going for a 'sword and planet' vibe methinks
going for a 'sword and planet' vibe methinks
- learned how to do cellular automata-based map generation
- day/night cycle implemented
- FINALLY figuring out how making ui in godot actually works
- learned how to do cellular automata-based map generation
- day/night cycle implemented
- FINALLY figuring out how making ui in godot actually works
eventually when i build a demon altar, they'll be made of things like chiseled boulders, bones, antlers, real primal indo-european things
#demonolatry #occult
eventually when i build a demon altar, they'll be made of things like chiseled boulders, bones, antlers, real primal indo-european things
#demonolatry #occult
third image is a bsp procgen algorithm, which is what i'm going to be replacing
third image is a bsp procgen algorithm, which is what i'm going to be replacing
in other news, i've discovered how to make databases for creatures, objects, and items in godot!
ps tileset will change.
#gamedev #godot
BREAD!!!! (i will be baking bread for Lucifer :3 )
#demonolatry #demons #occult
BREAD!!!! (i will be baking bread for Lucifer :3 )
#demonolatry #demons #occult
minimap added
godot has a very cool particle system
#roguelike #godot #gamedev
minimap added
godot has a very cool particle system
#roguelike #godot #gamedev
literally just an option i had to switch in visual studio
literally just an option i had to switch in visual studio