Arkenhammer
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arkenhammer.bsky.social
Arkenhammer
@arkenhammer.bsky.social
Developing Icaria, a programable factory game in an open voxel world.

Wishlist and find our demo on Steam
https://store.steampowered.com/app/2613890/Icaria/
I made a quick video summarizing the new features in Icaria Update 2. #icariagame #gamedev #indiedev #ScreenshotSaturday www.youtube.com/watch?v=EHBH...
Icaria Update 2 Features Overview and Demo
YouTube video by Icaria
www.youtube.com
November 1, 2025 at 8:13 PM
Our next update is getting closer. Here's some more fun with our new enemy(ish) plant, Husk. #icariagame #gamedev #indiedev #ScreenshotSaturday
September 28, 2025 at 12:32 AM
Reposted by Arkenhammer
Phrasing, people 😂
September 11, 2025 at 6:16 PM
WIP: A new challenge targeted for the next update of our game Icaria: the Husk defends its territory by draining power and using it to grow. As it is a programming game, the attacking drones are fully automated. #icariagame. #gamedev #indiedev #ScreenshotSaturday
September 7, 2025 at 5:16 AM
Reposted by Arkenhammer
This one is only for Blueskyers of a certain age.
August 29, 2025 at 8:04 PM
First feature for our next update: I moved the command bar to the bottom of the screen (like the build bar I did earlier) and then put the script editor in a movable and resizable window. #icariagame. #gamedev #indiedev #ScreenshotSaturday
August 10, 2025 at 4:55 AM
youtu.be/ReKH838XPao My first every voice over YouTube video. Would have been better if I had gotten it out when we launched the update, but this ended up being mostly a learning exercise. #icariagame #gamedev #indiedev
Icaria Update 1 Feature Overview and Demo
YouTube video by Icaria
youtu.be
July 30, 2025 at 1:28 AM
Reposted by Arkenhammer
Holy shit, they did it. They wrote the headline.
July 30, 2025 at 1:10 AM
Messing around with a multi-layer base using our new sloped conveyors in #icariagame. #gamedev #indiedev #ScreenshotSaturday
July 19, 2025 at 9:19 PM
Reposted by Arkenhammer
Building a Fire

xkcd.com/3114/
July 14, 2025 at 8:38 PM
We're participating in the Steam Automation Festival this week. Valve gives us this promo art but lordy is it difficult to work with. Nothing I've got looks good against their background.
July 14, 2025 at 8:37 PM
Getting ready for our first major update coming to #icariagame on Monday July 14.
#gamedev #indiedev #ScreenshotSaturday
July 12, 2025 at 7:25 PM
The biggest new feature in #icariagame update 1 is blueprints; copying builds within a save, between saves, and exporting them as a string to share with your friends. #gamedev #indiedev #ScreenshotSaturday
July 6, 2025 at 6:33 AM
Working on #icariagame Update 1 where conveyor can climb hills and jump over canyons. #gamedev #indiedev #ScreenshotSaturday
June 29, 2025 at 4:32 AM
Reposted by Arkenhammer
We created an Indie Den starter pack!

We want to add as many of our community members as possible, so reply to this post to be added! 🤩

All I ask is that you follow us and some of the awesome accounts already on the list 💛

#startpack #indiedev #indiegame
go.bsky.app/6jBtiB4
May 28, 2025 at 3:35 AM
@techconnectify.bsky.social Just watched your video on DVD Closed Captioning. DVD supports closed captions because it is an extension of the MPEG-2 video standard which, in 1996, was how a live broadcast from WGBH in Boston made it to KQED in San Francisco.
May 28, 2025 at 7:27 AM
Reposted by Arkenhammer
Hey, want to comb through hours upon hours of raw live-action footage from the Myst games (including oodles of behind-the-scenes b-roll and interviews).

Just click the link below the video and you can do that.

Holy crap.
The creators of Myst series (@cyan.com) saved hundreds of video tapes from the making of their iconic adventure game franchose.

We helped preserve them. Here's what we found.
The unseen history of Myst | VGHF Library Highlights
YouTube video by The Video Game History Foundation
www.youtube.com
May 27, 2025 at 7:04 PM
Took a little longer than expected but it's live now. Launch into Early Access is April 28, 2025!
store.steampowered.com/app/2613890/...
#indiedev #gamedev
Icaria on Steam
Icaria is a robot colony builder where everything can be programmed. Build factories, design logistic networks, terraform the landscape, and explore an unknown alien world.
store.steampowered.com
April 21, 2025 at 11:21 PM
We are announcing our EA release date Tomorrow. Last week I did a full playthrough starting from a new save through to the end of the tech tree on a near-release build: around 30 hours total in game. It's not a small. #gamedev #indiedev #ScreenshotSaturday
April 20, 2025 at 8:01 AM
Did a first pass playthrough of the content we have ready for EA. 24 hours start to finish seemed a bit too much given that there is more to come so we're rebalancing. We'll still end up with 20+ hours on release but the progression will be smoother. #gamedev #indiedev #ScreenshotSaturday
March 30, 2025 at 6:44 AM
Reposted by Arkenhammer
Icaria

Inspiration: Factorio, Minecraft, KSP

For automation and block fans.

Project Daedalus, a robotic expedition sent on a one-way mission to build a self-sufficient outpost on the recently discovered planet, Icaria

store.steampowered.com/app/2613890/...

#indiedev

@arkenhammer.bsky.social
Icaria on Steam
Automate a team of robots to gather resources, reshape terrain, and scale up factories on a procedurally generated alien world.
store.steampowered.com
March 7, 2025 at 12:37 AM
Reposted by Arkenhammer
"...stands out from the pack." -- PC Gamer
March 5, 2025 at 4:29 AM
We got a one sentence review from PC Gamer--not a stellar review but, out of 2400 games he only wrote about 72 so I consider it quite the accomplishment. #indiedev www.pcgamer.com/games/i-wrot...
I played over 70 Steam Next Fest demos and wrote one-sentence reviews of all of them
I played way too many Steam Next Fest demos this week. Here's what I thought about almost all of them.
www.pcgamer.com
March 5, 2025 at 2:07 AM