• Uni (🎉) game dev {Godot}
• Wannabe composer / Songsmith
• Professional Idiot Tier VIII
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I did a little more digging because it was bothering me, I think a BackBufferCopy node might be best for this. It *might* need some refactoring of scene order, but my thought is, if the light is drawn after everything else then you can query the buffer and compare...
I did a little more digging because it was bothering me, I think a BackBufferCopy node might be best for this. It *might* need some refactoring of scene order, but my thought is, if the light is drawn after everything else then you can query the buffer and compare...