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bronzeageram3n.bsky.social
ram3n
@bronzeageram3n.bsky.social
Demonolatry, roguelike, Bronze Age enjoyer.
Reposted by ram3n
Art by • MFAXII
October 10, 2025 at 8:50 PM
class selection in my roguelike, finally coming together :)

#roguelike #roguelikedev #gamedev #godot
October 5, 2025 at 5:22 PM
Reposted by ram3n
Some more
July 29, 2025 at 10:03 AM
eep
September 22, 2025 at 8:23 PM
Reposted by ram3n
🍄 One of the most common defense mechanism found in fungi is, obviously, running you over with a steam locomotive.

🚂 Very natural behaviour in the Mycelium Mines.

#indigame #gamedev #indiedev #superchasmhunter #actiongame #roguelite #3D #lowpoly #indiegamedev #madewithunity #screenshot
July 21, 2025 at 4:03 PM
Reposted by ram3n
Archaion Episode Two - Bull Slayers

A short synopsis here: drive.google.com/drive/folder...

Extracted images here:
June 26, 2025 at 7:42 AM
Reposted by ram3n
Use one piece to convince people to follow you!
June 20, 2025 at 2:10 PM
restarted the game from the ground up, got all the necessary things in place - items, monsters, leveling, descending, all the good stuff

going for a 'sword and planet' vibe methinks
June 6, 2025 at 8:37 AM
changes are being made to my lil roguelike game but it's still coming along

- learned how to do cellular automata-based map generation
- day/night cycle implemented
- FINALLY figuring out how making ui in godot actually works
May 27, 2025 at 11:38 PM
Reposted by ram3n
I love the look of this. It has Path of Achra vibes but suggests really different gameplay.
I'm adding unique decoration to unique rooms. I like it when some rooms, even if so dark and barren, are memorable and recognizable. #gamedev #indiedev #gamedesign
May 16, 2025 at 7:50 PM
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May 15, 2025 at 2:29 PM
Reposted by ram3n
May 15, 2025 at 1:23 AM
fiddling with some 3d stuff, made a model, experimenting with rigging to make a first person pov model as well

randomly generated 3d levels as well, basic algorithm but will be expanding on it in the future to make it cooler

#godot #gamedev #3dmodel
May 11, 2025 at 11:57 AM
Reposted by ram3n
Sorry had to repost this, @odraws.bsky.social helpfully pointed out that bad bronze prefers breaking to bending and I really wanted to keep the image of a nervous Orc straightening his blade so what the hell, Mordor dabbles in ironworks now
May 2, 2025 at 5:43 PM
started working again, hence the lack of posts

enjoying my job a lot :)

still got that itch for 3d so i'm working on a procedurally generated dungeon for it
May 1, 2025 at 10:29 PM
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Okay you've been good so here's the Witch-king's shell of rot and verdigris
April 27, 2025 at 4:09 PM
Reposted by ram3n
Here it is, the Bronze Age Fellowship of the Ring.

You can get a print of this here - www.inprnt.com/gallery/gora...

and you can support my little creative excursions here - patreon.com/gorangligovic
April 25, 2025 at 6:04 PM
Reposted by ram3n
The Non-Hobbit Bromance Caucus. In Mirkwood they still use bone, but the Dwarves have solved the riddle of iron.
April 23, 2025 at 6:56 PM
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Bronze Age Boromir
April 22, 2025 at 3:48 PM
been itching to do some 3d stuff recently so i hooked up trenchbroom to godot
April 13, 2025 at 2:32 PM
beelzebub invocation complete!
April 13, 2025 at 9:36 AM
Reposted by ram3n
Boldhammer.
April 9, 2025 at 6:15 PM
something i enjoy about being a spirituality nerd is that i can worship the way i want with the aesthetics i prefer

eventually when i build a demon altar, they'll be made of things like chiseled boulders, bones, antlers, real primal indo-european things

#demonolatry #occult
April 5, 2025 at 3:03 PM
Reposted by ram3n
Stone regeneration is tricky in resource management games where the immersive factor is important.

In my game, when it rains, giant snails come out, carrying boulders on their backs. And as the storm ends, they disappear and leave the stones behind. 🐌🌧️

#gamedev #indiedev
April 5, 2025 at 10:14 AM