Manga & art enthusiast
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Myst was grand and imposing, but also really empty and desolate. Riven, in contrast, almost immediately assaults you with life, animals and culture.
It feels a lot more like a tangible place, which is neat.
Myst was grand and imposing, but also really empty and desolate. Riven, in contrast, almost immediately assaults you with life, animals and culture.
It feels a lot more like a tangible place, which is neat.
Wanted to paint some plantlife again. Small plants are a big world for the Snifes.
Wanted to paint some plantlife again. Small plants are a big world for the Snifes.
There's a lot of great changes and qol added, it feels like a lot of care went into it.
However I am pretty pissed about how they simplified the final puzzle in the golden dome.
This was by far the coolest part of the original game, even if it had some flaws.
1/6
There's a lot of great changes and qol added, it feels like a lot of care went into it.
However I am pretty pissed about how they simplified the final puzzle in the golden dome.
This was by far the coolest part of the original game, even if it had some flaws.
1/6
This is going to be kind of a triple review, where I talk a bit about Myst (1993), Riven (1997) and Riven (2024).
I think it's both useful and necessary to talk about older media in their original context, AND in the context of modern times.
This is going to be kind of a triple review, where I talk a bit about Myst (1993), Riven (1997) and Riven (2024).
I think it's both useful and necessary to talk about older media in their original context, AND in the context of modern times.
I've been watching anime all my life, but most of all around 2010-2012, and Eva has always been this ever-present monolith whose shadow has loomed over every other show. Too intimitading to watch but too ingrained in the culture to ignore.
I've been watching anime all my life, but most of all around 2010-2012, and Eva has always been this ever-present monolith whose shadow has loomed over every other show. Too intimitading to watch but too ingrained in the culture to ignore.
There's a lot of great changes and qol added, it feels like a lot of care went into it.
However I am pretty pissed about how they simplified the final puzzle in the golden dome.
This was by far the coolest part of the original game, even if it had some flaws.
1/6
There's a lot of great changes and qol added, it feels like a lot of care went into it.
However I am pretty pissed about how they simplified the final puzzle in the golden dome.
This was by far the coolest part of the original game, even if it had some flaws.
1/6
I've played video games my whole life, even since I could hold a mouse, and I made small pen and paper games for my friends in school, but Undertale was the first time I went "huh, I guess it's possible for one guy to make a whole game".
I've played video games my whole life, even since I could hold a mouse, and I made small pen and paper games for my friends in school, but Undertale was the first time I went "huh, I guess it's possible for one guy to make a whole game".
Or actually that's not true at all, the small free time I have is just taken up by LoL Worlds
In other personal news school has been really fun, I'm having a blast
Just wish we had a little more theory lessons
Or actually that's not true at all, the small free time I have is just taken up by LoL Worlds
In other personal news school has been really fun, I'm having a blast
Just wish we had a little more theory lessons
store.steampowered.com/app/2949750/...
We made Before Winter, a small game about finding acorns and protecting yourself from the cold.
betshet.itch.io/before-winter
#gamedev #indiedev #gamejam #pixelart #indiegame
We made Before Winter, a small game about finding acorns and protecting yourself from the cold.
betshet.itch.io/before-winter
#gamedev #indiedev #gamejam #pixelart #indiegame
Here's the scoop: www.bloomberg.com/news/article...
Here's the scoop: www.bloomberg.com/news/article...
The theme was "Lost and Found", so we started the brainstorm as usual, by making an idea cloud to get our creative juices going
#gamedev #indiedev #gamejam #indiegame #pixelart
The theme was "Lost and Found", so we started the brainstorm as usual, by making an idea cloud to get our creative juices going
#gamedev #indiedev #gamejam #indiegame #pixelart
We made Before Winter, a small game about finding acorns and protecting yourself from the cold.
betshet.itch.io/before-winter
#gamedev #indiedev #gamejam #pixelart #indiegame
We made Before Winter, a small game about finding acorns and protecting yourself from the cold.
betshet.itch.io/before-winter
#gamedev #indiedev #gamejam #pixelart #indiegame
Still haven't finished the game quite yet, I'll do a more in-depth review when I do
But I can confidently say that it is one of the best games I've ever played
(now if only there was a pantheon it would be perfect)
It's going to be hard to play this game as itself, divorced from the discourse surrounding it
It's probably gonna be good, but is it 8 years in development good?
Can it be judged fairly without the weight of expectations in the balance?
Still haven't finished the game quite yet, I'll do a more in-depth review when I do
But I can confidently say that it is one of the best games I've ever played
(now if only there was a pantheon it would be perfect)
「まえだのともだちしやしんてん」
会場:tokinon 50/1,4
1枚目の絵のモデルになった中野の居酒屋さんで、今週からグループ展が開催されています。お店の常連さんたちによる展示で、私は2枚目の作品で参加しております。東京 中野駅より徒歩約5分。11月1日まで。
「まえだのともだちしやしんてん」
会場:tokinon 50/1,4
1枚目の絵のモデルになった中野の居酒屋さんで、今週からグループ展が開催されています。お店の常連さんたちによる展示で、私は2枚目の作品で参加しております。東京 中野駅より徒歩約5分。11月1日まで。
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev
betshet.itch.io/charges-a-bloc
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev
betshet.itch.io/charges-a-bloc
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev
betshet.itch.io/charges-a-bloc
I'm doing studying interactive experiences, and this was made by a group of 4 in a week.
The game IS in french, but reading is optional.
#gamedev
betshet.itch.io/charges-a-bloc