Angel
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angelfobs.bsky.social
Angel
@angelfobs.bsky.social
I do stuff with Source2, mostly CS2
Source2 map decompiler, RadGen, and sometimes pretty stuff
Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months.
Much faster and easier to use now, for all your CS2 map radar needs!
radargenerator.github.io
December 31, 2024 at 1:21 AM
HE'S ALIVE
December 1, 2024 at 5:13 PM
Made some pixel art for the arcade on de_dogtown, ingame ver in the post below
November 24, 2024 at 2:40 AM
Reposted by Angel
Thought I should share some progress on Timber. Still a long way to go, but I'm slowly getting a feel for it.
November 22, 2024 at 1:55 AM
Working on some animations for the ferris wheel on de_dogtown
November 18, 2024 at 11:54 PM
Reposted by Angel
3 years ago ive asked gabe to wish gl to my friend snakEZ with mapping, now snakEZ unfortunately cant be offline due to some personal issues so im working on a map alone. Ty both Gabe and snakez for hope in this wicked world, i hope its fine to post the clip now
November 18, 2024 at 7:08 PM
Right since everyone is moving over, should post some things I made, in order:

inferno night
dogtown
kz_dima (dima onlyup)
radgen 2.0 (new ui, renderer, project manager)
also a large part of source2-viewer map decompiler
November 16, 2024 at 11:27 AM
or what about sunset train
November 16, 2024 at 1:08 AM
sunny and rainy train goes kinda hard not gonna lie, still prefer the gloomy one tho
November 16, 2024 at 1:08 AM
Reposted by Angel
We had fun making some rain fx in the new CS2 de_train, maybe I should a breakdown?
November 13, 2024 at 11:39 PM
🦊
November 16, 2024 at 1:08 AM