#popupmenu
Working on UI in #Godot and was surprised to see there doesn't appear to be any way to center-align the text of a PopupMenu, despite the OptionButton opening the list can be center-aligned. Am I missing something?
October 20, 2025 at 12:47 PM
I built this editor plugin to launch level files directly from the filesystem dock, basically find it in the editor tree, grab its PopupMenu child, and hooks into the `about_to_popup` signal. When it fires, I inject "Edit level" and "Play level" options for any JSON files.
August 15, 2025 at 10:04 PM
A few more tweaks to the custom Pomodoro app I've been working on. It now shows what time the current period will end along with the time left.
June 20, 2025 at 9:28 PM
CosenseのPopupMenuをカスタマイズした。日付テキストから写真ページに飛んだり、テキストを暗号化したり復号したりできる。
gyazo.com/0a85c5b82684...
Gyazo
gyazo.com
June 12, 2025 at 8:55 AM
Started chipping away at the Video Settings panel :p

And of course, fully savable to config and localisable :D

#indiegamdev #godotengine #ui
June 10, 2025 at 12:20 AM
BARISTA TAKEOVER:

In celebration of Pokemon's 29th Anniversary, our baristas have created a special menu this week to celebrate this creative world.

Stop in for this special menu, this week only! #popupmenu #pokemon #pokemonanniversary #artsinspire #gottacatchemall
February 24, 2025 at 3:08 PM
Godot 4 conversion is mostly a pain because things are broken in special ways. Popupmenu returns hovering on an item as mouse click event and shaders now entirely ignore the modulate property
February 11, 2025 at 1:41 PM
2.-re végülis a popupmenu húzza az egyik elég jó kontrát szerencsére

(volt már téma, és ott írták is h doksiban is posztoznak a fejlesztők, így van

de már szerencsére a nekem nem túl bonyolult szinten is ez van (lett?))
January 29, 2025 at 9:05 PM
Ende 2024 und PopupMenüs werden auch heute noch unsinnig platziert. Ganz oben und alles bis auf die drei untersten Punkte sind außerhalb des Bildschirms, anstatt die gefühlten 5km Monitorfläche unten zu nutzen. Aber Hauptsache überall wird sinnbefreit ein LLM angeflanscht 🤪
December 11, 2024 at 10:48 AM
GodotのMenuButtonさぁ・・・。せめて標準で内蔵のPopupMenuのシグナルくらいはインスペクタから接続できるようにさせてよ。
スクリプト用意してコード中で接続するの地味に手間だよ・・・。
#Godot #GodotEngine
October 20, 2024 at 2:29 PM
残ってる厳しい問題として、変換候補ウィンドウがどうやっても最前面に表示されないという問題がある。setWindowLevelでpopUpMenu(Mozcの候補ウィンドウと同じ)を指定してるはずなんだけど、効いてくれない……
March 24, 2024 at 3:12 PM
re-inventing "ctags" for @SwiftStudioApp with a tree-sitter swift parser. Quite a few stars ✨ had to align to make it work the way I wanted:

⚡︎ .popUpMenu() https://gist.github.com/krzyzanowskim/b78f1dce35efc513c223654ab0f9ef4e

⚡︎ TreeSitterClient...
January 2, 2025 at 5:27 AM