A group of New Yorkers has made an ICE hotline to protect their neighbors from being kidnapped by secret police.
A group of New Yorkers has made an ICE hotline to protect their neighbors from being kidnapped by secret police.
char aznable, immediately: and i was employee of the month every goddamn month.
zeon soldier:
char: you think you can suck a dick as good as me, soldier?
zeon soldier: no sir.
char: that's right.
char aznable, immediately: and i was employee of the month every goddamn month.
zeon soldier:
char: you think you can suck a dick as good as me, soldier?
zeon soldier: no sir.
char: that's right.
come up with a fake but plausible folksy aphorism. use your phrase once in every conversation you have for a day. if someone asks you what your phrase means, you lose. if someone else uses your phrase, you win.
come up with a fake but plausible folksy aphorism. use your phrase once in every conversation you have for a day. if someone asks you what your phrase means, you lose. if someone else uses your phrase, you win.
mapmaking game. pour a big ass glass of juice on the floor. draw its outline around it. leave to dry. you’ll get bugs. they are the inhabitants of the island you’ve made.
mapmaking game. pour a big ass glass of juice on the floor. draw its outline around it. leave to dry. you’ll get bugs. they are the inhabitants of the island you’ve made.
Invite three friends over to your house to play a game, "The Death of Mme Eglantine". Tell them you've invited four players. See how long you can keep your friends waiting for the final player. The first player to leave your house wins.
Invite three friends over to your house to play a game, "The Death of Mme Eglantine". Tell them you've invited four players. See how long you can keep your friends waiting for the final player. The first player to leave your house wins.
- accept that you are not everyone's cup of tea
- reinvent a mechanic from first principles
- make games that drive 10-30 other designers mad
- speak with the confidence of someone who thinks very long and hard about how to play pretend more good
- accept that you are not everyone's cup of tea
- reinvent a mechanic from first principles
- make games that drive 10-30 other designers mad
- speak with the confidence of someone who thinks very long and hard about how to play pretend more good