Alessio Mellina // Meffo
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alessiomellina.bsky.social
Alessio Mellina // Meffo
@alessiomellina.bsky.social
Expert Technical Sound Designer @ Ninja Theory, also other stuff
Reposted by Alessio Mellina // Meffo
Over 200 Rockstar staff have written to management in support of unfairly fired union members.

We have published more details on our website, although we have not yet released the exact contents of the letter: www.gameworkers.co.uk/rockstar-ope...
Over 200 Rockstar staff write to management in support of unfairly fired union members - IWGB Game Workers
220 letters signed by staff members at Rockstar, the studio behind the Grand Theft Auto series, were delivered to management at the company last week, demanding that the 31 employees fired are immedia...
www.gameworkers.co.uk
November 13, 2025 at 2:21 PM
Reposted by Alessio Mellina // Meffo
I went to meet the 'Rockstar 31', the developers who were suddenly fired from their work on GTA 6 for what the studio has described as gross misconduct.

That's not what the workers call it though. They have another couple of words they prefer to use: union busting.

www.youtube.com/watch?v=c9nO...
The Rockstar Workers Fired Before They Could Finish GTA 6
YouTube video by People Make Games
www.youtube.com
November 11, 2025 at 2:43 PM
Reposted by Alessio Mellina // Meffo
We've got 31 game devs who are keen to get to work, @rockstargames.com.
‘GTA 6’ has been delayed to November 19, 2026.
November 6, 2025 at 9:57 PM
Reposted by Alessio Mellina // Meffo
This is the most ruthless act of union busting in the history of the UK games industry. Yesterday, @rockstargames.com unfairly fired over 30 employees for union activity.

We won't back down, and we're not scared - we will fight for every member to be reinstated.
BREAKING: Yesterday Grand Theft Auto VI maker Rockstar Games fired dozens of people, all of whom were involved in union efforts. A British union calls it "blatant and ruthless" union-busting. Take-Two Interactive says it was due to misconduct.

Here's the scoop: www.bloomberg.com/news/article...
‘Grand Theft Auto’ Studio Accused of Union Busting After Firings
Union says 30 and 40 people were terminated. Rockstar Games’ parent company cites ‘gross misconduct’
www.bloomberg.com
October 31, 2025 at 8:01 PM
Reposted by Alessio Mellina // Meffo
With Senua’s Saga: #Hellblade2 Enhanced out, we wanted to take a moment and throw it back to when Ninja Theory’s talented audio team joined us during a #Wwise Tour & shared how they crafted the breathtaking audio for the game!

🔗 Give it a watch on YouTube: hubs.ly/Q03CrkX40

#GameAudio
August 12, 2025 at 6:46 PM
Hey you!

🦠 Wanna kill some germs? 🦠

🟨 Own a Playdate? 🟨

Well have I got the game for you! It's called

💊 KrankShot! 💊

and it's out now on the Catalog play.date/games/kranks...

#playdate #indiegame #solodev #krankshot
July 8, 2025 at 5:35 PM
Hello!

We're looking for a sound designer to join us here at Ninja - apply.workable.com/ninja-theory... - all levels welcome!
Sound Designer (All levels) - Ninja Theory
Location: You’ll be based full-time in our Cambridge studio with the flexibility for occasional hybrid working so being within a commutable distance is essential. If this requires you to relocate, we ...
apply.workable.com
June 18, 2025 at 9:59 AM
Reposted by Alessio Mellina // Meffo
Paola Velasquez from Sony Interactive Entertainment will be with us this summer as part of our Audio track, delving into the overlap between Dialogue Design, Sound Design and other game dev disciplines and how they differentiate and complement each other. #DevelopConf
June 9, 2025 at 10:15 AM
Reposted by Alessio Mellina // Meffo
The game I've been leading at Double Fine got announced today! Coming in October this year!
From @leepetty.bsky.social‬ and Double Fine Productions, our new game is Keeper - a beautiful and surreal third-person, atmospheric puzzle adventure, and a story told without words.

On October 17 2025 — The Keeper Shall Awaken! Wishlist today, and find out more on www.doublefine.com
June 8, 2025 at 6:15 PM
👋
April 14, 2025 at 1:23 PM
Reposted by Alessio Mellina // Meffo
How Ninja Theory created Hellblade II's unsettling soundscape
How Ninja Theory created Hellblade II's unsettling soundscape
Principal sound designer Daniele Galante broke down the uses and challenges of producing binaural audio, and how it elevated the sequel's most intense moments.
www.gamedeveloper.com
March 31, 2025 at 6:08 PM
GDC bound! Looking forward to some #GameAudioGDC
March 15, 2025 at 8:43 AM
Reposted by Alessio Mellina // Meffo
Here we go, something I've been drafting for a long, long time: how the US-centric approach to video games and their history / culture basically gaslights us who come from other realities:
felipepepe.medium.com/the-gentrifi...

AKA, why LAN Houses, PokéTibia & Bomba Patch rule.
The Gentrification of Video Game History
We’re not all suburban kids who got a Nintendo 64 for Christmas
felipepepe.medium.com
January 3, 2025 at 12:43 PM
This was a great event, thanks @audiokinetic.bsky.social for having us!
Huge congrats to @ninjatheory.bsky.social for Best Audio Design at #TheGameAwards! 🎉

Just released: Behind the Sound of Senua’s Saga: Hellblade II, with Pablo, @alessiomellina.bsky.social & Jordan! See how they created unforgettable audio with #Wwise & Unreal Engine 5: hubs.ly/Q030lBpW0

#GameAudio
December 20, 2024 at 5:29 PM
Love me some splines
I had a lot of fun designing the audio for laser hazards in the narrative fps game Luna Abyss store.steampowered.com/app/1933000/...
Here's a thread about using FMOD, a spline tool and some creative processing.
November 26, 2024 at 2:36 PM
Reposted by Alessio Mellina // Meffo
I keep thinking about how path dependence (google it) shaped #gameaudio. We spend insane amount of effort to adapt linear (recorded, fixed in time) audio files to work in non-linear context where time is fluid. It is a fundamental problem, and most of us deal with its consequences every day. (1/7)
October 29, 2024 at 10:13 AM
Reposted by Alessio Mellina // Meffo
#gameaudio I'm conducting a survey! Looking to gather as many responses as possible. Not collecting emails, asking questions about education, when you got into the industry, if education is worthwhile and if that sentiment is changing, barriers of entry, etc. Please share!

forms.gle/9UBVStxSvsk3...
Game Audio Industry Survey
Hello all, and thank you for taking the time to fill out this survey. It shouldn't take too long. I'm looking to collect data on how folks got into the industry, how long it took you to land your firs...
forms.gle
October 21, 2024 at 4:32 PM
Some openings here at Ninja, hopefully they can be an opportunity for those affected by the round of layoffs:
- Senior Rigger/Technical Artist apply.workable.com/ninja-theory...
- Senior Gameplay Animator apply.workable.com/ninja-theory...
- Senior Animation Coder apply.workable.com/ninja-theory...
September 29, 2023 at 11:23 AM