AAutarch ~ Working On The Evil Fishing Game
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aautarch.bsky.social
AAutarch ~ Working On The Evil Fishing Game
@aautarch.bsky.social
~ CURRENTLY WORKING ON BYTE BLASTER & EVIL FISHING GAME ~

IT graduate; Game Developer

I'm hoping to get into 2026 and post more often here; Mostly talk about my Game when I get to it; My brother's project ByteBlaster; and more as it happens

#GodotEngine
Reposted by AAutarch ~ Working On The Evil Fishing Game
There’s only one place where code must be flawless, and unreadable.



The International Obfuscated C Code Contest.



Every year the entries are absurdly good…and there’s still room for more!



You’ve got until March 13th to enter.
January 21, 2026 at 9:38 PM
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100 Followers! Milestone Reached!

This calls for a celebration. I'll be holding a Q&A on January 25 for those in the Western Hemisphere. Ask me anything you please about me, ByteBlaster, or anything else.

Thank You for your support for the past two months.

#gamedev #indiegame #devlog #milestone
January 21, 2026 at 9:36 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
January 20, 2026 at 9:08 PM
Starting to gain the energy to pick up #Golang some more and implement the basic data structures. Stack and Queue are done more or less; hoping to do Linked Lists, Heaps soon

I enjoy Go's clean syntax and formatting, but I'm still getting around its idiosyncrasies;

#programming #coding
January 21, 2026 at 3:06 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
As Microsoft is rebranding itself into Microslop, I'm looking into using Linux for our #Godot, #Playdate and #Raylib projects. Linux Mint looks promising. I'll take a dive pretty soon and hope everything works out. I'm seriously sick of this CEO and his Copilot.
January 21, 2026 at 2:00 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Unofficial (not in-game) Art of ByteBlaster’s hero, Erro, and his friend Ermi, in #krita. I was inspired by the pose of #Espurr from Pokemon, a real #bestboy.

Follow for more ByteBlaster!

#gamedev #indiegame #devlog #godot #pixelart
January 21, 2026 at 1:58 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
PlayStation ad (1997)

#retro #art #gaming #PlayStation
November 19, 2025 at 3:08 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
spent a week optimizing a ton of old and horrifically written code, now I'm already beginning to reverse the gains in FPS by doubling the amount of projectiles and particles on screen
October 4, 2025 at 7:31 PM
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Wow! I'm almost at 100 Followers already, just about a month into promoting ByteBlaster. This calls for something special. I'm thinking of holding a Q&A session for ByteBlaster once I hit 100.

Thanks for all the Support!

#devlog #indiegame #gamedev #milestone
January 16, 2026 at 5:02 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Second half of the footage from the demake project I worked on. This was definitely my favorite part from "Nier Automata" though I wanted to work more on the textures, but I had other things to do.

R.I.P 12H...

#nierautomata #gameplay #indiedev #demake
November 26, 2024 at 1:09 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
I made a tool that makes retro anime sound effects. Meet AnimeVox!
I made it for a game, but it's free to use.

I'm using the forgotten (but popular in 80s japan) Schroeder reverb algo, and some wobble.

If you find it useful consider supporting me on itch :)

castpixel.itch.io/animevox
January 15, 2026 at 4:31 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
PSA:
You can love Jewish people and be against Zionism.

You can want a free Palestine and a free Iran at the same time.

You can love a population of people and also hate people in that population who hate other people.

All things can be true. It’s not always one or the other.
January 14, 2026 at 7:54 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Another update from ByteBlaster!

I decided to review the first spawn area in the game and add a section where you test your movement and abilities with your sword. Erro found himself in a bit of a sticky situation!

Follow for more on ByteBlaster!

#gamedev #indiegame #devlog #godot #pixelart
January 15, 2026 at 5:07 AM
A much older game I worked on with my brother, @bluattire.bsky.social, its a little rough around the edges but I'm still proud of the work I'd done as its coder. It's of course available here;

#gamedev #indiegame #godot #madeingodot #shmup
Finally finished my shmup game on itch.io, took a long year of development(procrastination) but it's finally done!

Game Link: bravemind.itch.io/crustedsteel
CrustedSteel by Bluattire
Adventure and Excitement with a Friend
bravemind.itch.io
January 12, 2026 at 10:56 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
For this week’s #screenshotsaturdays,

I’ll be showing off a few of the lovely locales that ByteBlaster’s Tarashi Towan has to offer! Who knows whom Erro and Ermi can find within?

#gamedev #indiegame #pixelart #godot #madeingodot
January 10, 2026 at 8:45 AM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Stress testing in Godot. The engine is robust in handling these. Each bullet is its own node. No optimization done yet on the base bullet code.

The highest we have tested is 100 bullets.
CPU: 11th Gen Intel(R) Core(TM) i5
RAM: 8.00 GB

#gamedev #indiegame #devlog #godot #technical
January 6, 2026 at 1:06 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Fuck you people. Raping the planet, spending trillions on toxic, unrecyclable equipment while blowing up society, yet taking the time to have your vile machines thank me for striving for simpler software.

Just fuck you. Fuck you all.

I can't remember the last time I was this angry.
December 25, 2025 at 11:25 PM
I've made the switch to waterfox; It really is as simple as they say; the import function that firefox had really helped and made this seamless, painless even; it was a shame it had to go like this; #fuckai
Waterfox - Open source web browser
The web browser that respects your privacy
www.waterfox.com
January 5, 2026 at 8:47 AM
For 2026, I've decided to renew a lot of my daily routine; after finding some empty notebooks on my room's shelves, I've decided to take up handwriting a journal this year; I'll be tracking my progress the old fashioned way; as a coder and a creative

#journaling #newyear #resolution #programming
January 4, 2026 at 12:49 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
How to draw eyes
December 28, 2025 at 4:00 PM
Reposted by AAutarch ~ Working On The Evil Fishing Game
Update, folks!

In ByteBlaster, you’ll help Erro and Ermi explore a dark and abandoned labyrinth that makes up the digital world. It’s not all danger, though. Many programs are peaceful like the denizens of Tarashi Towan.

#gamedev #indiegame #devlog #godot #madeingodot
January 3, 2026 at 4:00 AM
feeling proud of myself creating the barest possible webserver in #golang tonight; prob gonna start building on this, yeah, but its those little steps, yeah;

#programming
January 2, 2026 at 12:23 PM
Booted up #DragonAgeOrigins for the first time today; enjoying what I'm seeing here, yeah. what gets me is how at least in the #steam version, the HIGHEST graphical settings work the best and cure all the graphics glitches; weird.
January 1, 2026 at 2:29 PM
Discovered this developer survey by Paul Mcmahon and the people at TokyoDev; It's interesting what they now have on developers in Japan as of last year;

2025.surveys.tokyodev.com/en-US/

#programming, #tokyodev
TokyoDev Developer Survey 2025
2025.surveys.tokyodev.com
December 31, 2025 at 11:51 PM