Arkenhammer
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arkenhammer.bsky.social
Arkenhammer
@arkenhammer.bsky.social
Developing Icaria, a programable factory game in an open voxel world.

Wishlist and find our demo on Steam
https://store.steampowered.com/app/2613890/Icaria/
Our next update is getting closer. Here's some more fun with our new enemy(ish) plant, Husk. #icariagame #gamedev #indiedev #ScreenshotSaturday
September 28, 2025 at 12:32 AM
WIP: A new challenge targeted for the next update of our game Icaria: the Husk defends its territory by draining power and using it to grow. As it is a programming game, the attacking drones are fully automated. #icariagame. #gamedev #indiedev #ScreenshotSaturday
September 7, 2025 at 5:16 AM
First feature for our next update: I moved the command bar to the bottom of the screen (like the build bar I did earlier) and then put the script editor in a movable and resizable window. #icariagame. #gamedev #indiedev #ScreenshotSaturday
August 10, 2025 at 4:55 AM
Messing around with a multi-layer base using our new sloped conveyors in #icariagame. #gamedev #indiedev #ScreenshotSaturday
July 19, 2025 at 9:19 PM
Getting ready for our first major update coming to #icariagame on Monday July 14.
#gamedev #indiedev #ScreenshotSaturday
July 12, 2025 at 7:25 PM
The biggest new feature in #icariagame update 1 is blueprints; copying builds within a save, between saves, and exporting them as a string to share with your friends. #gamedev #indiedev #ScreenshotSaturday
July 6, 2025 at 6:33 AM
Working on #icariagame Update 1 where conveyor can climb hills and jump over canyons. #gamedev #indiedev #ScreenshotSaturday
June 29, 2025 at 4:32 AM
We are announcing our EA release date Tomorrow. Last week I did a full playthrough starting from a new save through to the end of the tech tree on a near-release build: around 30 hours total in game. It's not a small. #gamedev #indiedev #ScreenshotSaturday
April 20, 2025 at 8:01 AM
Gotta have a distillery in a factory game. First time for this model in game. #gamedev #indiedev #ScreenshotSaturday
February 9, 2025 at 6:36 AM
I cut a new trailer for our game Icaria in honor of the 3rd major update to our demo. #gamedev #indiedev #ScreenshotSaturday
February 1, 2025 at 8:02 PM
Messing around with our farming mechanics. Demo update coming to Steam soon! #gamedev #indiedev #ScreenshotSaturday
January 26, 2025 at 7:53 AM
Spent the last few days playtesting our upcoming release and capturing video for a new trailer. The game is finally, I think, capturing that feeling we were going for when we started the project five and a half years ago.
#gamedev #indiedev #ScreenshotSaturday
January 19, 2025 at 2:12 AM
With the new terrain and the new start, I am rebuilding our training scenarios. Each one introduces a mechanic in situ but also provides an example for how a player might approach the game. The tutorial is short and specific but I hope there's something here to spark curiosity. #gamedev #indiedev
January 6, 2025 at 3:44 AM
We're reworking the start of our game to give it a more "just landed on an unexplored planet" vibe. We have been doing a more set up to help new players but, as we've simplified the early mechanics, we're thinking we can get away with something more minimalist.
#gamedev #indiedev #ScreenshotSaturday
January 5, 2025 at 1:58 AM
The rework of our procedural terrain is close to ready for a January release with a completely new erosion model, some new tiles, five new trees, and a full simulation of the tree ecosystem. Now on to playtesting the new mechanics. #gamedev #indiedev #ScreenshotSaturday
December 29, 2024 at 8:04 AM
These pine trees are new to the game today; next year I'd like to decorate them. Happy Holidays everyone!
December 25, 2024 at 6:52 AM
Trees are going to play a big part in Icaria with a simulated ecology and support for farming. We've still got quite a but of tuning to do, but this is an early WIP sample.
#gamedev #indiedev #ScreenshotSaturday
December 22, 2024 at 6:54 AM