4,000 words later...
This is double the length I'm supposed to be aiming for with these articles, so I hope people enjoy it!
avernus-labs-rnd.beehiiv.com/p/the-defens...
4,000 words later...
This is double the length I'm supposed to be aiming for with these articles, so I hope people enjoy it!
avernus-labs-rnd.beehiiv.com/p/the-defens...
...which won't be a surprise to anyone who's seen me build 'Mechs.
avernus-labs-rnd.beehiiv.com/p/problems-o...
...which won't be a surprise to anyone who's seen me build 'Mechs.
avernus-labs-rnd.beehiiv.com/p/problems-o...
ANYWAY! Have a #BattleTech essay on Internal Structure
avernus-labs-rnd.beehiiv.com/p/the-bones-...
ANYWAY! Have a #BattleTech essay on Internal Structure
avernus-labs-rnd.beehiiv.com/p/the-bones-...
avernus-labs.itch.io/dmi-intellig...
avernus-labs.itch.io/dmi-intellig...
Hrm. Choose between talentless losers who type prompts for a box to make shit up, or people with lives and experiences who create art...
"Speaking out about it on your main socials is gonna make some people not wanna collab with you as a creator!"
"Companies aren't gonna want to sponsor you, you're a brand risk!"
Hrm. Choose between talentless losers who type prompts for a box to make shit up, or people with lives and experiences who create art...
And before Bexit I did buy some models from them. Never again.
Did I mention 4P Press offers some lovely STL files of model ships and WWI planes, while providing a nice array of rules to cover such?😊
And before Bexit I did buy some models from them. Never again.
Did I mention 4P Press offers some lovely STL files of model ships and WWI planes, while providing a nice array of rules to cover such?😊
The expectation of "realism" is a damned curse in game design, too.
The expectation of "realism" is a damned curse in game design, too.
First up? One of my #BattleTech fan fic projects:
avernus-labs.itch.io/dmi-minnesot...
First up? One of my #BattleTech fan fic projects:
avernus-labs.itch.io/dmi-minnesot...
Everything since then has been fan games or campaign systems for other games. Looking forward to the play-test!
Everything since then has been fan games or campaign systems for other games. Looking forward to the play-test!
The trick was counting player agency as a trait with no stats and no dice rolls.
The trick was counting player agency as a trait with no stats and no dice rolls.
To be fair, I'm mostly dealing with the issues of moving & medical issues, so it isn't like I was working on much of anything at the moment.
But damn. I can't be party to this. Charlie Kirk was a fascist. There is no defense.
To be fair, I'm mostly dealing with the issues of moving & medical issues, so it isn't like I was working on much of anything at the moment.
But damn. I can't be party to this. Charlie Kirk was a fascist. There is no defense.
Did you know, step two is really hard?
Seriously, Will's advice is helpful across more than just the visuals. My boss fight design is DIRECTLY inspired by LoK: Soul Reaver; I've written an entire campaign based on Dino Crisis & Virus.
Did you know, step two is really hard?
Seriously, Will's advice is helpful across more than just the visuals. My boss fight design is DIRECTLY inspired by LoK: Soul Reaver; I've written an entire campaign based on Dino Crisis & Virus.
like, my paladin isn't going to be going "JESUS CHRIST!" when finding a scary thing, he's gonna be like...saying something else, provide the something else
Scope creep, GO! Savage Starfighter will now include a bonus section about the military and tactics of a faction that isn't even in the campaign.
The Republic Navy consists of salvaged vessels of the Orion Empire pressed rapidly into service to address piracy that arose in the wake of the Imperial Withdrawal.
Blocked.
Blocked.
The campaign is a combination of Le Morte d'Arthur and Enterprise vs. Japan for its main inspirations. That's a sentence!
The campaign is a combination of Le Morte d'Arthur and Enterprise vs. Japan for its main inspirations. That's a sentence!
I hope some day I can work on what I love again.
I hope some day I can work on what I love again.
Good things to come in 2025 once the move gets sorted.
Good things to come in 2025 once the move gets sorted.