I could use some help! If you're in need of a Godot Developer or a Web Developer, I'm looking for a job!
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There's plenty of universally supported things that not all websites use though
There's plenty of universally supported things that not all websites use though
If I spent some time on the model I could probably get similar results, including the normal mapping for lighting.
If I spent some time on the model I could probably get similar results, including the normal mapping for lighting.
I'm absolutely more experienced with 3D than 2D when it comes to animation though. Adding new animations only takes a few minutes in 3D but probably several hours in 2D.
I'm absolutely more experienced with 3D than 2D when it comes to animation though. Adding new animations only takes a few minutes in 3D but probably several hours in 2D.
My analytics tell me only a very small portion of clicks come from bluesky, but it's not nothing and I'll take what I can get.
My analytics tell me only a very small portion of clicks come from bluesky, but it's not nothing and I'll take what I can get.
That said, this language has always existed in some form or another, eg. games like dungeon crawlers borrowing from tabletop games.
That said, this language has always existed in some form or another, eg. games like dungeon crawlers borrowing from tabletop games.
It's a bit tricky to really figure out dynamic poses for me, or figuring out the "readability" of things.
What I've found seems to help is doing the silhouette method at like 2-3x the scale and then shrink it down before trying to render things.
It's a bit tricky to really figure out dynamic poses for me, or figuring out the "readability" of things.
What I've found seems to help is doing the silhouette method at like 2-3x the scale and then shrink it down before trying to render things.