Pixel - GameDev
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pxlheart.co.uk
Pixel - GameDev
@pxlheart.co.uk
• 20 / Gender-Evil {They/Them}
• Uni (🎉) game dev {Godot}
• Wannabe composer / Songsmith
• Professional Idiot Tier VIII
• Funny sometimes
https://patreon.com/PixelGameDev
Pinned
Hi I'm Pixel or PxlHeart! I'm a solo hobbyist indie game dev/music composer working in the Godot game engine. I'm half-Filipino, half-Irish and currently attending university studying Computing & IT and Mathematics.

Stick around a while and see what antics I get up to. I love you mmmmmmwah :3
Started university about 11 weeks ago and as part of my course I've had to learn Unity. It's going pretty well so far. Decided to make a procedurally generated infinite racer. Here's the skybox shader!

#indiegamedev #gamedev #unity #madewithunity
November 27, 2025 at 4:09 PM
Reposted by Pixel - GameDev
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
New Twenty Øne Pilots album is FIRE!!! One Way/Days Lie Dormant is an instant favourite. I'm so giddy it's such a good album muehehehe
September 11, 2025 at 11:53 PM
Nightmare of a thing to implement but got dragging and rotating inventory items working. As well as shape vertex generation and highlighting items and grid slots.

#indiegamedev #gamedev #godotengine #2d
September 5, 2025 at 12:20 AM
Been working on an inventory system teehee

#indiegamedev #gamedev #godot #godotengine
August 26, 2025 at 11:21 PM
Amazing to see Godot grow as much as it has. Can't wait to see what big games people make with it!
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
August 4, 2025 at 11:04 PM
Wasted so much time today trying to figure out a way to test this stuff on the same computer blehhhh.
Eh whatever, time doing is time learning. Made a couple of bug fixes in my endeavour anyway.

#indiegamedev #gamedev #godotengine
July 20, 2025 at 4:03 AM
Y'all I'm struggling a little bit. How do you go about testing Steam multiplayer? I'm drawing a complete blank on how to effectively test it because my Steam ID is the same in both run instances, and I don't want to jump through a million hoops for like a test env or a VM

#indiegamedev #godotengine
July 20, 2025 at 1:29 AM
The woes of spending many hours building a uid system only to realise you've programmed yourself into a corner and it would've been so much easier from the beginning to just use Steam IDs on their own.

I'm not crying, you are.

#indiegamedev #gamedev #godotengine #godotsteam
July 19, 2025 at 1:09 AM
Relearning how to add multiplayer to Godot and oh my god it's just as much of a nightmare as I remember it.

#indiegamedev #gamedev #godotengine
July 18, 2025 at 2:29 AM
Yeah I'm going to bed it's nearly 4:30am blehhhhhh

#indiegamedev #gamedev #godotengine
July 16, 2025 at 3:24 AM
I decided to generalise online IDs to save myself headache later. Also just a good practice in data management. It's been a while since I've written important data-driven systems.
It's not likely I'll get the chance to go multiplatform, but it's nice to have the option.

#indiegamedev #godotengine
July 16, 2025 at 3:04 AM
A really big thing that I don't see many people mention when developping on/for computer; Creating focus neighbours for gamepad/keyboard only users is _tedious as hell_.
A relatively unnoticeable change I undertook this *cough* early "morning". Glad I did though.

#indiegamedev #gamedev #godotengine
July 16, 2025 at 3:01 AM
July 15, 2025 at 10:00 PM
Song (menu) that might play (will show) when you fight Sans (press escape).

#indiegamedev #gamedev #godotengine #ui
July 14, 2025 at 1:40 AM
Control rebinding menu!

#indiegamedev #gamedev #godotengine
July 10, 2025 at 2:46 AM
Decided to make a small demo of the template (soon to be Dead Air) so far. It shows off:
Main menu
Settings menu (language, audio, video)
Custom hover tooltips
Stamina/sprinting
Audio occlusion muffling
Health & Vignette effects
Injured state

#indiegamedev #godotengine #ui #3d
June 16, 2025 at 6:33 PM
Working on audio pooling atm and the mesh debug system is pretty cool

#indiegamedev #godotengine #3d #audio
June 15, 2025 at 5:31 PM
Oh the bittersweet painjoy of switching note-taking apps...
June 15, 2025 at 1:34 AM
Both Audio and Video tabs are now complete (for what I want for now), things are coming together!

#indiegamedev #godotengine #ui
June 13, 2025 at 11:32 PM
June 13, 2025 at 12:57 AM
Language switcher babyyyy

#indiegamedev #godotengine #ui
June 12, 2025 at 12:30 AM
Typo in this destroyed my reach lmao

#indiegamedev is what I meant oupses
Started chipping away at the Video Settings panel :p

And of course, fully savable to config and localisable :D

#indiegamdev #godotengine #ui
June 12, 2025 at 12:26 AM
Started chipping away at the Video Settings panel :p

And of course, fully savable to config and localisable :D

#indiegamdev #godotengine #ui
June 10, 2025 at 12:20 AM
This just in: Local idiot codes until 5am. Lives to regret it.

#indiegamedev #godotengine #ui
June 5, 2025 at 3:49 AM