Blocktober
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blocktober.bsky.social
Blocktober
@blocktober.bsky.social
Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.
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What’s up Bluesky, it’s almost time for #Blocktober! Last year was the first year we saw proper activity on bsky, here’s hoping for even more this year!
Incredible Blue Sky participation this year. As far as the tag #Blocktober goes there’s an huge amount more posts than last year, maybe more than other platforms too. 🧡 🎃
October 25, 2025 at 5:50 PM
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Hey all, as it's #Blocktober and nearly Halloween, thought I'd share a recent horror inspired #blockout I put together. Lots of environmental storytelling, atmosphere and unease in this one.

More breakdown and link to the playable on the old blog if any one is interested: lnkd.in/eyMXavEq
October 4, 2025 at 9:11 AM
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Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️

#gamedev #indiedev #blocktober #screenshotsaturday #blender3d
October 4, 2025 at 2:53 PM
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it's #blocktober so here's a 5cp map for TF2 i'm working on
October 4, 2025 at 4:04 PM
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Hi Friends! long time no see, I'm back in #Blocktober! with a blocking I made yesterday!🧱

It's a 1:1 scale of The Helm's Deep Fortress ⚔️!

from Lord Of The Rings: The two towers :)

Hope you enjoy it :D

#levelDesign #LordOfTheRings
October 5, 2025 at 3:04 PM
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more level blockouts! #blocktober
October 5, 2025 at 7:11 PM
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Started a speedmodel process of the home island for one of my projects. Did about 8 minutes of CSG placement and got about 3 minutes out. Might want to do a full video if I end up doing a full level blockout. I'm still new to this so advice would be appreciated! #godot #blocktober
October 5, 2025 at 7:30 PM
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blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev
October 6, 2025 at 11:33 AM
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#Blocktober is in full swing!

Here is some more pictures from my blockout piece I made for my portfolio :D

Happy #blocktober!

#gamedesign #leveldesign #ue5 #blockout #indie #gamedev
October 6, 2025 at 3:16 PM
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For the #blocktober, I'm participating in the Steve Lee LD Jam
Here is a very, very early part of my level based on the theme "Escape"
#leveldesign #gamejam
October 6, 2025 at 4:39 PM
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Another #Blocktober Piece! 🤩

I present my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 7, 2025 at 9:13 AM
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Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine
October 7, 2025 at 11:43 AM
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To celebrate #Blocktober here’s a side project I worked on not too long ago! Not sure if it will ever see the light of day, but had a blast making it :) I also love experimenting with new tools for side projects, for this one I used @maxpears.bsky.social LD-KIT and really enjoyed working with it!
October 8, 2025 at 3:24 AM
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Wrote another short devlog about our process for one of the levels! Super happy with how this area turned out ✨

#blocktober #leveldesign #indiedev #gamedev
From blockout to bespoke 3D mesh 😍🐍

Full devlog about our process here: feebleminds.se/2025/10/08/d...

#blocktober #indiedev #gamedev #soulslike #roguelike #3Dart #leveldesign
October 8, 2025 at 8:08 AM
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#Blocktober Piece! 🤩

More pictures from my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 8, 2025 at 7:13 PM
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#Blocktober is in full swing so time to show a few progress shots from a fun side project I'm working on! Very happy with this garden section so far 🌱✨

#gamedev #indiedev #leveldesign
October 8, 2025 at 7:14 PM
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The #blocktober continue, and my Doom level too !
#leveldesign #gamedev
October 8, 2025 at 8:22 PM
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May the mighty #blocktober continue! Here's a Metro 2033 inspired blockout. My #leveldesign themes were decision points, combat & pacing and other good stuff like vantage points and environmental storytelling. More breakdown over here: timnewsome.me/level-design...
October 9, 2025 at 8:48 AM
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#Blocktober Piece! 🤩

More pictures from my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 9, 2025 at 6:25 PM
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#blocktober

I want to post some progress on how the Quake level in Unreal Engine is going.

I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.
October 10, 2025 at 7:29 AM
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Some screenshots 📸🌱

Will be doing a little playtest of this area with some friends later today. Can't wait to hear what they think! ✨

#blocktober #gamedev #indiedev #leveldesign
October 10, 2025 at 8:24 AM
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Been mucking about with a first person testbed in Godot because I am easily distracted. Knocked together a short level with oldschool DOOM slidey doors, since you'll spot issues in a more structured gameplay environment that aren't necessarily going to show up in a more open sandbox. #blocktober
October 10, 2025 at 4:07 PM