so that you may be credited as you wish.
Along with that, I want to make sure everyone who donates is credited in game as well! Once we start nearing completion I'll send out a form so that you may be credited as you wish.
to join, just comment and be my pixel artist or gamedev mutual/follower because this is who i want to thank and boost!
go.bsky.app/Pv35XiL
to join, just comment and be my pixel artist or gamedev mutual/follower because this is who i want to thank and boost!
go.bsky.app/Pv35XiL
Dice have created a lot of trickle-down changes to a lot of the gameplay, so I've been steady working through them... But with this, I'm very close to actual gameplay™️
Dice have created a lot of trickle-down changes to a lot of the gameplay, so I've been steady working through them... But with this, I'm very close to actual gameplay™️