Rémi Dumas
asperche.bsky.social
Rémi Dumas
@asperche.bsky.social
Level designer

I worked on Space Adventure Cobra: The Awakening and Aliens Dark Descent

My portfolio: https://asperche159.wixsite.com/portfolio-level-desi
Reposted by Rémi Dumas
AppleBomb Games is hiring a 3D Level Designer to help make their wild, headless chicken stealth platformer even weirder and more fun!

🛰️ Remote, Part-time
🎮 Made in Unreal Engine 5
💸 $400 fixed-fee contract

⤵️
AppleBomb Games is hiring a 3D Level Designer (Unreal)
We’re looking for an experienced and passionate 3D level designer to help improve and redesign the existing demo for our goofy, stealth-focused 3D platformer.
workwithindies.com
January 22, 2026 at 3:21 PM
Reposted by Rémi Dumas
Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch!

5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst
January 22, 2026 at 6:34 PM
Reposted by Rémi Dumas
We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects! 100% Free for commercial use. #GameDev
Backgroundese Fonts for Nonsense Text in Games
We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects.
chequered.ink
January 20, 2026 at 12:44 PM
New year = new level design projects.
I started a puzzle design project on Portal 2 and found those resources to help me.
www.youtube.com/watch?v=ky7T...
www.gamedeveloper.com/design/desig...
www.youtube.com/watch?v=0xBJ...
How to make a Portal 2 puzzle in 60 seconds
YouTube video by Steve Lee (Level and Game Design)
www.youtube.com
January 19, 2026 at 6:44 PM
Reposted by Rémi Dumas
Hello once more #portfolioday!

I'm Luke, a #leveldesigner currently seeking out some new work with awesome game teams!

I've freelanced for indie games, working in both 3D & 2D styles, across genres in FPS, platformers, boss rushes, and open to all things new.

🌐 lukerowlatt.wixsite.com/portfolio
October 14, 2025 at 11:32 PM
Hey #portfolioday !
I'm Rémi Dumas, a French Level Designer.
I worked on different games like Flight Simulator, Aliens Dark Descent, Space Adventure Cobra: the Awakening, and some VR movies.

Here is my portfolio: asperche159.wixsite.com/portfolio-le...
January 13, 2026 at 11:24 AM
Home | Portfolio Level Desi
asperche159.wixsite.com
December 14, 2025 at 10:27 PM
"I'm a gamedev"
"Oh ! I have an incredible game idea!"
The "incredible" idea is generally a VR MMORPG immersive sim in an Open World
What’s the worst question someone can ask after you tell them your profession? For linguists, it’s definitely “how many languages do you speak?”, but I’m curious what else is happening to the rest of y’all out there?!
December 1, 2025 at 9:18 PM
Reposted by Rémi Dumas
the world is not ready for this knowledge

moonanagames.itch.io/80-songs-pack

#gamedev #musicsky #vtuber
November 30, 2025 at 7:45 PM
Reposted by Rémi Dumas
Splash Damage begins studio-wide consultation ahead of layoffs
Splash Damage begins studio-wide consultation ahead of layoffs
The UK studio has warned that all roles are at risk of being made redundant.
www.gamedeveloper.com
November 26, 2025 at 5:23 PM
At the beginning, I wanted to become a 3D artist for the cinema. However, I failed at art school because I suck at drawing, but some friends in my school did game design studies. It looked fun (it was), so I followed them and now I'm drawing 2D plan instead of flowers.
What’s the lore behind choosing your career path ?
November 24, 2025 at 8:29 PM
This weekend, I continued to iterate on my Doom level.
I improved the guidance by texturing, lighting, and reworking some arenas to make them asymmetrical.
I also remade some corridors by adding enemies to create a mix between fights in open and closed areas.
#leveldesign #gamedev
November 23, 2025 at 7:57 PM
Yesterday, I received Steve Lee's feedback on my blocktober level. So I'm back to iteration !
#gamedev #leveldesign
November 20, 2025 at 9:03 PM
Reposted by Rémi Dumas
Hello game dev blue sky, I am making a list of all of the roles I can think of in game development, but I know I am missing quite a few. Please reply with some roles I have missed or anything you can think of! #gamedev
November 16, 2025 at 5:38 PM
For this #leveldesign project, I tried to create a Trackmania level for beginners where they have to use basic mechanics like air control and drift.
To help me, I used this article: www.gamedeveloper.com/design/a-rat...
#gamedev
November 16, 2025 at 3:58 PM
After the racing #leveldesign, I started to become interested in non-linear level design. Here are some resources I found very interesting about this subject.
#gamedev
www.youtube.com/watch?v=CTBo...
www.youtube.com/watch?v=oL36...
www.youtube.com/watch?v=8cEc...
Designing Radically Non-Linear Single Player Levels
YouTube video by GDC Festival of Gaming
www.youtube.com
November 12, 2025 at 7:17 PM
I continue to try things with lights
November 11, 2025 at 7:54 PM
Reposted by Rémi Dumas
I feel old

#gamedev
November 10, 2025 at 4:21 AM
I tried something different this time and take a Catsle scene in unreal to recreate all it's lights
November 9, 2025 at 10:18 PM
I wanted to become more familiar with race #leveldesign so I tried to create a level on Trackmania
You can playtest it if you want to, I'm always looking for feedback 😁
youtu.be/GGn3BaUfW9k

drive.google.com/file/d/1CLNM...
First playtest Trackmania
YouTube video by Asperche
youtu.be
November 8, 2025 at 5:54 PM
Reposted by Rémi Dumas
Better late than never.

Recently took part in Steve Lee’s Level Design Jam and I chose to make a new level for Slipgate Crisis based on the theme of Escape.

#gamedev #blocktober

codestew.itch.io/slipgate-cri...
Lunar Stowaway - Slipgate Crisis (LD Jam11) by CodeStew
Non-Euclidean Boomer Shooter - Spaceship Prison Escape
codestew.itch.io
November 8, 2025 at 9:19 AM
I live the same thing for level design.
Three weeks ago, I told my friends I'm making a Trackmania level... At least my documentation is ready 😅
How is game writing going, you ask?

To be honest, I'm still there:

#gamedev #indiedev #cozygame #gamewriting
#ChloroLink will be a cosy game, for sure.
But you know what is *not* cosy? Working on a cosy game

I promise, I'll write all the lore needed @laywelin.bsky.social 😌
I'll panic while writing it, but it will be the chillest ever

#gamedev #indiedev #indiegame
November 5, 2025 at 10:17 PM
With friends, we started to create a mini-guide for people who participate in a game jam for the first time. If you want to help improve it, please send me a DM or comment on the Google Doc 😁
docs.google.com/document/d/1...
#gamedev #indie #learn
November 5, 2025 at 9:02 PM
Reposted by Rémi Dumas
'creative director played a new game in the weekend and wants to pivot' has probably cost the games industry around 50 trillion dollars over the past decade
November 4, 2025 at 7:06 PM
Recently, I started a curious obsession with car games... Help me, I can't stop driving
November 2, 2025 at 12:09 PM