Blocktober
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blocktober.bsky.social
Blocktober
@blocktober.bsky.social
Blocktober celebrates the creativity of video game designers and encourages the sharing of "blockmesh" layouts.
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What’s up Bluesky, it’s almost time for #Blocktober! Last year was the first year we saw proper activity on bsky, here’s hoping for even more this year!
Incredible Blue Sky participation this year. As far as the tag #Blocktober goes there’s an huge amount more posts than last year, maybe more than other platforms too. 🧡 🎃
October 25, 2025 at 5:50 PM
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Hey all, as it's #Blocktober and nearly Halloween, thought I'd share a recent horror inspired #blockout I put together. Lots of environmental storytelling, atmosphere and unease in this one.

More breakdown and link to the playable on the old blog if any one is interested: lnkd.in/eyMXavEq
October 4, 2025 at 9:11 AM
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Some screenshots from my first blockout of the Powerball level Playgrounds 🏗️

#gamedev #indiedev #blocktober #screenshotsaturday #blender3d
October 4, 2025 at 2:53 PM
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it's #blocktober so here's a 5cp map for TF2 i'm working on
October 4, 2025 at 4:04 PM
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Hi Friends! long time no see, I'm back in #Blocktober! with a blocking I made yesterday!🧱

It's a 1:1 scale of The Helm's Deep Fortress ⚔️!

from Lord Of The Rings: The two towers :)

Hope you enjoy it :D

#levelDesign #LordOfTheRings
October 5, 2025 at 3:04 PM
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more level blockouts! #blocktober
October 5, 2025 at 7:11 PM
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Started a speedmodel process of the home island for one of my projects. Did about 8 minutes of CSG placement and got about 3 minutes out. Might want to do a full video if I end up doing a full level blockout. I'm still new to this so advice would be appreciated! #godot #blocktober
October 5, 2025 at 7:30 PM
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blocking out / outlining the level in cube grid in #UnrealEngine - I have a basic flow now but discovered some pacing where the beats I want the player to experience dont line up where I want them. also want to vary the elevation a bit #blocktober #gamedev
October 6, 2025 at 11:33 AM
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#Blocktober is in full swing!

Here is some more pictures from my blockout piece I made for my portfolio :D

Happy #blocktober!

#gamedesign #leveldesign #ue5 #blockout #indie #gamedev
October 6, 2025 at 3:16 PM
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For the #blocktober, I'm participating in the Steve Lee LD Jam
Here is a very, very early part of my level based on the theme "Escape"
#leveldesign #gamejam
October 6, 2025 at 4:39 PM
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Some inspiration for #blocktober is the great series @DoubleFine has been putting out, breaking down their #leveldesign for the levels that did not make it #games

youtu.be/6LEb285IA7c?...
Psychonauts 2 Lost Levels: Bob Z
You're about to see the Psychonauts 2 that never was, with the best tour guides imaginable! Our host (and Lead Designer) Seth Marinello is joined by original members of the development team as they…
youtu.be
October 7, 2025 at 8:30 AM
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Another #Blocktober Piece! 🤩

I present my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 7, 2025 at 9:13 AM
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Some #blocktober #leveldesing porgres shots as I have been making some updates to my #GodofWar level, we are getting closer to wrapping this up!!
October 7, 2025 at 11:00 AM
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Nice progress on the map and planning today. Still need to do the elevation pass. Just small elevation changes I think. I suppose a room or two could have a terrace but its mine tunnels mostly. Using @maxpears.bsky.social level design kit to help plan this out :) #blocktober #unrealengine
October 7, 2025 at 11:43 AM
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To celebrate #Blocktober here’s a side project I worked on not too long ago! Not sure if it will ever see the light of day, but had a blast making it :) I also love experimenting with new tools for side projects, for this one I used @maxpears.bsky.social LD-KIT and really enjoyed working with it!
October 8, 2025 at 3:24 AM
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Wrote another short devlog about our process for one of the levels! Super happy with how this area turned out ✨

#blocktober #leveldesign #indiedev #gamedev
From blockout to bespoke 3D mesh 😍🐍

Full devlog about our process here: feebleminds.se/2025/10/08/d...

#blocktober #indiedev #gamedev #soulslike #roguelike #3Dart #leveldesign
October 8, 2025 at 8:08 AM
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New combat arena for my #blocktober #leveldesign, space is starting to feel a bit better and more space, with loops in the arena are coming along nicely. #UE5
October 8, 2025 at 8:15 AM
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#Blocktober Piece! 🤩

More pictures from my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 8, 2025 at 7:13 PM
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#Blocktober is in full swing so time to show a few progress shots from a fun side project I'm working on! Very happy with this garden section so far 🌱✨

#gamedev #indiedev #leveldesign
October 8, 2025 at 7:14 PM
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The #blocktober continue, and my Doom level too !
#leveldesign #gamedev
October 8, 2025 at 8:22 PM
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May the mighty #blocktober continue! Here's a Metro 2033 inspired blockout. My #leveldesign themes were decision points, combat & pacing and other good stuff like vantage points and environmental storytelling. More breakdown over here: timnewsome.me/level-design...
October 9, 2025 at 8:48 AM
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#Blocktober Piece! 🤩

More pictures from my level Chrome Cemetery!

Happy Blocktober!! 💫

#indie #gamdesign #leveldesign #blockout #level #game #gamedev #indiegame #ue5 #unrealengine
October 9, 2025 at 6:25 PM
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#blocktober

I want to post some progress on how the Quake level in Unreal Engine is going.

I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.
October 10, 2025 at 7:29 AM
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Some screenshots 📸🌱

Will be doing a little playtest of this area with some friends later today. Can't wait to hear what they think! ✨

#blocktober #gamedev #indiedev #leveldesign
October 10, 2025 at 8:24 AM
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Been mucking about with a first person testbed in Godot because I am easily distracted. Knocked together a short level with oldschool DOOM slidey doors, since you'll spot issues in a more structured gameplay environment that aren't necessarily going to show up in a more open sandbox. #blocktober
October 10, 2025 at 4:07 PM