sometimes i wonder if a fake hdr can look more pleasing than an actual hdr grade..............
sometimes i wonder if a fake hdr can look more pleasing than an actual hdr grade..............
(dawn and dusk are the "magic hour" in rendering too, because you can represent an image in the dynamic range of a PNG/JPEG without clipping or tonemapping hacks!)
#RStats #rayrender #rayimage
(dawn and dusk are the "magic hour" in rendering too, because you can represent an image in the dynamic range of a PNG/JPEG without clipping or tonemapping hacks!)
#RStats #rayrender #rayimage
Storage though....you're talking 50-70gb a movie.
Storage though....you're talking 50-70gb a movie.
I need to try this out tomorrow:) time for bed now:)
I need to try this out tomorrow:) time for bed now:)
There are some post processes that do funny things to colors.
Finally there are small differences in tonemapping precision.
They can all have an effect on final color output.
There are some post processes that do funny things to colors.
Finally there are small differences in tonemapping precision.
They can all have an effect on final color output.
We can’t go second guessing what the users intent is, because it will be different depending on use case.
We can’t go second guessing what the users intent is, because it will be different depending on use case.
Why Is tonemapping on by default?
*quickly googling*
Should be able to turn it off in editor under the "show" menu, or using
ShowFlag.Tonemapper 0
in the console.
Can set it in a .ini file for the project too?
Why Is tonemapping on by default?
*quickly googling*
Should be able to turn it off in editor under the "show" menu, or using
ShowFlag.Tonemapper 0
in the console.
Can set it in a .ini file for the project too?
they definitely make use of color grading, but in certain places it kinda looks like they have tonemapping as well, which is pretty neat
they definitely make use of color grading, but in certain places it kinda looks like they have tonemapping as well, which is pretty neat