PS3 port looks sharper runs a bit better but that's because no vsync is enabled so lots of screen tearing
Xbox 360 port runs a little worse but i did not see any screen tearing so i'm guessing that port has vsync enabled bsky.app/profile/cody...
Decent game not the worst i've played by any means but i'm not playing through it again
Things i disliked
Ai is not that great gameplay is basic cover system could have been refined
PS3 port looks sharper runs a bit better but that's because no vsync is enabled so lots of screen tearing
Xbox 360 port runs a little worse but i did not see any screen tearing so i'm guessing that port has vsync enabled bsky.app/profile/cody...
youll suffer through hours of random bullshit with no end in sight
but hey at least i know how AM radio works now!!
and i know what "vsync" actually means!!!
youll suffer through hours of random bullshit with no end in sight
but hey at least i know how AM radio works now!!
and i know what "vsync" actually means!!!
green = hsync (high)
red = vsync (high)
yellow = hsync+vsync (low)
gray = visible area.
pixel clock is 6.6715 MHz
green = hsync (high)
red = vsync (high)
yellow = hsync+vsync (low)
gray = visible area.
pixel clock is 6.6715 MHz
It could be worse, though. LEGO Star Wars: The Video Game notably has a part where an NPC takes forever to get on a button if you're running the game above 30fps, and it doesn't have a VSync option...
It could be worse, though. LEGO Star Wars: The Video Game notably has a part where an NPC takes forever to get on a button if you're running the game above 30fps, and it doesn't have a VSync option...
and now to my surprise, now my bf6 sometimes runs with vsync, adaptive vsync and fast sync randomly.
and now to my surprise, now my bf6 sometimes runs with vsync, adaptive vsync and fast sync randomly.
CD4077 as a hack perhaps? 🤔
Nothing is ever easy (which is why it's fun). 🙂
CD4077 as a hack perhaps? 🤔
Nothing is ever easy (which is why it's fun). 🙂
#thefalconeer
#indiedev
#indiegames
#thefalconeer
#indiedev
#indiegames
I hate it when games...
[...]
ChangeVideoMode request: 1600 x 900 0 Hz, Windowed, vsync: on
ChangeVideoMode end.
Stopping the game threads after receiving WM_QUIT.
[QUIT] Waiting the game state to finish...
Lua 0:00:07:357
[QUIT] Game state finished.
[QUIT] Stopping game state thread...
```
[...]
ChangeVideoMode request: 1600 x 900 0 Hz, Windowed, vsync: on
ChangeVideoMode end.
Stopping the game threads after receiving WM_QUIT.
[QUIT] Waiting the game state to finish...
Lua 0:00:07:357
[QUIT] Game state finished.
[QUIT] Stopping game state thread...
```
👎 Introduces lag.
👎 Lowers GPU lifespan.
👎 Short-circuits motherboard.
👎 Starves little orphans.
👎 Murders kittens.
👎 Introduces lag.
👎 Lowers GPU lifespan.
👎 Short-circuits motherboard.
👎 Starves little orphans.
👎 Murders kittens.
NOV 10 - NOV 16
i fixed the ai somnium bug! (it was vsync that was the culprit!) we'll jump back into date's head on monday.
🎨: #rojogawnina
NOV 10 - NOV 16
i fixed the ai somnium bug! (it was vsync that was the culprit!) we'll jump back into date's head on monday.
🎨: #rojogawnina
Also had some strange screen tearing and found out after a quick search that apparently the in-game vsync option doesn't do anything... I wonder if we get a patch for that at some point 😅
Also had some strange screen tearing and found out after a quick search that apparently the in-game vsync option doesn't do anything... I wonder if we get a patch for that at some point 😅
REG_DISPCNT = MODE_3 | BG2_ENABLE;
VRAM_A_ADDR = 0x6000000;
const char str[] = "Hello, World!";
int i = 0;
while(1) {
for (i=0; i < sizeof(str); i++) {
VRAM_A[i] = str[i];
}
<|begin▁of▁sentence|> VSync();
}
}
REG_DISPCNT = MODE_3 | BG2_ENABLE;
VRAM_A_ADDR = 0x6000000;
const char str[] = "Hello, World!";
int i = 0;
while(1) {
for (i=0; i < sizeof(str); i++) {
VRAM_A[i] = str[i];
}
<|begin▁of▁sentence|> VSync();
}
}